
Prepare for your C++ interview with commonly asked questions covering topics like OOP, pointers, memory management, STL, and templates. These questions will help you understand core concepts and answer confidently.
A list of the top frequently asked C++ interview questions and answers are given below.
C++ is an object-oriented programming language that allows programmers to work in the world of objects and classes and makes it easy to deal with and understand better. The C++ programming language was designed and implemented by Bjarne Stroustrup, a professor of Computer Science at Columbia University in New York, and was released in the year 1985.
Basically, C++ is an advanced version of the C programming language where it is completely based on procedural programming, and C++ supports key OOP concepts such as encapsulation, inheritance, and polymorphism. Hence, we can conclude C++ as the superset of the C programming language.
Several advantages of C++ programming languages are as follows:
There are several differences between C and C++. Some of them are as follows:
| C | C++ |
| C language was developed by Dennis Ritchie. | C++ language was developed by Bjarne Stroustrup. |
| C is a structured programming language. | C++ supports both structural and object-oriented programming language. |
| C is a subset of C++. | C++ is a superset of C. |
| In C language, data and functions are free entities. | In the C++ language, both data and functions are encapsulated together in the form of a project. |
| C does not support data hiding. Therefore, the data can be used by the outside world. | C++ supports data hiding. Therefore, the data cannot be accessed by the outside world. |
| C supports neither function nor operator overloading. | C++ supports both function and operator overloading. |
| In C, the function cannot be implemented inside the structures. | In C++, the function can be implemented inside the structures. |
| Reference variables are not supported in C language. | C++ supports the reference variables. |
| C language does not support the virtual and friend functions. | C++ supports both virtual and friend functions. |
| In C, scanf() and printf() are mainly used for input/output. | C++ mainly uses stream cin and cout to perform input and output operations. |
To Read More: Difference between C and C++
There are several difference between reference and pointer in C++. Some main differences are as follows:
| Reference | Pointer |
|---|---|
| Reference behaves like an alias for an existing variable, i.e., it is a temporary variable. | The pointer is a variable that stores the address of a variable. |
| Reference variable does not require any indirection operator to access the value. A reference variable can be used directly to access the value. | Pointer variable requires an indirection operator to access the value of a variable. |
| Once the reference variable is assigned, then it cannot be reassigned with different address values. | The pointer variable is an independent variable means that it can be reassigned to point to different objects. |
| A null value cannot be assigned to the reference variable. | A null value can be assigned to the reference variable. |
| It is necessary to initialize the variable at the time of declaration. | It is not necessary to initialize the variable at the time of declaration. |
To Read More: Difference between Reference and Pointer
In C++, the class is a user-defined data type. The class is declared using the class keyword class. The class contains the data members and member functions whose access is defined by the three modifiers private, public, and protected. The class defines the type definition of the category of things. It defines a datatype, but it does not define the data. It just specifies the structure of the data.
If we want to use the data of that class, we create n number of objects inside the class and invoke the methods and variables.
Syntax
It has the following syntax:
C++ Class Example
Let us take an example to illustrate the class in C++.
Output:
The sum of a and b is: 5
To Read More: C++ Classes
Several OOP concepts in C++ are as follows:

Class
In C++, the class is a user-defined data type that defines its properties and functions. For example, Human beings are a class. The body parts of a human being are its properties, and the actions performed by the body parts are known as functions. The class does not occupy any memory space. Therefore, we can say that the class is the only logical representation of the data.
Syntax
It has the following syntax:
Object
In C++, an object is a run-time entity. An object is the instance of the class. An object can represent a person, place or any other item. An object can operate on both data members and member functions. The class does not occupy any memory space.
When an object is created using a new keyword, the space is allocated for the variable in a heap, and the starting address is stored in the stack memory. When an object is created without a new keyword, the space is not allocated in the heap memory, and the object contains the null value in the stack.
Syntax
It has the following syntax:
Inheritance
In C++, inheritance provides reusability. Reusability means that we can use the functionalities of the existing class. It eliminates the redundancy of code. Inheritance is a technique of deriving a new class from the old class. The old class is known as the base class, and the new class is known as the derived class.
