Ready to build the future? Digital Twins are transforming industries from manufacturing to urban planning, and now you can learn how to create your own with Unity. Tutorial Alert: https://lnkd.in/g_Pwqt2D In just 30 minutes, this free, intermediate-level Unity Learn tutorial will take you from foundational concepts to a hands-on simulation. Here’s what you’ll gain: 🔑 Master the essentials: What digital twins are, how they work, and their benefits (predictive maintenance, process optimization, etc.). 🛠️ Hands-On Project: Learn to build a simple digital twin in Unity and put theory into action by simulating a fire scenario to test AI-driven emergency responses. 🚀 Real-World Ready: Understand digital twin applications across healthcare, smart cities, and more. Level up your skills and join the real-time 3D revolution! 👉 Start the tutorial now: https://lnkd.in/g_Pwqt2D #DigitalTwins #Unity3D #RealTime3D #Industry40 #Simulation #TechLearning.
Learn to create digital twins with Unity in 30 minutes
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🎬 XEROmotion Software Highlights Discover precise motion capture and real-time data analysis with XEROmotion. Key Features: - HALO camera connection with live streaming preview - HELIX & Zoning Calibration for accurate 3D measurement - Advanced tracking of humans and various objects - Full-body, hand, VR, and Helen Hayes Body tracking - AI-assisted data editing and cleanup - Support for multiple file formats (BVH, FBX, C3D, etc.) - Graphs for position, velocity, acceleration, and marker analysis - Reference video recording synchronized with motion data - Integration with external devices (gloves, EMG, force plates, etc.) - SDKs for C++, Python, and compatibility with major software XEROmotion is a Korea-made optical motion capture software, delivering precise motion tracking and efficient data management for animation, gaming, research, and ergonomics. #XEROmotion #모션캡쳐 #광학모션캡쳐 #MotionCapture #Mocap #3DTracking #MotionAnalysis #Ergonomics #RealTimeCapture
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Week 8 of the KAITECH Digital Engineering Program (Round 02) focused on Visual Reality Technology—BY Unity APP—to Engineering field. So I decided to create a Traffic Flow Simulator. This project proves how powerful simulation is for optimizing transport infrastructure before execution. Here are my key takeaways from this task: The Problem Addressed: Optimizing complex intersections and signal timings to reduce congestion and improve capacity, avoiding expensive, real-world trials. The Solution Implemented: A dynamic 3D simulation where AI vehicles follow established paths (Waypoints/Checkpoints) and interact with a controlled Traffic Light System. The system dynamically manages vehicle movement and collision avoidance. The Tools Used: We leveraged Unity’s power with: C# Scripting for the core Traffic Light Controller logic. AI Vehicles using NavMesh/Checkpoint systems for realistic movement. EasyRoads3D for defining accurate road geometry and lanes. The Impact: The simulator provides immediate visual feedback on flow efficiency, making it an invaluable tool for planning and validating geometric road design decisions. Finally, Special thanks to KAITECH for creating this amazing program, and to Eng_Mostafa Emad for his guidance and clear explanations throughout the journey. #DigitalEngineering #Kaitech #Unity3D #CivilEngineering #Infrastructure #TrafficEngineering #Simulation #SmartCities #FutureOfEngineering #Innovation #EngineeringSoftware #TrafficFlow
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What is Plane Detection in ARCore? ✨ One of the coolest AR features I’ve explored and worked with lately is plane detection, which enables AR apps to recognize real-world surfaces, such as floors and tables. 🔍 Why it matters: - Let's you place virtual objects naturally (not just floating!). - Makes interactions intuitive, you can tap a surface to add 3D content. - Helps the system understand your environment (orientation & layout). Plane detection is the foundation of most AR experiences, from furniture apps to smart home guides 🏠💡 Next post → I’ll share how to set it up in Unity using AR Foundation + ARCore #AR #ARCore #Unity3D #ARFoundation #AugmentedReality #Tech
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Has anyone seen a game built entirely on splat-based rendering engines yet? We already have splat support in Unreal Engine 5, but I’m curious if anyone has gone all-in, a full game world running purely on splats. Meanwhile, the team at World Labs has launched a new demo that you can try, called RTFM (Real-Time Frame Model), it shows what’s possible. 🔥 Try it here: https://rtfm.worldlabs.ai ➕ Some highlights: - Infinite memory and non-photoreal “skins” - Runs interactively on a single NVIDIA H100 GPU - Smart memory trick, it doesn’t store every generated frame, only camera angles, metadata, and a few cached frames - Handles reflections, polished surfaces, shadows, highlights, and multiple visual styles Yes, you’ll spot some artifacts in the video but overall, it’s incredible work. Just be warned: it’s a heavy demo. The deeper you scroll, the more complex the 3D widgets get, and eventually browser taps out. WorldLabs is an AI platform that turns ordinary 2D images into fully explorable 3D worlds in your browser. Check it out here: https://lnkd.in/g38et8wj ➕ What it does: - Takes a 2D image and generates realistic 3D geometry - Fills in unseen parts of the scene - Lets you move freely, like in a game - Supports camera effects such as depth of field and zoom - Works with different visual styles - You literally upload an image and get a 3D world you can walk around instantly, in-browser. A few interesting details: These aren’t polygons, they’re splats. There’s lots of room for optimization, but the visuals are great. Because it’s 3DGS (3D Gaussian Splats), scenes can be combined and remixed. Generative world models like this hint at the future of 3D creation, but they’ll also demand serious compute power, far beyond today’s LLMs. World Labs is showing us the first glimpse of that future. #GenerativeAI #3D #WorldModels #SplatRendering #UnrealEngine #AIResearch #VirtualProduction #AIVideo #GameDev #SpatialComputing #Web3D #AIinGames #FutureOfContent #ComputerVision #TechInnovation #WorldLabs
