DaVinci Resolve 21.0 is out in public beta. It's a huge update to the free color grading and video editing software, from the new Photo page for editing still images to this AI facial de-ageing system. Read CG Channel's pick of the key changes for VFX artists: https://lnkd.in/e3VbRWpM
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After completing Seneca's VFX program, I set out to consolidate new skills into a cohesive personal workflow. The challenge: migrate from Nuke/Redshift to DaVinci Resolve/Karma while maintaining colour accuracy across the entire pipeline. Project Scope: - Procedural terrain generation in Houdini - Advanced scattering techniques in Solaris - Pyro, RBD, and particle simulations - Scene-linear rendering in ACEScg - Full compositing and colour grading workflow What started as a straightforward post-grad project turned into a months-long exploration of colour science. Transitioning from Redshift to Karma meant adjusting my approach to lighting iteration, which gave me time to really dig into ACEScg workflows, transfer functions, and colourspaces. Key Technical Achievement: Developed a scene-linear workflow that preserves image integrity from render to final output, documented in a comprehensive blog post covering practical colour science implementation for CG artists. The research addresses a gap I noticed in available resources. Most documentation is either too theoretical (ITU specifications) or too software-specific. This guide provides software-agnostic principles for working with linear imagery, view transforms, and colourspaces. If you've ever been confused about gamma encoding, why your renders look different across programs, or what ACES actually does, this breakdown might help. Read the full post: https://lnkd.in/gdqAzpiB #VFX #Houdini #ColorManagement #TechnicalArt #ACES
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The newest Defold 1.12.4 introduces a Free Camera mode in the editor 🎥 We hope this will let you build more conveniently 3D scenes in Defold 🧡💙 Check out our updated manual for Scene Editing, especially the new section on the Free Camera mode: https://lnkd.in/dGmtD98A #gamedev #indiedev #Defold #gameengine #3D
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Every cinematic 3D render starts with a single decision: where does the light come from? At The SpaceBar, that question drives everything -- from the first scene setup in Blender to the final grade in DaVinci Resolve. The goal is always the same: make it feel like a frame from a film, not a render from software. #3dartist #blender3d #cgi #visualeffects #starwars
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DaVinci Resolve 21 is here and boy-oh-boy did it impress. From AI Slate Reader to Multi-pass node tree to Photo Editing! to Background Rendering. BMD team truly listened. Here is a full list of new features and their most common use cases. See to know how it can improve your workflow. #davinciresolve #resolve21 #colorgrading #editng https://lnkd.in/gXVwtqqh
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Maxon just made Autograph available for free. The next-gen, USD-based motion graphics and VFX software - previously developed by Left Angle, and often seen as an alternative to After Effects - is now free to individual artists, including for commercial use. Find more details on CG Channel: https://lnkd.in/ePeB6a2a
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🎬 New Gizmo – SP2 Soft Keyer Sampath S (B.F.A) (Senior compositor) I’ve created a new Nuke Gizmo called SP2 Soft Keyer, designed to streamline and enhance your keying workflow. This tool includes: • Advanced RGB Keying controls • Client Alpha output setup • Clean Plate refinement • Dark/Light channel suppression • Despill (Screen & Hair) • Edge Fix + Lightwrap integration • Black & White matte correction • Overall grade adjustments The gizmo is built with a production-friendly UI for faster and cleaner compositing results. Perfect for handling complex green/blue screen shots with improved edge detail and color accuracy. 📌 More updates and improvements coming soon. youtube explain audio link : https://lnkd.in/e9bxy4WY
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Cleaning up the plate! 🧼 Markers are essential for tracking, but they’ve got to go before the final comp. Here’s a quick look at some clean-up work I did on a green screen setup. Software Used: The Foundry Nuke Process: Tracking marker removal and plate restoration. I’m currently focusing on mastering the "invisible" side of VFX—making sure every shot is pixel-perfect for the final integration. #VFXCleanup #NukeCompositing #FoundryNuke #PostProduction #DigitalPaint #GreenScreen
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Simplify how you design and implement compliant single-use assemblies. Pre-use post-sterilization integrity testing (PUPSIT) assemblies from Avantor® are built to support sterility assurance while giving you the flexibility to configure systems around your process needs. A supplier-agnostic library of validated components helps streamline setup, reduce complexity and maintain compliance across workflows. This same open, adaptable approach extends across our single-use portfolio, including closed aseptic sampling solutions that enable reliable in-process testing and support efficient batch release. See how it works in practice. Watch the animation. https://ow.ly/ZxWk50YIwsZ
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Among many exciting new features, Foundry's recently released Nuke 17.0 compositing toolkit natively supports open standard #MaterialX, enabling artists to generate more complex and detailed shaders straight out of Nuke. Read more in this guest post from Foundry on our blog! https://lnkd.in/g_nJZuaK
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🏆 Best of Term – Effects | Volumes (Fall 2025) "Seeing the extensive amount of layers come together to bring the chaos to life was the ultimate creative payoff, and the most fun I've had as an artist so far." Gnomon BFA student Jeffrey Kressin recreated General Grievous’s crash landing from Star Wars: Episode III – Revenge of the Sith, the film that first sparked his passion for movies over 15 years ago. Starting from scratch, he focused on capturing the sequence’s chaotic energy through a combination of simulated and procedural FX, & enhancing the original scene's physics. By building workflow between Houdini & Nuke, Jeffrey was able to fine-tune AOVs and bring the full sequence to life. Congratulations, Jeffrey! Gnomon Course: VFX Design Instructor: Eric Araujo Software: SideFX Software Houdini & Karma, Foundry Nuke, Adobe Photoshop, Blackmagic Design DaVinci Resolve Concept: Star Wars: Episode III – Revenge of the Sith (Lucasfilm / John Williams score referenced) #gnomonbestofterm #starwars #starwarsrevengeofthesith #starwarsvfx #starwarsvfxbreakdown
Recreating Star Wars Crash Landing in Houdini | Gnomon Best of Term
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