Our recent motion capture workshop with actors and directors, in collaboration with #PBCastingStudio, was a valuable and engaging session. We walked participants through the complete motion capture and performance capture pipeline — explaining how these workflows support actors, directors, and production teams across film production, game development, animation, and virtual production. The session included practical demonstrations, live examples, and previsualization workflows, helping attendees understand how performances can be translated into digital characters and scenes. Even in a short workshop format, the goal was simple: share as much real-world knowledge as possible. APPLE ARTS STUDIOS Motion Capture Services is one of India’s leading motion capture studios, supporting full body, facial, and finger motion capture. Established in 2011, with 15 years of experience in motion capture and motion capture data processing, we continue supporting the industry through both services and education. www.appleartsstudios.com #MotionCapture #MotionCaptureWorkshop #MotionCaptureStudio #MotionCaptureIndia #PerformanceCapture #Actors #Directors #Previsualization #Mocap #UnrealEngine #VFXIndia
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Had a great time hosting our recent motion capture workshop with actors and directors in collaboration with PB Casting Studio. We walked through the complete motion capture and performance capture process and shared how these workflows help actors, directors, filmmakers, and game creators bring performances into digital worlds. From live demonstrations to previsualization workflows, the goal was to make the session practical, useful, and easy to understand — even in a short format. Always good to share real production knowledge with people who are curious to learn and grow. Proud of what the team at Apple Arts Studios continues to build. Established in 2011, now 15 years of experience in motion capture and motion capture data processing. www.appleartsstudios.com #MotionCapture #MotionCaptureIndia #PerformanceCapture #Workshop #Mocap #UnrealEngine
Our recent motion capture workshop with actors and directors, in collaboration with #PBCastingStudio, was a valuable and engaging session. We walked participants through the complete motion capture and performance capture pipeline — explaining how these workflows support actors, directors, and production teams across film production, game development, animation, and virtual production. The session included practical demonstrations, live examples, and previsualization workflows, helping attendees understand how performances can be translated into digital characters and scenes. Even in a short workshop format, the goal was simple: share as much real-world knowledge as possible. APPLE ARTS STUDIOS Motion Capture Services is one of India’s leading motion capture studios, supporting full body, facial, and finger motion capture. Established in 2011, with 15 years of experience in motion capture and motion capture data processing, we continue supporting the industry through both services and education. www.appleartsstudios.com #MotionCapture #MotionCaptureWorkshop #MotionCaptureStudio #MotionCaptureIndia #PerformanceCapture #Actors #Directors #Previsualization #Mocap #UnrealEngine #VFXIndia
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Great initiative in sharing real-world motion capture knowledge with actors and directors. Workshops like these help bridge the gap between performance and technology, giving creative teams a clear understanding of how motion capture supports film, games, animation, and virtual production. Proud to see APPLE ARTS STUDIOS Motion Capture Services continuing to lead through both industry services and education. #MotionCapture #PerformanceCapture #VirtualProduction #Animation #FilmProduction #GameDevelopment #AppleArtsStudios #vfx
Our recent motion capture workshop with actors and directors, in collaboration with #PBCastingStudio, was a valuable and engaging session. We walked participants through the complete motion capture and performance capture pipeline — explaining how these workflows support actors, directors, and production teams across film production, game development, animation, and virtual production. The session included practical demonstrations, live examples, and previsualization workflows, helping attendees understand how performances can be translated into digital characters and scenes. Even in a short workshop format, the goal was simple: share as much real-world knowledge as possible. APPLE ARTS STUDIOS Motion Capture Services is one of India’s leading motion capture studios, supporting full body, facial, and finger motion capture. Established in 2011, with 15 years of experience in motion capture and motion capture data processing, we continue supporting the industry through both services and education. www.appleartsstudios.com #MotionCapture #MotionCaptureWorkshop #MotionCaptureStudio #MotionCaptureIndia #PerformanceCapture #Actors #Directors #Previsualization #Mocap #UnrealEngine #VFXIndia
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Performance capture is evolving far beyond simple character movement. This sequence combines: • High-intensity action performance • Running and combat movement • Sword choreography • Facial performance • Finger capture • Unreal Engine character integration All captured and applied through a complete performance capture pipeline. At Apple Arts Studios, we focus on capturing performances that can directly support: • Cinematic sequences • Game cinematics • Virtual production • MetaHuman workflows • Animation pipelines • AI dataset generation From films and games to AI-driven workflows, motion capture continues expanding into new production pipelines. Apple Arts Studios Motion Capture | Performance Capture | Virtual Production | AI Datasets www.appleartsstudios.com #MotionCapture #PerformanceCapture #VirtualProduction #MetaHuman #UnrealEngine #GameDevelopment #MotionCaptureIndia #Mocap #AIDatasets #HumanMotionData
