Ink And Steel just launched its Steam page after a year of building a custom RTS engine inside Unity. The result is Ink & Steel, a real-time tactics game focused on large-scale battles and performance-first foundations. See more: https://lnkd.in/dmfFNkJF #gamedev #indiedev #indiegames #unity3d #gamenews
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🚀 Just Launched: Projectile Trace 1.0 Projectile Trace 1.0 provides production-ready functions for predicting and visualizing curved projectile paths in Unreal Engine. Perfect for grenades, arrows, magic spells, or any gameplay that requires accurate trajectory prediction with reliable collision detection. Designed to be easy to integrate, flexible, and ready for real production use. 🔗 Available now: http://bit.ly/49w7nJL #UnrealEngine5 #UE5 #GameDev #GameplaySystems #Blueprint #IndieDev #FabMarketplace #GameAssets #Plugins
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Sharing a gameplay clip from a Unity 3D endless bike game project. The game uses a pooled path system to create an endless environment with optimized performance. Player movement is controlled through tap input for forward motion and drag gestures for left/right steering. The main gameplay loop focuses on picking up an object (egg) and delivering it to a target point. This project emphasizes input handling, performance optimization, and scalable endless-level design. #UnityDeveloper #Unity3D #GameDevelopment #MobileGameDevelopment #EndlessRunner #ObjectPooling #GameProgramming #IndieDev
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Prototyping an 8-directional dodge system in Unity, inspired by classic bullet-time mechanics from Max Payne. Built with mobile performance in mind and tested in real combat scenarios. 🎥 Full gameplay showcase here: 👉 [https://lnkd.in/dub2A7Cn] Feedback from fellow devs is always welcome.
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You may have heard the term “whitebox” (also known as blockouts) mentioned in video game development. 🤔 In our latest blog, we’re putting this early stage of level design in the spotlight, featuring insights into why it plays such a crucial role in development along with never-before-seen screenshots from Lawn Mowing Simulator 2 👉 Read the full post here: https://lnkd.in/edw2XaeQ #skyhookgames #indiegames #gamedev #gamesindustry #behindthescenes
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Sharing a short demo of a Unity 3D curved-world shader experiment. A straight path is visually transformed into a curved environment using a world-bending shader with adjustable curvature, creating a round-world illusion without modifying the actual geometry. This approach keeps performance optimized while adding strong visual depth to endless or runner-style games. Focused on shader logic, visual polish, and performance efficiency. #UnityDeveloper #Unity3D #GameDevelopment #Shaders #TechnicalArt #GameProgramming #IndieDev
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Our Avowed weaponry in the game engine — swords and hammers. High-quality renders with professional lighting are an excellent way to showcase a model in all its glory. However, we also prefer to share less flashy but more revealing behind-the-scenes content.🔍 We have prepared 10 assets of our Avowed weapons with finished textures for you, all captured within the game engine. 💡Interesting fact: when developing the weaponry, we didn't create the textures entirely by hand, but used a masking pipeline. Simply put, we applied materials using masks in Unreal. Which model did you like the most? Share your thoughts in the comments! #Avowed #GameDev #WeaponDesign #3DArt #GameArt #DevLog #UnrealEngine #GameAssets #DigitalArt #Sword #Hammer #BehindTheScenes
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Face SDF Generator I created a small tool to generate clean and smooth Signed Distance Fields (SDF) for face textures. This can be useful for stylized rendering, anime shaders, and real-time character workflows in game engines. Video overview: https://lnkd.in/gqe_m3C5
Face SDF Generator: Create Smooth Distance Fields for Games & 3D Art
https://www.youtube.com/
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Inspired by the game Hozy, Tech artist Bastien Canto recreated its mop mechanics in Unreal Engine. Using a clever RGB texture render system, he managed the broom mask, permanent drag, and a fleeting trail to simulate that perfect wet surface effect. Follow @Motionshape for more content and resources. Get useful resources here: https://lnkd.in/eBgTSpQ6 #TechArt #UnrealEngine #GameDev #IndieGame #GameDesign #VFX #TechnicalArt
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Bringing classic card games into AR! 🃏 Card Master is a new AR experience from Harry Banda, bringing UNO, President, Old Maid & Crazy Eights to Spectacles. New updates: ☑ step-by-step tutorials ☑ practice mode with AI opponents ☑ achievements system ☑ unlockables to keep things interesting ☑ smoother interactions & animations About Harry Banda 🔗 https://harrybanda.com/ #Spectacles #SnapAR #AugmentedReality #GameDesign #LensStudio #ARGames Lens Studio Snap Inc. Tonya Johnson Joe Darko
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ScrepY shared an ice depth parallax effect made in Unity, playing with layered depth to give the ice more sense of thickness and scale. ❄️ See more: https://lnkd.in/daPYEKQ3 #unity3d #gamedev #indiedev #realtimeVFX
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