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Volinga

Volinga

Technology, Information and Internet

Los Angeles, California 4,648 followers

Making 3D real

About us

Volinga is an AI-based platform that leverages 3D Gaussian Splatting (3DGS) technologies to revolutionize 3D content creation for media and entertainment professionals. Designed to streamline workflows in virtual production, VFX, and broadcast, Volinga enables users to create and render real-world locations into photorealistic virtual environments in Unreal Engine. Volinga Suite is a software solution for creating, editing, and preparing 3D Gaussian Splatting (3DGS) models for professional production workflows. Designed for flexibility and high-end results, it brings unmatched quality, compatibility, and ease of use to studios working with next-generation 3D capture. Volinga Plugin for Unreal Engine is the most advanced solution to integrate 3D Gaussian Splatting (3DGS) into your Unreal Engine 5 projects. Whether you are building real-time virtual production sets, immersive experiences, or cinematic environments, Volinga unlocks new creative possibilities with stability, quality, and performance.

Website
https://volinga.ai/
Industry
Technology, Information and Internet
Company size
2-10 employees
Headquarters
Los Angeles, California
Type
Privately Held
Specialties
Technology, NeRF, AI, Deep Learning, Splats, and 3D Gaussian Splatting

Locations

Employees at Volinga

Updates

  • 🚀 At Volinga, we’re proud to support innovative teams pushing the boundaries of what’s possible with Gaussian Splatting and virtual production workflows.   Immersion Room's Environment Capture process is a great example of how real-world locations can be transformed into production-ready environments for LED volumes, preserving the authenticity of a space while unlocking the creative control of a studio shoot.   From challenging locations and seasonal continuity to dynamic lighting and virtual set extensions, this approach highlights how powerful these workflows are becoming for filmmakers 🎬   We’re especially excited to see Gaussian Splatting continue evolving into a practical filmmaking solution, enabling highly photorealistic environments that can be revisited for pickups, reshoots, and future productions without starting from scratch.   👏 Congratulations to the team at Immersion Room on the launch, and thank you for including Volinga in this incredible collaboration alongside Epic Games, RED Digital Cinema, Aputure, Sunbelt Rentals, Inc., and Creamsource.   Looking forward to seeing where this technology takes the industry next!

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    The location scout finds the perfect space. Then you find out you can't hold it, the season is wrong, or the safety situation makes a full crew unrealistic. Rebuilding it from scratch costs more than most budgets can absorb, and shooting on location means giving up the control that makes studio work worth it. Environment Capture is our process for capturing an existing real space, and bringing it into an LED volume for seamless shooting. Whether you have a unique practical set that needs to be preserved, a location that's difficult to access or control, or a space that needs a specific seasonal appearance, Environment Capture is a cost-effective and visually stunning way to achieve complete creative control over a location in studio. Our team's approach goes beyond simply being a 3D scan, as we fold in the unique filmmaking and storytelling needs of your project as we capture. This includes considerations for lighting, production design, and blocking considerations that require deep integration with the studio and LED volume. Using a range of custom tech and workflows, we can incorporate hybrid elements like weather, dynamic lighting, virtual extras, fully controllable skies, and custom-scanned set pieces and props to augment and enhance an existing space. One of several scanning techniques we use in our Environment Capture workflow is built on cutting-edge #GaussianSplatting, which allows for unique 3D views of environments that look indistinguishable from real photographs of the same space. Immersion Room has revisited the low-level research, futher developing the scanning, processing, and rendering processes to make gaussian splatting a much more proficient filmmaking tool. Once captured, it's a reusable asset. You can come back to it for pickups, reshoots, and sequels without starting over. And as of today, we are officially adding Environment Capture to our list of services! Read more at https://lnkd.in/eVUVjhRz Special thanks to all who helped make this demo: Unreal Engine, Epic Games, RED Digital Cinema, Volinga, Aputure, Sunbelt Rentals, Inc. Greg Jeffs (CA), & Creamsource Producer / DOP: Justin Yaroski Producer / Stills: Caitlin Free 1st AC: Estefania Gomez Key Grip / Dolly Grip: Cameron MacDonald Gaffer: Catalin Patrichi PA: Jack Serafini Hair: Chiara Naccarata Makeup Lead: Naz Naserian Makeup Assistant: Maryam Sherazi Costume: Blair Nadeau Bridal Adornments Talent: Jonathan Mason, Cecilia Lee, Erin Mick, Cameron Stewart Owner of IR, Head of Innovation: Mike Boers Virtual Artists: Jess Kalucki, Heather Campbell #VirtualProduction #HollywoodNorth #TorontoFilm #filmproduction

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    🏭 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗶𝘀 𝗻𝗼𝘁 𝗷𝘂𝘀𝘁 𝗳𝗼𝗿 𝗠&𝗘 𝗮𝗻𝘆𝗺𝗼𝗿𝗲. More and more industries are discovering the power of 𝗿𝗲𝗮𝗹-𝘁𝗶𝗺𝗲 𝟯𝗗𝗚𝗦 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀, and this latest project is a great example of that shift. For Casepak, a highly complex industrial recycling facility, the goal was clear: build a digital twin with extreme accuracy, real-time performance, and practical usability for training, maintenance, and operations. 𝗧𝗵𝗲 𝗰𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲? ☑️ Over 200,000 images ☑️ Massive industrial datasets ☑️ Sub-millimetre precision requirements ☑️ Real-time interaction inside Unreal Engine Using Gaussian Splatting and Volinga, the project transformed raw spatial data into 𝗮 𝗳𝘂𝗹𝗹𝘆 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗲, 𝘀𝗰𝗮𝗹𝗮𝗯𝗹𝗲 𝟯𝗗 𝗲𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 running in Unreal Engine at 𝟲𝟬+ 𝗙𝗣𝗦 𝗶𝗻 𝟰𝗞. This is where 3DGS becomes more than visualization, it becomes infrastructure. “Volinga is the enabling layer that turns raw spatial data into a usable product. Without it, this project would remain a dataset, not an experience." — Keshava Walcott 🔗𝗥𝗲𝗮𝗱 𝘁𝗵𝗲 𝗳𝘂𝗹𝗹 𝘀𝘁𝗼𝗿𝘆 𝗮𝗻𝗱 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿 𝘁𝗵𝗲 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄 𝗯𝗲𝗵𝗶𝗻𝗱 𝘁𝗵𝗲 𝗽𝗿𝗼𝗷𝗲𝗰𝘁 👉🏻https://lnkd.in/dpfkKehz #Volinga #3DGS #UnrealEngine #VirtualProduction #GaussianSplatting #Industry40

