I wanted to make this project a bit more interactive, so I figured, why not integrate a controller directly into Blender? There was just one small problem… I didn’t actually have a controller Then I thought, wait..what if I used a Steam Deck as the controller? 🤔 So I did exactly that. Integrating the Steam Deck’s controller interface into Blender and mapping all the buttons took weeks (and a lot of debugging 💀), but it finally works full viewport navigation, camera toggling, zoom, and even timeline control, all from the Deck. I’ll be writing up a short breakdown soon on how I got everything connected and working smoothly. Stay tuned. I’ll share the link here once it’s ready. #3d #blender #animation #scripting #development #simulation #interactive
Nice brother
Very interesting