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The champions Leage By Motion Design Sorry if i cannot sharing all detail because, don't like very Long my Post. Desing layer by Adobe AI , then importing to Unreal. adding to Material designer. after you can add Effect and controlling layer in sequencer animation. TL how i doing adding all Animation sequencer (in_Out) however Controlling all by RC. then adding (Transition Logic Sub layer (BP) by tag can controlling all Level You have. sorry if can't sharing all Data. Note: just Convert To RT (by Motion Design) #unreal #unrealengine #media #Sport #live #Story #MotionGraphics #Team #champions #AR #VR #Broadcasting #Realtime #media #UE5 #MD #virtual #virtualproduction
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Excited to share that our paper has been accepted at #ICIR2026! 🎉 📄 "Real-Time Multimodal Manipulation of 3D Head Avatars from Consumer Sensors" presents a pipeline for animating 3D head avatars in real time using everyday consumer sensors — combining facial video and audio inputs to drive expressive avatar animation in Blender and Unity. This work was carried out in the context of the INDUX-R project. #AvatarAnimation #FLAME #Research #INDUXR #HorizonEurope
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Here are a few scenes from Sharkarma, originally created with V-NOVA PresenZ as a volumetric virtual reality experience. 🦈✨ This version is the 2D bake made by Hypersee — a way to show part of the work in a traditional video format, while the original project was designed to be experienced inside VR with depth, presence and immersive camera freedom. 🎥🥽 Seeing these scenes in 2D is still a beautiful reminder of the amount of craft, experimentation and care that went into the project: environments, animation, lighting, rendering, compositing, simulation, production and all the invisible work behind every frame. 🌊 A huge thank you to everyone who worked on it. Projects like this only exist because of the talent, patience and passion of many people coming together. 🙏✨ #Sharkarma #VNOVA #PresenZ #VirtualReality #VolumetricVR #VRFilm #Animation #CGI #VFX #2DBake #ImmersiveCinema #CreativeProduction #FilmProduction V-Nova Studios is the producer of Sharkarma. Hypersee contributed to the project as a Production Services Partner and key certified partner of V-Nova Studios.
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Why settle for medical "know-how" when you can have "show-how"? 🧬✨ At Get Animated+, we believe that the most groundbreaking science in the world is only effective if it’s understood. A 40-page white paper has the know-how, but a cinematic 3D animation has the show-how. We’re not just moving pixels; we’re moving the needle on patient understanding and physician engagement. By turning complex molecular pathways into "hero narratives," we make the invisible, visible—and the forgettable, unforgettable. Stop telling your story. Start showing it. 🎬 #MedComms #MedicalAnimation #ShowHow #PharmaMarketing #GetAnimated
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Using Midjourney’s animation capabilities to explore this exhibit for the medical imaging industry. #AIinDesign #MidJourney #ExhibitDesign #ExperientialMarketing #DesignInnovation #ImmersiveExperience #TradeShows
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What audiences experience on screen is often far removed from reality. Yet, through visual effects, these moments feel convincing and immersive. VFX is not just about spectacle. It is about precision, planning, and execution. Every explosion, environment, and visual detail is carefully designed. From concept art to final compositing, each stage plays a critical role. Artists combine technical skills with creative vision to achieve realism. Lighting, textures, simulations, and integration must work seamlessly together. This process transforms imagination into something tangible. Today, VFX is a core part of filmmaking and digital content creation. It shapes how stories are told across films, series, advertising, and gaming. As the demand for high-quality visuals increases, so does the need for skilled professionals. Understanding VFX means understanding how to build believable illusions. It requires both artistic sensibility and technical expertise. Because the most powerful visuals are the ones that feel real. Start your journey into VFX with MAAC. #VFX #VisualEffects #CGI #VFXBreakdown #Compositing #Rotoscoping #Tracking #DigitalFilmmaking #FilmVFX #AnimationVFX #CreativeTechnology #MediaAndEntertainment #CreativeCareers #DigitalCreators #NextGenCreators #LearnVFX #IndustryReady #BuildYourFuture #MAAC #MAACIndia #MAACIndiaOfficial
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I'm excited to share CineMeta — a VR practice environment for beginner cinematography students. 15 user interviews. 3 expert conversations. 143 affinity notes. 8 patterns. 8 clusters. And many weeks of building a WebXR experience. In Cine-Meta, you can: → Place LED studio lights with full control over intensity, color temperature, and cone angle and other controls. → Practice without fear of failure, time slots and expensive equipment. → Get real-time feedback on lighting balance, not after the shoot, during it. Heartfelt thanks to: Dr. Sumana Som, PhD — my guide, for the guidance throughout the project. 15 participants from major Film Schools— for letting me into your practice rooms, your frustrations, and your workarounds. 3 experts — Rohun Rege, Mr. Santosh Swarnakar, and Viraj More — for grounding the research in what the industry and pedagogy actually demand. I am thinking of releasing the code for the project as open source on GitHub so that others can contribute. If you are interested, please let me know in comments or DM me. Case study + prototype link in the comments 👇 #XRDesign #UXResearch #VR #Cinematography #DesignThinking #IITJodhpur #FilmEducation #WebXR #Pedagogy Prototype: https://lnkd.in/gPnrQrUz
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