Fixing Mandatory Training: Human-Centered Instructional Design

This title was summarized by AI from the post below.

Stop "Dumping" Content. Start "Designing" Experiences: We’ve all been there. You’re assigned a "mandatory" training module. You click through 60 slides of dense text, mute the robotic voiceover, and guess your way through a quiz just to get the certificate. Did you actually learn anything? Probably not. As an Instructional Designer, I’ve realized our industry has a "content-dumping" problem. We often focus so much on what to say that we forget how humans actually learn. Instructional Design isn’t about making PowerPoint look pretty. It’s about: Psychology: Understanding how the brain holds onto info. Strategy: Finding the shortest path to a skill. Empathy: Respecting the learner's limited time. The "Scrambled Egg" Principle: 🍳 Think about learning to cook. You don't learn by reading an 800-page encyclopedia of spices. You learn by cracking an egg and heat-managing a pan. You learn by doing. Over the next year, I’m starting a bi-weekly series to pull back the curtain on how we can create learning that actually sticks—using real-life examples, not just academic jargon. Whether you're an L&D pro, a manager, or just someone who hates bad training, I’d love to have you along for the ride. What’s the worst "mandatory training" you’ve ever had to take? Let’s vent (and learn) in the comments. 👇 #InstructionalDesign #LearningAndDevelopment #LAndD #AdultLearning #ExperienceDesign #TrainingAndDevelopment #HumanCenteredDesign

  • graphical user interface

To view or add a comment, sign in

Explore content categories