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I am using Godot Mono 4.5.1 stable, and am trying to get Facepunch.Steamworks working. I specifically run into this error: E 0:00:02:363 Steamworks.SteamAPIInitResult ... /usr/lib/dotnet/shared/...
ultrabluehuman's user avatar
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I'm trying to make a basic 3D project in Godot. I am following a YouTube tutorial, and in the tutorial the player is able to walk and move the camera. I used the same controller that they put in the ...
nathan's user avatar
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2 votes
1 answer
57 views

Accorting to the Godot Doc's description about the build-in variable VIEW in fragment processor function: Normalized vector from fragment position to camera (in view space). This is the same for both ...
SZYoo's user avatar
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1 answer
165 views

Trying to write the camera movement for a 3d character, it's my first project. Just a basic psx shooter. so i wanted to make the camera followed along with the cursor. I can't seem to fix the error ...
Beladona Nascimento's user avatar
Best practices
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1 replies
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my card scene tree I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
Nightinker's user avatar
Best practices
1 vote
1 replies
63 views

I'm writing a script in GDScript; I'd like to export a pair of values, e.g min_height and max_height. Obviously, I want min_height <= max_height. Is there a way to enforce that relationship in the ...
Pankkake's user avatar
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In godot, I couldn't print to output panel. Everything seems to be okay, I made a root node called Main and attached main.gd script with extends Node const packets := preload("res://packets.gd&...
Siddhartha Dhakal's user avatar
1 vote
0 answers
52 views

When I use (Morton.morton_statetest) in another script, It gives me 0, and even if I put a print in Morton script and If I put an print in the other script, it gives me two values different, wit out ...
Withoutsleep_dev's user avatar
1 vote
1 answer
68 views

I am using an AudioStreamRandomizer with playback mode = Sequential to play a few dozen sound files. When I play the audio stream, I get the next sound in the sequence, but the starting index is ...
Nicolas Gaborel's user avatar
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I have a really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
unwritten_k's user avatar
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1 answer
101 views

I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
Andrew Anchaleechamaikorn's user avatar
1 vote
0 answers
64 views

I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception: Exception has ...
tbric123's user avatar
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63 views

in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
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1 answer
115 views

In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
jakub's user avatar
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When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
Sin nombre's user avatar

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