Speaking at Unreal Fest on virtual cinematography in UE5

This title was summarized by AI from the post below.

Stoked to be speaking at Epic Games Unreal Fest Orlando next week. Going to have some fun with lens, cameras, lighting, scanning and some good cinematography tech workflows in UE5. At Unreal Fest, Jim Geduldick, Visual Effects & Virtual Production Supervisor at Spaceboy Labs, an Unreal Engine Service Partner, will walk through practical workflows that bring production design, lighting, camera, and art departments into the real-time process using Unreal Engine 5. His session, “Crafting the Look: Virtual Cinematography in UE5,” happens on June 4 at 4:45 PM ET in South Session Room 2, and focuses on how to create digital twins of sets, lights, and lenses to visualize and refine the look of a scene before you’re on set. Jim will also share how tools like Twinmotion, RealityCapture, and Fab fit into collaborative pipelines across departments. If you’re working in film, episodic, or game, and especially if you're blending physical and digital production, this session is a must. Unreal Engine Twinmotion Capturing Reality Fab #EpicGames #UnrealEngine #UnrealFest #cinematography #cinemalens #virtualcinematography #virtualproduction #filmmaking #UE5 #TV #VFX #Animation

  • No alternative text description for this image

It's my favorite talk, I'll be there. ! 💫

One of my favorite panels from the event, learned a lot and left very inspired. Thanks for sharing!

I'll be there! Looking forward to meeting you in person

Like
Reply

Keen to catch you there sir!

Like
Reply

Looking forward to your session!

Like
Reply

🙌🏾🙌🏾🙌🏾

Like
Reply
See more comments

To view or add a comment, sign in

Explore content categories