🌟 Sunday Script Series – Episode 3 🌟 Today’s tool is the UV Transfer Tool 🎨✨ This is a simple yet powerful utility designed for both Surfacing and Rigging artists. ✔️ It transfers UVs seamlessly without leaving any UV transfer history on the mesh. ✔️ It even works on meshes with skin clusters, without disturbing skin weights. ✔️ And the best part – it keeps the mesh clean with no extra history attached. I’m really excited to share this because it’s one of those small tools that can save a lot of time and headaches in production. As always, more tools are coming up every Sunday — stay tuned for the next episode! 🚀 #Maya #Rigging #Surfacing #Automation #SundayScriptSeries
More Relevant Posts
-
Two surfaces can share the same color code and still look completely different, and gloss is often the culprit. It reflects light differently, shifts perception, and complicates approval workflows. Gloss-aware measurement isn’t extra — it’s essential when the stakes are visual. #VisualQuality #ColorMismatch #Spectro1Pro
To view or add a comment, sign in
-
-
TruMotion is a manual spin rotary table designed for optimal circular geometry inspection, delivering world-class accuracies on the shop floor for properties such as flatness, parallelism, runout, concentricity, eccentricity, and roundness. Read more- https://lnkd.in/dT-6XDs #motion #concentricity #parallelism
To view or add a comment, sign in
-
-
🧼 Tip of the Day: A clean lens = a clean cut. It’s simple maintenance that many overlook. Dust and residue from engraving can reduce laser efficiency by up to 20%, meaning slower cuts and duller finishes. A quick lens clean after every few hours of work keeps your beam sharp and your results consistent. Whether you’re using the xTool F2 Ultra, xTool P3, or any other laser system five minutes of care saves hours of frustration. Small habit. Big impact. #xToolUK #LaserEngravingUK #3DFormatics #UKMakers #WorkshopTips
To view or add a comment, sign in
-
-
Viscous Motion — Fluid R&D in Houdini Experimenting with FLIP fluids of different viscosities — watching how thick, syrupy layers blend with faster, liquid streams. Also explored procedural textures in COPs and animated UVs, creating evolving color patterns that flow with the motion. A small study in controlled chaos. 👉 More about the project on https://lnkd.in/dC8YNxsR #Houdini #Karma #Simulation #RND #MotionDesign #Procedural #3DArt
To view or add a comment, sign in
-
Report on Robs The fragment visualized through Blender 3D v.∞ can, with reasonable certainty, be identified as a rob—likely one of the subordinate units serving the single documented ROB-COP in Deep City. The render originates from an incomplete `Ilghal´ code, making a full functional reconstruction difficult. The cubic body structure, featuring a single luminous core at the base, suggests a propulsion or suspension unit, compatible with tasks such as surveillance, patrol, or light transport. The two articulated appendages, ending in gripping claws, indicate mechanical strength but limited precision. This characteristic suggests that the robs were not designed for construction or fine manipulation but rather for operational support or coercive functions under the direct command of the ROB-COP. The orange glow at the lower section likely corresponds to a basic levitation system with limited autonomy, probably used for short-range movement within Deep City’s tunnels. Dr. Noam Ørbital Phase-3 Rational Systems Investigator Expedition EX2407pD-QW https://lnkd.in/dTDiM_mZ #b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
To view or add a comment, sign in
-
-
𝗧𝗵𝗲 𝗘𝗰𝗼𝗕𝗲𝗹𝗹 𝗶𝗻 𝗮𝗰𝘁𝗶𝗼𝗻!🎬 Welcome to the first episode of our mini-series all about the 𝗘𝗰𝗼Bell in #IndustrialPainting! From time to time, we’ll be sharing how this smart #PaintTechnology works its magic on different kinds of products. Today’s star: an excavator! Big, loud, and powerful but at the same time perfectly painted. This is one of the jobs of our 𝗘𝗰𝗼Bell in China! With its high-speed rotary atomizer, it reaches even the trickiest corners and delivers a smooth, even finish –with maximum precision and without overspray. Stay tuned – we’ve got plenty more paint stories in store for you! 👀 #Durr
To view or add a comment, sign in
-
Gaussian splats are starting to hit a new level. This test shows just how much detail they can hold - skin pores, stray hairs, threads in fabric, all captured and rendered without traditional 3D pipelines. Why does it matter? Because for marketers and agencies, this tech unlocks fast, photoreal 3D content at scale- without compromising on craft. No green screens. No heavy mesh builds. Just high-fidelity motion that holds up on a billboard, in a feed, or even on a 30m IMAX screen (like it did for Superman). Props to the team behind this. Serious work. Infinite-Realities® #3DGS #GaussianSplatting #VFX #VirtualProduction
To view or add a comment, sign in
-
💧 Realistic Water Simulation in Blender 💧 Created this fluid simulation using Blender’s Mantaflow system. The setup includes: 🔹 Fluid Type: Liquid (Domain + Inflow setup) 🔹 Resolution: 256 for fine surface details 🔹 Mesh + Fluid Surface Tension enabled for realistic flow behavior 🔹 Material: Principled BSDF with transparent shader mix for accurate refraction 🔹 Lighting: HDRI + Area light for natural reflections 🔹 Render Engine: Cycles,500 samples with adaptive sampling Focused on achieving realistic water interaction with objects and lighting reflections. 🎥 Simulations like this help in mastering fluid dynamics, shaders, and scene composition in 3D workflows. #Blender3D #FluidSimulation #CGI #3DDesign #VFX #KumaruuDesigns
To view or add a comment, sign in
-
“Your 3D model looks fine… until the camera moves — and suddenly it’s sliding off the ground?” That’s not bad tracking — it’s bad scale and origin setup. Intermediate artists often get good track points but forget scene grounding. Here’s the quick fix 👇 1️⃣ Always set a Floor and Origin in the 3D viewport before solving. 2️⃣ Use Known Lens Focal Length — don’t guess it. 3️⃣ Test your track by adding a simple cube before importing your main asset. Your track isn’t drifting — your scene is unanchored. Once it’s locked, your 3D elements will *stick like glue*. #CameraTracking #VFX #Blender3D #Matchmoving #3DArtists
To view or add a comment, sign in
-
🎛 Shader Development – Modular Material Transition For a previous project, I developed a modular shader system that blends between different material states in real time – including Hologram and ABS/Plastic materials. The transition is driven by a noise-based mask, allowing smooth, customizable blending through keyframes or runtime input. It’s part of a larger shader library I built to keep look development consistent across assets and environments. 🔹 Highlights: Procedural noise mask with edge softness control Fully animatable transition parameter Designed for art-director-friendly workflows Bridging art direction and technical design has always been at the core of my workflow — creating shaders that are both visually expressive and production-ready. #shaderdevelopment #technicalart #lookdev #realtimevfx #blender #Realtime #eevee #3DReconstruction
To view or add a comment, sign in
-