Syntax
It has the following syntax:
To Read More: C++ Inheritance
Encapsulation
In C++, encapsulation is a technique of wrapping the data members and member functions in a single unit. It binds the data within a class, and no outside method can access the data. If the data member is private, the member function can only access the data.
To Read More: C++ Encapsulation
Abstraction
In C++, abstraction is a technique of showing only essential details without representing the implementation details. If the members are defined with a public keyword, the members are accessible outside also. If the members are defined with a private keyword, the members are not accessible by outside methods.
To Read More: C++ Abstraction
Polymorphism
In C++, polymorphism means multiple forms. Polymorphism means having more than one function with the same name but with different functionalities. Polymorphism is of two types:
In C++, polymorphism means multiple forms. It means having more than one function with the same function name but with different functionalities.
Polymorphism is mainly of two types:

Runtime polymorphism is also known as dynamic polymorphism. Function overriding is an example of runtime polymorphism. Function overriding means when the child class contains the method that is already present in the parent class. Hence, the child class overrides the method of the parent class. In the case of function overriding, the parent and child class both contain the same function with different definitions. The call to the function is determined at runtime is known as runtime polymorphism.
C++ Runtime Polymorphism Example
Let us take an example to illustrate the Runtime Polymorphism in C++.
Output:
tpointtech tutorial
In C++, compile-time polymorphism is also known as static polymorphism. The polymorphism which is implemented at the compile time is known as compile-time polymorphism. Method overloading is an example of compile-time polymorphism.
To Read More: C++ Polymorphism
In C++, method overloading is a technique that allows us to contain multiple function with the same function name but with different functionality.
Method overloading can be possible on the following basis:
Method Overloading Example
Output:
6 24
Explanation:
In the above example, null() is an overloaded function with a different number of parameters.
Syntax of Namespace:
Syntax of Accessing the Namespace Variable:
C++ Namespace Example
Let's take an example to illustrate the namespace in C++.
Output:
10
To Read More: C++ Namespace
Tokens are the smallest individual units of a C++ program, which are used by the compiler during lexical analysis to analyze and interpret the code. Using these tokens, we can recognize, understand, process, and form the syntax of the programming language. The token can be a keyword, identifier, literal, constant, and symbol.
To Read More: Tokens in C++
There are several operations that can be performed on pointers in C++. Some main operations are as follows:
There are two types of increment pointers:
1. Pre-Increment pointer: The pre-increment operator increments the operand by 1, and the value of the expression becomes the resulting value of the incremented. If ptr is a pointer, the pre-increment pointer is represented as ++ptr.
C++ Pre-Increment Pointer Example
Let us take an example to illustrate the pre-increment pointer in C++.
Output:
Value of *ptr is : 1 Value of *++ptr : 2
2. Post-increment pointer: The post-increment operator increments the operand by 1, but the value of the expression will be the value of the operand prior to the incremented value of the operand. If ptr is a pointer, the post-increment pointer is represented as ptr++.
C++ Post-Increment Example
Let's take an example to illustrate the post-increment in C++.
Output:
Value of *ptr is : 1 Value of *ptr++ : 1
The std is the default namespace standard that is used in C++. It contains all the identifiers (classes, functions, objects, etc.) defined in the C++ Standard Library.
When we use the features like cout, cin, string, vector, sort, etc., they are all part of the std namespace. It helps to avoid name conflicts and keeps standard library identifiers organized.
C++ was discovered to manage with the disadvantages of C.
In C++, delete is used to release a unit of memory, whereas the delete[] method is used to release an array.
In C++, the STL stands for Standard Template Library.
To Read More: C++ STL
In C++, an object is the instance of a class by which we can invoke the properties and behavior of the class n number of times by creating n number of objects. The fundamental concept of the object-oriented programming language is object because it allows a programmer to reuse the code several times.
The objects of a class are declared with the same sort of declaration that we declare variables of basic types. We create the objects inside a class using the class name and then name the object. We can create an object dynamically as well using new keywords, and for dynamic objects, the memory is allocated in the heap area. We use the dot operator to access the object.
C++ Object Example
Let us take an example to illustrate the Object in C++.
