Throwback to one of our older R&D motion capture experiments at Apple Arts Studios. This was a capture test involving marker placement and motion study for a crow character workflow. Even years back, we were constantly experimenting with different motion capture approaches, movement studies, and non-traditional performance workflows beyond standard human capture. Interesting to look back at how much the workflows and pipelines have evolved since then. More old experiments and archive tests coming soon. www.appleartsstudios.com #MotionCapture #PerformanceCapture #CreatureAnimation #Mocap #AnimationWorkflow #VirtualProduction #MotionCaptureIndia #RND
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Great to look back at one of our early motion capture experiments at APPLE ARTS STUDIOS Motion Capture Services. From movement studies and marker placement tests to character performance workflows and mocap post-processing, experimentation has always been part of our journey. More archive experiments, workflow tests, and behind-the-scenes mocap innovations coming soon. Stay tuned. #MotionCapture #Mocap #PostProcessing #PerformanceCapture #RND #Animation #VirtualProduction #AppleArtsStudios
Throwback to one of our older R&D motion capture experiments at Apple Arts Studios. This was a capture test involving marker placement and motion study for a crow character workflow. Even years back, we were constantly experimenting with different motion capture approaches, movement studies, and non-traditional performance workflows beyond standard human capture. Interesting to look back at how much the workflows and pipelines have evolved since then. More old experiments and archive tests coming soon. www.appleartsstudios.com #MotionCapture #PerformanceCapture #CreatureAnimation #Mocap #AnimationWorkflow #VirtualProduction #MotionCaptureIndia #RND
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Three productions. Weeks apart. One LED volume. Single workflow. See how StypeLand XR set extensions were used to virtually extend the set and perfect the colors. CBS VFX LA didn't just use RedSpy and Stypeland XR for just one project - they ran three completely different campaigns back to back inside the same volume, relying on the same tracking pipeline each time. 🎹 John Legend - a virtual Augusta National golf course built entirely in 3D, with a tracked set extension that blended seamlessly beyond the physical LED wall. The director triggered a full scenic reveal in real time from a dark stage. 🍳 HelloFresh × Paramount+ - 50+ recipe setups across four distinct lighting environments. Switching between them? About five seconds. 🌴 Survivor - host composited into a virtual jungle so convincingly that the final cut looked like a real location shoot. The common thread: everything ran under one interface. Tracking, rendering, animation triggers, environment switching - no context-switching, no translation between tools, just a team that could focus on the creative. Check the video to learn more about stYpe XR workflow. #VirtualProduction #LEDVolume #stYpe #CBSVFX #CameraTracking #XR #UnrealEngine #VFX #Broadcast
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I am mostly staying inactive due to health but happy to announce the launch of Xavier Perez cinematic lighting course. Once one of my first students I got into the Industry and quickly became senior, and now teaming up to teach the next generation through Academia of talent Learn professional cinematic lighting in Unreal Engine with Xavier Perez, Senior Lighting Artist with 6+ years of experience in short films, virtual production, and games. Whether you’re a lighting artist seeking efficiency or an environment artist wanting to showcase your work, this course takes you from foundational theory to studio-ready execution. Master the technical blueprints used in studio pipelines: • Plan with Purpose – Build lighting diagrams that save weeks of trial and error • Master the Technical Toolkit – Control CineCamera anamorphics and lighting blueprints • Control Day and Night – Shape golden hour sequences with professional character setups • Render with Confidence – Use Movie Render Queue for studio-ready results https://lnkd.in/ernC27h8
Mastering Cinematic Lighting Trailer
https://www.youtube.com/
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Raw generative animation is rarely broadcast-ready. Frame rates wobble, resolution caps short, and codecs don't match the deliverable spec. Module 07, Reel Polish, is the post-production queue that turns sandbox takes into shippable masters at production speed. Upscale, interpolate, denoise, colour-grade, repack. One queue runs the whole batch. One kill switch stops it cleanly if anything drifts. What it ships: - Resolution upscale. Bring sub-1080p generations to 4K cleanly. - Frame interpolation. Smooth 24fps takes to 60fps for high-motion deliverables. - Denoise and grade. Match the project's locked colour and grain profile. - Codec repack. H.264, H.265, ProRes, or broadcast-spec output to the deliverable contract. - One queue, one kill switch. Batch-driven, audited, and interruptible. Sandbox takes go in. Broadcast masters come out. Same day. Full write-up + walkthrough: https://lnkd.in/eCVUqYwU #NmediaServices #Module07 #ReelPolish #AIUpscale #FrameInterpolation #VideoPostProduction #Topaz #Codec #ProRes #H265
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Reminder: Augmented Cinema Lab Open Table is happening this Thursday, May 21, 8 to 9 pm Berlin time. First topic: If images become cheap, what becomes expensive? No webinar. No panel. No keynote. Just an open conversation with people from film, VFX, animation, virtual production, games, XR, AI, and related creative fields. Google Meet: meet.google.com/xgs hyqo rrk Small group. Honest conversation. No hype required.
