I'm trying to make a physics driven character controller that reacts to being shot/bumping things that abstracts away actual legs/servos and instead uses 'supported states' that grant the torso similar movements and accelerations that legs 'would' cause while abstracting away
It is nice to be doing art again
Trying to find the right art style/level of detail for a top-down game. I want them to be readable from far away and still look OK from close up.
New low poly gun models and some of my old drawings