Feature animation doesn’t fall apart in big moments—it slips in the small choices. In this clip, Angie Jones breaks down how clarity, intent, and strong fundamentals separate “okay” shots from feature-ready work. Want to learn this process? Comment APPLY for more info.
More Relevant Posts
-
Use the exploded view and the combined version of the Burger to create this animation. Start and End Frame (Kling, Veo3.1, See Dance Pro) Copy my prompt below : The burger spins dynamically in a 360 degrees and expand into a exploded view with text labels appearing in a sleek manner.
To view or add a comment, sign in
-
A quick animation exercise giving me the chance to work on a little bit of sound design too. It can be easy to forget, but making sure to test the mix both through headphones AND directly out of your phone is essential. Remember, most people won’t be using headphones when they see your animation!
To view or add a comment, sign in
-
The audience may not know WHY a performance feels off — but they always feel it. Often, the culprit is the eyes. This clip is a brief look at how eye darts function in facial animation, pulled directly from my Facial Animation Boot Camp. It’s a subtle tool, but one that dramatically changes how alive a character feels on screen. If you’re refining your performance instincts and not just your mechanics, you’ll want to explore this further. Details are available on my site.
To view or add a comment, sign in
-
What happens when you recreate an animation instead of just watching it? I tried recreating this video to break down how the animation actually works. While working on it, I learned: - How shape morphing works in motion design - How 3D depth enhances the scene and adds visual impact - How Convert Bezier works and helps refine motion paths Each recreation helps me understand motion better and improves my approach with every attempt. PS: This is just for my learning purposes. #motiondesign #aftereffects #productdesign #productdesigner #motiondesigner
To view or add a comment, sign in
-
#PhysicalAnimation #unrealengine I did a test: is it possible to assemble a character animation based only on physics (without the usual animation clips)? The result is as follows: as a production solution, the approach is still raw — there is a lot of unpredictability, fine-tuning, and a “floating” result. However, for small indie projects, this approach may work well: it quickly provides a lively body reaction, a clear “wow” effect, and can replace some of the animation where perfect cleanliness is not critical.
To view or add a comment, sign in
-
1. Prompting animation with Comfyui's HY-Motion -> FBX export 2. Camera animation settings after importing the animated FBX file into Blender 3. Preview dummy rendering mp4 4. Using Comfyui's Video to Video model, Wan Scale #comfyui #aiworkflow #v2v #aimotion
To view or add a comment, sign in
-
Why a Vortex is splitting up and what it means for us Mortals Admit it: you only opened this article because of that eye-catching animation, and now you want to know what’s actually going on. So, let’s get to it. This animation shows the possible breakup of the Polar Vortex in mid February which could lead to exceptional cold spells at our latitudes. Ok...that was a lot of words and concepts that didn't make a lot of sense together? Then read the article (with the code needed to reproduce this plot!) https://lnkd.in/dfD8Hkm4
To view or add a comment, sign in
-
Found a neat toggle trick 👀 Single <span> + transform: translate() = buttery smooth toggle No Motion. No JS animation. Just pure browser magic ✨ Been overcomplicating this for way too long. Spotted it while digging through a CodePen by Jhey Tompkins.
To view or add a comment, sign in
-
This is how DaVinci Resolve nodes look… just for a simple animation. .No crazy VFX. .No cinematic color grade. Just a basic, subtle animation. And still… this many nodes. This is the side of editing people don’t see: Small tweaks = multiple nodes One change = chain reaction Clean results need messy-looking setups Node-based workflows are powerful, but they’re not always “simple” — even when the animation is. This is why “just make it subtle” is rarely just subtle in post-production
To view or add a comment, sign in
APPLY