2,412 questions
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Godot Mono with Facepunches Steamworks implementation throws shared object file error
I am using Godot Mono 4.5.1 stable, and am trying to get Facepunch.Steamworks working. I specifically run into this error:
E 0:00:02:363 Steamworks.SteamAPIInitResult
...
/usr/lib/dotnet/shared/...
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my Godot project doesn't have walking controls [closed]
I'm trying to make a basic 3D project in Godot. I am following a YouTube tutorial, and in the tutorial the player is able to walk and move the camera. I used the same controller that they put in the ...
2
votes
1
answer
57
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What is the value of VIEW vector in a spatial shader's fragment processor function?
Accorting to the Godot Doc's description about the build-in variable VIEW in fragment processor function:
Normalized vector from fragment position to camera (in view space). This is the same for both ...
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1
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165
views
How to fix "Invalid access to property or key" (Gdscript 4.5.1)
Trying to write the camera movement for a 3d character, it's my first project. Just a basic psx shooter. so i wanted to make the camera followed along with the cursor.
I can't seem to fix the error ...
Best practices
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46
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How do I detect collision with control node in Godot?
my card scene tree
I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
Best practices
1
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1
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63
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Exporting a pair of values as a minimum/maximum
I'm writing a script in GDScript; I'd like to export a pair of values, e.g min_height and max_height. Obviously, I want min_height <= max_height.
Is there a way to enforce that relationship in the ...
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68
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Godot not printing to output console. Fresh install of godot 4.5x
In godot, I couldn't print to output panel. Everything seems to be okay, I made a root node called Main and attached main.gd script with
extends Node
const packets := preload("res://packets.gd&...
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Why doesn't my GD script with autoloads post its variables?
When I use (Morton.morton_statetest) in another script, It gives me 0, and even if I put a print in Morton script and If I put an print in the other script, it gives me two values different, wit out ...
1
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1
answer
68
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How to reset sequence playback index in Godot AudioStreamRandomizer
I am using an AudioStreamRandomizer with playback mode = Sequential to play a few dozen sound files. When I play the audio stream, I get the next sound in the sequence, but the starting index is ...
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49
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Rendering issue with procedural world generation in Godot 4
I have a really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
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1
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101
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How do I add more enemies in my Godot project?
I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it?
...
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0
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64
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System.AccessViolationException occurs when running a C# Godot unit test for Node2D object
I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception:
Exception has ...
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63
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RenderingServer cannot access global shader params
in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
0
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1
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115
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Input from combined 2D and Control nodes
In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
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46
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Godot apksigner error - all 'apksigner' tools failed to execute
When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...