#learnsomethingnew "Explore how #UnrealEngine enables infrastructure design giant HNTB to create flexible and immersive #visualizations for large-scale #infrastructure projects. Topics include HNTB's custom #Datasmith pipeline for importing #GIS data and integrating their material pipeline, an interactive callout and chart system, and data-driven tools for construction sequences. HNTB's #Python editor tools enhance #Perforce integration and material creation, and expand customization of PCG foliage with #OpenCV. Custom material graphs and HLSL shaders allow their artists to improve fidelity, introduce randomization, and address #UV issues directly within Unreal Engine without constant round trips between other software. Finally, the session showcases HNTB's post-process materials for creating stylized environments, object highlighting, and custom mattes for compositing."
Thrilled to share that my with Linden Stirk Unreal Fest Orlando 2025 talk is now live! 🎉 In Transforming Infrastructure Design With Unreal Engine Tools, I walk through how we’re using Unreal at #HNTB to bring massive infrastructure projects to life with immersive, real-time visualizations. https://lnkd.in/gvHCqVee special thanks to Parth Patel and Austin Reed and HNTB and the team at Epic Games #UnrealFest #UnrealEngine #Visualization #InfrastructureDesign #ImmersiveTech