This document discusses WebGL and WebVR. It provides an introduction and overview of WebGL 1.0 and 2.0, including key features and APIs. It also covers how to get VR devices and handle rendering for VR using WebVR, including handling eye parameters, view matrices, and timewarp. Code examples are provided for common VR rendering tasks. The document concludes by noting the rapid growth of VR and encourages developing with these web technologies.