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🎮 3D Model Visualization in Unity 🚀 I used Unity to create and showcase a realistic 3D model that closely represents the original physical design. This project demonstrates how digital twins and real-world models can come together to visualize engineering ideas before physical prototyping. 🔹 Tools Used: Unity 3D 🔹 Focus: Real-time rendering & accurate model representation 🔹 Goal: To bridge the gap between concept and reality through simulation #Unity3D #3DModeling #DigitalTwin #Simulation #EngineeringDesign #Innovation #ECE #TechProjects
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So, for my current project, I'm working on, I need #Unity to work more like a simulator than a standard renderer, in other words, I need it so that X frames represent 1 second, regardless of how long it takes to render those frames, instead of it just trying to generate as many frames in a second. Spent a few hours trying to work out how to do it. It turns out that Unity has a feature that does that... Ya, if you use "Time.captureFramerate" or "Time.captureDeltaTime" unity will now run so that frames = time. To clarify why this is important, this one line opens up Unity to act as a very easily used, faster-than-real-time simulator, without the need to write your code in any special way, and if you use "Physics.simulationMode = SimulationMode.Update;" unity will now run physics per frame as well, meaning you can incrase the accuracy of the physics sim to that the frame rate you set, again you dont need to anything else other then that one line. And what does Unity say this handy feature is used for?... screenshots.
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The most notable update in the VFX industry for 2025 is the widespread integration of AI-powered tools that automate complex tasks like rotoscoping, object removal, and 2D-to-3D conversion, dramatically accelerating workflows and enhancing creative possibilities. Tools such as Runway ML, Adobe Sensei, and DeepMotion are leading this transformation by enabling artists to focus more on creativity while AI handles repetitive and technical processes[1]. This AI-driven shift is complemented by real-time rendering platforms like NVIDIA Omniverse and game engines (Unreal Engine, Unity), which allow for instant visualization and collaboration, further streamlining production pipelines. The result is faster, more cost-effective, and higher-quality VFX production, marking a significant leap forward in how visual effects are created and integrated into film and media[1][2]. Article link: https://lnkd.in/dFm-p5ag
AI in VFX 2025
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Virtually Captured — an experimental short film by Virtually Ever After, exploring the boundaries between spatial perception and digital materiality. The piece investigates how architecture can exist beyond its physical limits — as data, reflection, and emotional space. Through light, motion, and compositional abstraction, Virtually Captured redefines the act of “building” as an immersive visual experience. Developed using hybrid workflows between 3D modeling, virtual rendering, and real-time simulation, it continues Virtually Ever After’s exploration of digital environments as sensorial narratives. 🎥 Watch the film ↓ #VirtuallyEverAfter #digitalarchitecture #virtualdesign #artandtechnology #newmediaart #spatialnarration
Virtually Captured
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When defining equipment in 3D, precision often comes down to how well you can isolate what matters. With RealityAssets™, the multi-box tool lets you define complex objects of any shape directly from scan data — using multiple adjustable boxes, multiple viewing angles, and full spatial control. Watch how multi-box creation helps you isolate equipment, define its geometry, and refine the view from multiple perspectives (Top, Front, Right, or Isometric). It’s part of a larger workflow that helps teams turn reality capture into structured, traceable asset data. 📅 Live Micro Demo: RealityAssets™ in Action: Turn Scans into an Asset Database 🕙 October 22 | 10 AM EDT | 4 PM CEST 👉 Register here: https://lnkd.in/eHqiXY2h #VisualTwin #RealityCapture #Prevu3D #DigitalTwin #AssetData
RealityAssets™: Multi-Boxes Creation
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Gaussian Splatting in Motion We’ve been exploring the cutting edge of 3D visualization—and here’s a sneak peek of what that looks like in action. This video shows a real-time walkaround Gaussian Splatting capture Manufacturing Technology Series Westec Anaheim convention. We created using the Lixel KITY-K1 here at Rapid Scan 3D. From mobile SLAM data to immersive splat-based rendering, this is a perfect example of what’s possible when precision meets next-gen graphics. https://lnkd.in/ey5shE9F Gaussian Splatting is revolutionizing how we visualize spatial data, offering rich, photorealistic renderings with ultra-fast performance. Whether you’re scanning environments, mapping assets, or building 3D digital twins—this is the future of 3D perception. 🔍 Captured on-site using the Lixel KITY-K1 💡 Processed and rendered by Rapid Scan 3D 🎯 Ideal for applications in AR/VR, metaverse builds, site documentation, forensics, and more. 👉 Let us know if you’d like a demo or want to explore this workflow for your own projects. #GaussianSplatting #3DScanning #SLAM #LixelK1 #RapidScan3D #DigitalTwins #Metaverse #3DVisualization #RealityCapture #Lixel #3DTech #Innovation #westec #westecanaheim
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https://learn.unity.com/tutorial/introduction-to-digital-twins-with-unity