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26 views

I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
nullFoo's user avatar
  • 71
-1 votes
1 answer
178 views

I am using Unity version 6000.0.34f1 and I'm trying to create a World Space UI with the UI Toolkit. According to the official Unity 6 documentation, this should be straightforward: "To create a ...
chynarich's user avatar
1 vote
2 answers
38 views

Here is an example, the scale of the child RectTransform is 3, which caused 3 of the 4 corners to lose alignment. Can this be enforced without wasting extra CPU cycles? This problem is encountered ...
tribbloid's user avatar
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Assuming that I have a custom LayoutGroup implmentation: public class DummyLayout : LayoutGroup, ILayoutSelfController { protected override void OnEnable() { base....
tribbloid's user avatar
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-4 votes
1 answer
189 views

I'm building a 2D level editor scene in Unity for my game, which includes custom width and height. Setup I have two text inputs where the user enters width and height. Based on those inputs, I ...
bpGame's user avatar
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0 votes
1 answer
134 views

I am using a MultiColumnListView in Unity's UI Toolkit. I would like to change the appearance of the colum header cells. Right now this is how they look like. I would like to remove the grey ...
VidyaNeedsBetterTesting's user avatar
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0 answers
120 views

I'm developing a node-based editor tool in Unity with pure UIToolkit (no existing graph frameworks). The premise is that the graph needs to be scene-based, so it's a Monobehaviour, rather than a ...
Martin's user avatar
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1 vote
1 answer
544 views

The Built-in eventsystem for unity UI keeps trying to access a button after I have used Destroy() on its gameobject. it stops and doesn't start again when I pause but will continue every frame ...
Liambro64's user avatar
1 vote
1 answer
90 views

I am trying to find the active InputField. In the code I create InputFields and add them to the list, in the list they are added, but I can't get them in isFocused. The main task is to compare the ...
Grimuar's user avatar
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2 answers
146 views

So, if I press the button and hold it, the button will "wait" until I get my MouseCursor or Finger of the button and just then the button triggers the code. How to make so that the code will ...
Chris der Hov's user avatar
-3 votes
1 answer
72 views

I am trying to develop a game in Unity. A respawn button is displayed on the GameOver screen. But it does not respond. Unity interface with the button Here is the image of the button in the Inspector ...
Paddy's user avatar
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1 vote
0 answers
130 views

I am a beginner in Unity 2D and currently learning how to make simple games. I'm encountering an issue where a white rectangle appears in the game scene. I am unsure of what is causing this and how to ...
Khalifa Alkhatri's user avatar
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1 answer
64 views

When I change the resolution, the camera gets closer to the center and many objects are simply not visible.How can I fix this?screen with wrong sizes. correct size my gamesame problem on other scenes. ...
Desespere's user avatar
-2 votes
2 answers
494 views

GameObject newButton = Instantiate(_buttonPrefab, _parentPrefab); Button buttonOnClick = newButton.GetComponent<Button>(); buttonOnClick.onClick.AddListener(Testttttssad); For some reason, ...
Gleb Boiko's user avatar
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2 answers
616 views

I have a problem with my unity project, when I insert a UI Canva and a button with text, the text not showed up, I tried to increase the font size, the opacity, change the text color, every possible ...
Med Balali's user avatar

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