Output:
Hello
In C++, the access specifiers are used to define how the functions and variables can be accessed outside the class. These specifiers are mainly used to define a level to access the methods and variables outside of a class.
We have the following three types of access specifiers:
To Read More: C++ Access Specifiers
In C++, OOP is a methodology or paradigm that allows programmers to work with real-world entities that is easy to understand. The concept of object-oriented programming is related to creating objects to execute the given tasks. We have the basic concepts that together contribute to building the OOP.
Classes and Objects: Classes are used to specify the structure of the data. We create and initialize the methods and variables inside a class that brings in the structure of the data. We can also specify the access levels of a class either public, private or protected.
On the other hand, objects are the instances of classes that we use for calling the defined methods and variables of the class. We can call the method or variables of a class n a number of times by creating n number of objects and applying it to different scenarios.
Encapsulation: A mechanism that binds the data and associated operations together and thus hides the data from the outside world. Encapsulation is also known as data hiding. In C++, it is achieved using the access specifiers, i.e., public, private and protected.
When we create a class, we wrap data members and member functions in one place, i.e. we encapsulate them into a class to form a structure and creating a class is an easy-to-understand example for learning about encapsulation. When we wrap our data into a class, only the required components are visible to the user, and all other data remains hidden.
Abstraction: Abstraction is used to hide the internal implementations and show only the necessary details to the outer world. There are different ways to perform abstraction. Data abstraction is implemented using interfaces and abstract classes in C++.
Inheritance: Inheritance is used to inherit the property of one class into another class. It facilitates us to define one class in terms of another class. It creates an IS-A relationship between two or more classes, makes a dependency, and allows programmers to reuse the same methods and variables in more than one class.
In inheritance, we have a base class (also called Parent class) and one or more child classes. If we want to use any method of a parent class in our child class, we can create the objects and invoke the method and vice versa.
To Read More: OOPs Concept in C++
There are several differences between an array and a list. Some main differences between them are as follows:
There are several differences between a new() and a malloc(). Some main differences between them are as follows:
To Read More: Difference between new() and malloc()
There are two ways:
In C++, the friend function acts as a friend of the class. It can access the private and protected members of the class. The friend function is not a member of the class, but it must be listed in the class definition.
The non-member function cannot access the private data of the class. Sometimes, it is necessary for the non-member function to access the data. The friend function is a non-member function and has the ability to access the private data of the class.
If we want to make an outside function friendly to the class, we need to declare the function as a friend of the class, as shown below:
C++ Friend Function Example
Let us take an example to illustrate the friend function in C++.
Output:
11
To read More: Friend Function in C++
Rules of a virtual function:
To Read More: C++ Virtual Function
In C++, multiple Inheritance should be used when a class is required to inherit features (data members and member functions) from more than one base class, and each base class offers a different functionality or behavior that is logically required in the derived class.
To Read More: Multiple Inheritance in C++
In C++, a destructor is an instance data function that is used to delete any extra resources allocated by the object. A destructor function is called automatically once the object goes out of the scope and destroys the class objects.
Rules of destructor:
Syntax of a Destructor:
Example of a Destructor
Output:
Constructor Created Destructor Created
To Read More: C++ Destructor
In C++, an overflow error is a type of arithmetic error that occurs when the result of an arithmetic operation exceeds the storage capacity of the data type or memory region. It can occur with integers, floating-point types, or the program stack.
In C++, every data type has a defined range. An overflow occurs when a calculation produces a value greater than the maximum limit of that range.
So, basically, C++ provides two types of overloading, which are function overloading and operator overloading.
1. Operator Overloading: It is a compile-time polymorphism in which a standard operator is overloaded to provide a user-defined definition to it. For example, the '+' operator is overloaded to perform the addition operation on data types such as int, float, etc.
Syntax of Operator Overloading:
To Read More: Operator Overloading in C++
2. Function Overloading: In C++, function overloading is also a type of compile-time polymorphism that can define a family of functions with the same name. The function would perform different operations based on the argument list in the function call. The function to be invoked depends on the number of arguments and the type of the arguments in the argument list.
