🌲 PCG Forest Environment – Unreal Engine 5 Excited to share my latest environment project built in Unreal Engine 5, featuring a fully procedural forest landscape. I used the PCG system to generate dense foliage, rocks, and terrain elements with custom rules for natural distribution and terrain adaptation. The Blueprint Spline system allowed me to create a dynamic, terrain-aware pathway that blends seamlessly into the environment. The scene is powered by Lumen for real-time lighting and Nanite for high-detail rendering, ensuring both visual realism and performance. Asset organization and scene hierarchy were carefully managed to support scalability and clean workflow. 🔧 Challenges I tackled: Blending the spline trail with uneven terrain using mesh deformation and sampling logic Maintaining performance in a dense forest using Nanite and optimized PCG rules Achieving visual consistency across procedural elements with refined spawn filters Outcome- This cinematic environment reflects my ability to combine technical systems with creative direction—ideal for open-world games, simulations, or virtual production. #UnrealEngine5 #PCGSystem #EnvironmentDesign #BlueprintSpline #RealtimeRendering #LumenLighting #NaniteMeshes #GameEnvironment #ProceduralGeneration #3DArt #LevelDesign

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