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Classic Vegas-style slots usually rely on familiarity. 40 Super Blazing Sevens modernizes that formula through stronger visual pacing, cleaner presentation, and high-energy audiovisual execution. Instead of overcomplicating the experience, the game focuses on what made traditional Sevens-and-Bars slots memorable in the first place: ⚡ Fast readability 🎰 Bold reel presentation 🎞️ Energetic animation timing 🔊 Arcade-inspired sound direction ✨ Reward-driven visual anticipation The retro symbolism stays recognizable, while the polished motion and lighting systems give the experience a more contemporary slot identity. A strong example of how classic casino aesthetics can still feel engaging when supported by disciplined visual composition and modern production polish. 🎮 40 Super Blazing Sevens 🎮 Studio: GameArt Full review in comments. #iGamity #iGaming #SlotArt #GameReview #GameArt #CasinoGames #AnimationDesign
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Lookdev TurnAround Kit for UE5.7 is built for teams tired of rebuilding preview rigs every project. Preview directly inside real levels: • Static/Skeletal Meshes • Animations & Montages • Niagara • Grooms • Geometry Cache • Blueprint Actors Batch turnarounds. Render Grid support. Lumen + Path Tracing ready. Get it on FAB: https://lnkd.in/gGGJmTbB Even Blueprint actors get neutralized automatically so gameplay logic doesn’t explode your lookdev session. Made for cinematics, dailies, and fast asset validation. #UE5 #UnrealEngine #GameDev #VirtualProduction
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Deal or No Deal — Show Control in Action Recently programming and running Deal or No Deal, bringing together all the elements that make live game show productions exciting both for the audience and the technical team behind the scenes. Lighting cues, sound FX, case reveals, banker calls, and the live scoreboard all had to stay perfectly synchronized to maintain the pacing and energy of the show from start to finish. In these environments, timing is everything—every cue plays a role in building suspense and keeping the audience engaged. One of the most rewarding parts of game show programming is creating systems that feel seamless in real time, even when multiple technical layers are operating simultaneously behind the scenes. And of course, the big question every show: Who’s going to find the $1000 case today? Feeling lucky? At RGBWORKS, we continue developing integrated entertainment systems designed for reliability, flexibility, and precise show execution across lighting, sound, video, and control. #RGBWORKS #DealOrNoDeal #GameShow #ShowControl #LightingProgramming #EntertainmentTechnology #AVIntegration #LiveProduction
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Question of the Month — you chose, we answered! 🎙️ This time, you wanted to know how to design engaging quests. REDs working in our Boston Hub shared their thoughts — read what they had to say below. 💬 Matthew Lim, our Expert VFX Artist on Cyberpunk 2, spoke about balancing emotional stakes, challenge, and player agency to create satisfying experiences. 💬 Thomas Murphy, Lead Quest Designer on Cyberpunk 2, shared why thoughtful subversion and player trust are key to impactful quest design. 💬 Winter Mullenix, Lead Narrative Designer on Project Sirius, highlighted the importance of starting with the player’s emotions and building the experience around them. 💬 Robert Brookes, Senior Quest Designer on Cyberpunk 2, talked about designing with player freedom, agency, and immersion in mind. Read their answers below, and stay tuned for the next edition of Question of the Month! #insideRED #RED #CDPR
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