To Read More: Function Overloading in C++
If we inherit a class into a derived class and provide a definition for one of the base class's functions again inside the derived class, this function is called an overridden function, and this mechanism is known as function overriding. Overriding helps to achieve polymorphism. We have two types of function overriding available :
To Read More: C++ Function Overriding
In C++, virtual inheritance facilitates the programmer to create only one copy of each object, even if the object appears more than one in the hierarchy.
In C++, a constructor is a special method that initializes an object. Its name must be the same as the class name. These constructors are called automatically whenever we create an object of a class.
Syntax of C++ Constructor
Basically, there are four types of C++ constructors which are :
To Read More: C++ Constructor
The "delete" operator is used to release the dynamic memory created by the "new" operator. The return type of the delete operator is void, and it does not return any value. When we use the delete operator, the pointer pointing to the object does not get destroyed; only the value that is pointed by the object pointer gets destroyed.
In C++, "this" pointer is a keyword that holds the address of the current object. The objects are of the same class where they are declared.
To Read More: C++ this Pointer
The scope resolution operator, which is represented by double colons (::), is used for accessing data members and member functions defined in some other class into the current class. For example, if we have two variables, v1 and v2, defined in class A, and if we want to access these variables in class B, we can make use of the scope resolution operator and access v1 and v2 in class B as well.
Syntax of scope resolution operator
If we want to access global variables or static variables, define a method outside its class, or refer to a parent class variable in the child class. In that case, scope resolution helps in fulfilling all these.
To Read More: Scope Resolution Operator in C++
In C++, a pure virtual function is a virtual function that does not contain any definition. The normal function is preceded by the keyword virtual. The pure virtual function ends with 0.
Syntax of a pure virtual function
C++ Pure Virtual Function Example
Let us take an example to illustrate the Pure Virtual Function in C++.
Output:
tpointtech
| Structures | class |
|---|---|
| A structure is a user-defined data type that contains variables of dissimilar data types. | The class is a user-defined data type that contains member variables and member functions. |
| The variables of a structure are stored in the stack memory. | The variables of a class are stored in the heap memory. |
| We cannot initialize the variables directly. | We can initialize the member variables directly. |
| If the access specifier is not specified, then by default, the access specifier of the variable is "public". | If the access specifier is not specified, then by default, the access specifier of a variable is "private". |
| Declaration of a structure: struct structure_name { // body of structure; } ; | Declaration of class: class class_name { // body of class; } |
| A structure is declared by using a struct keyword. | The class is declared by using a class keyword. |
| The structure does not support the inheritance. | The class supports the concept of inheritance. |
| The type of a structure is a value type. | The type of a class is a reference type. |
To Read More: Difference between Structure and Class in C++
In C++, a class template is used to create a family of classes and functions. For example, we can make a template of an array class, which will enable us to create an array of various types, such as int, float, char, etc. Similarly, we can make a template for a function; suppose we have a function add(); and then we can create multiple versions of add().
Syntax of a class template:
Syntax of an object of a template class:
Several differences between function overloading and operator overloading in C++ are as follows:
In C++, a virtual destructor is used in the base class so that the derived class object can also be destroyed. A virtual destructor is declared by using the ~ tilde operator and then the virtual keyword before the constructor.
C++ Virtual Destructor Example
Let us take an example to illustrate the virtual destructor in C++.
Output:
Base constructor is called Derived class constructor is called Derived class object is destroyed Base class object is destroyed
When we use the virtual destructor, the derived class destructor is called first, and then the base class destructor is called.
To Read More: Virtual Destructor in C++
Both Java and C++ are popular programming languages that have their unique features. Several differences between Java and C++ are as follows:
To Read More: Difference between Java and C++
In C++, an inline function is a function that is defined using the inline keyword. In the inline function, a compiler replaces the function call with the original code of the function during compile time. Its main purpose is to enhance the performance of a program by reducing the function call overhead.
Inline functions can make code execution faster by copying the function code directly at the place of the function call. If any modifications are made to an inline function, the function should be recompiled because the compiler requires to update all the locations where the function code was inserted. Otherwise, the program will run the old functionality.
Syntax:
It has the following syntax:
To Read More: Inline Functions in C++
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