Unreal Engine 5.6: Major Enhancements for Motion Capture and Metahumans

This title was summarized by AI from the post below.

For my connections focused on #motioncapture and/or #metahumans, I thought I’d share a “sneak peak” at what appears to be some major enhancements to #unrealengine’s performance capture and digital human pipelines in UE 5.6.  Looks like the MetaHuman Creator system is not only moving into an in-engine tool, but also adding highly customizable body sizing controls and other major advances. The performance capture pipeline also appears to be retooled to be designed around the goal of centralizing live capture workflow, including custom performer->character mapping, session/slate pre-planning and session management. All of this is based on what I’m inferring from the public source code version of #urealengine5.6. The primary source of the best information on all of this will be the talks and developers at #unrealfest in Orlando next month. If you’re going, keep an eye out for me. I’ll be in the audience of all the MetaHuman and performance capture sessions can get into other than when I’m presenting my own lab session on the Motion Design toolset. Hope to see you in Orlando! https://lnkd.in/eaND2wJr

Hoping our paths cross at Unreal Fest, Nick!

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Mary Clarke-Miller

Berkeley City College3K followers

10mo

Thanks for sharing

Fred Isaac

Captive Devices9K followers

10mo

See you there Nick Jushchyshyn sounds like some exciting stuff

Byron Qiao

Xsens2K followers

10mo

I got a sneak peak, it's pretty awesome!

Galit Ariel

Future Memory Inc.8K followers

10mo

Whoop whoop

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