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Questions tagged [gamemaker]

Game Maker is a cross-platform game creation tool made by YoYo Games mostly used to develop 2D video games.

0 votes
0 answers
89 views

I'm trying to make an enemy collide with collision tiles in GML. I don't think there should be anything wrong with it; it compiles, but every time the enemy either immediately disappears, or just ...
Eevan's user avatar
  • 1
0 votes
1 answer
204 views

I am trying to learn to code a simple game with 2 players shooting at horizontal-moving enemies from the bottom of the screen. Everything is working fine except for this: When player 1 hits enemy ...
Marco Marchi's user avatar
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0 answers
79 views

I’m currently working on my first ever rpg game, and trying to figure out how to use GML code as this is my first time using the software. Anyways, any ideas on how to code in-game dialogue? (e.g. ...
project tamaru's user avatar
0 votes
1 answer
109 views

I’ve been running into some game performance issues lately and could really use some advice. How do you handle game performance issues? I’m talking about things like lag, slow loading times, and frame ...
Vandna Jadhav's user avatar
1 vote
0 answers
153 views

How can I create an effect similar to the to scarf animation in the PS2 game Shinobi as shown below, but in 2D? I use GameMaker but any answer that points me in the right direction is welcome.
Bernardo Becker's user avatar
0 votes
0 answers
65 views

i am using game maker studio 2 i want to make simple car movement but the joints aren't working well, i already tried different joint functions, i don't know what function to use, here's my code : <...
SukiCodes's user avatar
0 votes
0 answers
146 views

Is this implementation of delta time in recent Game Maker reliable? var dt = delta_time / 1000000 move_and_collide(spd_h * dt, spd_v * dt,obj_world.solid_tiles); ...
Bernardo Becker's user avatar
2 votes
2 answers
456 views

I'm creating a 2d isometric game that uses topological sorting to correctly depth sort all of the oddly-shaped isometric objects. I spent a lot of time writing this from scratch, and it works great. ...
Andrachie's user avatar
0 votes
0 answers
105 views

Say I have a canonized struct: { health: 100, items: ["apple", "knife"], name: "Bobby" } "Canonized" here means ...
Ibrahim's user avatar
  • 196
0 votes
1 answer
133 views

I'm building a 2D BSP based physics game and am having trouble implementing what might seem like an easy feature. I'm using Gamemaker as the basis for this project. Basic Info and Point of Impact ...
blondie's user avatar
  • 11
2 votes
1 answer
727 views

My game, made in GameMaker, consists of various rooms (levels) through which you go on progress. So, imagine I'm on level 7, and I leave the game, it goes back to room 1. Also, the only thing I have ...
T14Seara's user avatar
0 votes
1 answer
238 views

I want to create an offline 2D platformer that is not very physics heavy. After a lot of consideration, I've decided to run most of the physics at a fixed rate of 480hz, and I'm not experiencing any ...
Kaeru's user avatar
  • 3
0 votes
1 answer
81 views

I was wondering, if I have character/object on paper (A4 format with grid) and I wish to transfer it to GameMaker Studio, then what should the ratio be between them? I assume it can't be 1:1 or it ...
Eugene's user avatar
  • 101
0 votes
2 answers
1k views

I am trying to follow an RPG tutorial. I used the code for the camera following from there, but in my case for some reason all sprites jitter every time the camera moves, and also when some NPCs move. ...
nadiavi's user avatar
  • 23
0 votes
0 answers
96 views

I'm making an Undertale fangame in GMS2 and i have a problem with my Game: It's supposed to show this: But it shows this: obj_next_room code: The car (obj_torcar) doesn't have code. Room creation ...
Chateauvisionn's user avatar

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