For my connections focused on #motioncapture and/or #metahumans, I thought I’d share a “sneak peak” at what appears to be some major enhancements to #unrealengine’s performance capture and digital human pipelines in UE 5.6. Looks like the MetaHuman Creator system is not only moving into an in-engine tool, but also adding highly customizable body sizing controls and other major advances. The performance capture pipeline also appears to be retooled to be designed around the goal of centralizing live capture workflow, including custom performer->character mapping, session/slate pre-planning and session management. All of this is based on what I’m inferring from the public source code version of #urealengine5.6. The primary source of the best information on all of this will be the talks and developers at #unrealfest in Orlando next month. If you’re going, keep an eye out for me. I’ll be in the audience of all the MetaHuman and performance capture sessions can get into other than when I’m presenting my own lab session on the Motion Design toolset. Hope to see you in Orlando! https://lnkd.in/eaND2wJr
Thanks for sharing
See you there Nick Jushchyshyn sounds like some exciting stuff
I got a sneak peak, it's pretty awesome!
Whoop whoop
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10moHoping our paths cross at Unreal Fest, Nick!