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The reason I'm asking this question is because I have cases in a vertex shader where I have: layout (location = 0) out float3 outEyeSpacePosition; layout (location = 1) out float2 out_tex_coords; And ...
Zebrafish's user avatar
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Advice
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Hi guys i am trying to make a website with 3d model in it and you can apply patterns designs texts stickers on the model i am doing it with canvas atlas which is every assets renders inside the oen ...
Bn'R's user avatar
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I want to achieve something like this with fxc shader in a WPF application. So far, with the below hlsl (High-Level Shading Language) code, I managed to produced this picture: The problem is that I ...
Blazej's user avatar
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1 vote
0 answers
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I am new to graphics in general, so I am trying to learn from others. After drawing a triangle, a quad and then a sprite on top, I have been trying to get a batch of them on screen using instancing. ...
Abhijit Kar ツ's user avatar
2 votes
1 answer
142 views

I have freshly installed ursina in a virtual environment. I am trying to set up a basic scene with some lighting: from ursina import * class Pivot(Entity): def update(self): self....
AG-88301's user avatar
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in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
1 vote
2 answers
138 views

I'm trying to make my own shader for a THREE.js project I'm working on, and I wanted to make a GLSL shader as part of it for one of the meshes in my scene. However, despite writing very basic code for ...
Gift G.'s user avatar
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1 answer
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I'm on Linux and I am trying to compile basic shaders for bgfx using shaderc. My Compile Lines: shaderc -f ./vs_triangle.sc -o vs_triangle.bin --type vertex --platform linux --profile spirv --...
SoleCore's user avatar
-2 votes
1 answer
57 views

I started learning Unity and Shader Graph. Right now I try to understand, how the Channel Mixer is working internally. I put in a color R 50,G 100,B 150 and the configuration on the output-R channel ...
PHilgarth's user avatar
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I am currently learning how to write shaders in Unity, as the Unity environemt is most comfortable for me to use. I want to create a procedural terrain, and currently trying to light it using ...
Kacper Kaliszczak's user avatar
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0 answers
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I have an application that displays the northern lights on a map. I receive a lot of points that need to be rendered (2000+ points). Here’s what the final result should look like: Since this puts a ...
Angelina Gromova's user avatar
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0 answers
60 views

I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
Logan Seeley's user avatar
1 vote
0 answers
83 views

I'm making a small space shooter game to learn unity, and I want to use shaders so that the player and the enemies flash white whenever they're hit. However I don't know how to set the default texture ...
Nombre de Usuario Genérico's user avatar
1 vote
1 answer
102 views

I am trying to begin working with OpenGL by drawing a quad with the simplest of shaders, but when using GL3 capabilities, I just get a black screen. I wasn't able to really debug this because (a) I ...
Mikhail Dolgopolov's user avatar
1 vote
1 answer
85 views

My game project is built in Ursina, which is just Panda3D under the hood with some convenience functions. I've tried adding a basic glsl vertex and fragment shader to a test file I have, and every ...
Kate Goss's user avatar

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