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    🎙️ 𝗧𝗵𝗲 𝗳𝘂𝗹𝗹 𝗶𝗻𝘁𝗲𝗿𝘃𝗶𝗲𝘄 𝗼𝗳 𝗥𝗲𝗹𝗶𝗴𝗵𝘁 𝗬𝗼𝘂𝗿 𝗦𝗽𝗹𝗮𝘁𝘀 𝘄𝗶𝘁𝗵 Gabriele Romagnoli 𝗶𝘀 𝗻𝗼𝘄 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲! In this conversation, our CEO, Fernando Rivas-Manzaneque dives into the challenges of 𝗿𝗲𝗹𝗶𝗴𝗵𝘁𝗶𝗻𝗴 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘀 and how these workflows are evolving for real production environments. From 𝗩𝗼𝗹𝗶𝗻𝗴𝗮’𝘀 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 𝗽𝗹𝘂𝗴𝗶𝗻 and 𝗩𝗼𝗹𝗶𝗻𝗴𝗮 𝗦𝘂𝗶𝘁𝗲 to virtual production, LED volumes, and production-ready 3DGS pipelines, the discussion explores where the technology stands today, and where it’s heading next 🚀 If you’re interested in real-time rendering, virtual production, or the future of Gaussian Splatting, this is a great watch. 👉 𝗪𝗮𝘁𝗰𝗵 𝗵𝗲𝗿𝗲: https://lnkd.in/eD-9E_nJ #Volinga #GaussianSplatting #3DGS #VirtualProduction #UnrealEngine #VFX

  • 🚀𝗪𝗲’𝗿𝗲 𝗵𝗶𝗿𝗶𝗻𝗴 𝗮 𝗟𝗲𝗮𝗱 𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 𝗘𝗻𝗴𝗶𝗻𝗲𝗲𝗿 𝘁𝗼 𝗷𝗼𝗶𝗻 𝘁𝗵𝗲 𝗩𝗼𝗹𝗶𝗻𝗴𝗮 𝘁𝗲𝗮𝗺. We’re looking for someone with strong experience in 𝗿𝗲𝗮𝗹-𝘁𝗶𝗺𝗲 𝗴𝗿𝗮𝗽𝗵𝗶𝗰𝘀, 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲, 𝗩𝘂𝗹𝗸𝗮𝗻, and rendering architecture to help shape the future of our graphics pipeline and lead our engineering efforts across Volinga Suite, Unreal integrations, and our proprietary engine. 📢 If you’re passionate about 𝗿𝗲𝗮𝗹-𝘁𝗶𝗺𝗲 𝗿𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴, graphics systems, and building cutting-edge production tools, we’d love to hear from you 🎬 👉Apply here: https://lnkd.in/egkHyy2s #Hiring #GraphicsEngineer #UnrealEngine #Vulkan #Rendering #ComputerGraphics #Volinga

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    🎬 𝗪𝗲’𝗿𝗲 𝗲𝘅𝗰𝗶𝘁𝗲𝗱 𝘁𝗼 𝘀𝗵𝗮𝗿𝗲 𝗮 𝗯𝗲𝗵𝗶𝗻𝗱-𝘁𝗵𝗲-𝘀𝗰𝗲𝗻𝗲𝘀 𝗹𝗼𝗼𝗸 𝗮𝘁 𝘁𝗵𝗲 𝗺𝗮𝗸𝗶𝗻𝗴 𝗼𝗳 Netflix's 𝗕𝗲𝗿𝗹𝗶𝗻 𝗮𝗻𝗱 𝘁𝗵𝗲 𝗟𝗮𝗱𝘆 𝘄𝗶𝘁𝗵 𝗮𝗻 𝗘𝗿𝗺𝗶𝗻𝗲! Discover how VANCOUVER MEDIA SL helped bring a complex nighttime sequence to life using Gaussian splats created with Volinga Suite. For a key motorcycle and sidecar scene filmed through the streets of Madrid 🛵 traditional driving plates couldn’t deliver the level of parallax, perspective accuracy, or lighting continuity required for the shot. Using 𝗩𝗼𝗹𝗶𝗻𝗴𝗮 𝗦𝘂𝗶𝘁𝗲, the team transformed Calle Alcalá into 𝗮 𝗳𝘂𝗹𝗹𝘆 𝘃𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝟯𝗗 𝗲𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁, enabling seamless integration between real stunt footage and LED volume virtual production 🚀 The result is a hybrid workflow that preserves realism on set while unlocking far greater creative control in-camera. “𝙒𝙞𝙩𝙝 𝙑𝙤𝙡𝙞𝙣𝙜𝙖, 𝙮𝙤𝙪 𝙝𝙖𝙫𝙚 𝙘𝙤𝙢𝙥𝙡𝙚𝙩𝙚 𝙘𝙤𝙣𝙩𝙧𝙤𝙡 𝙤𝙫𝙚𝙧 𝙮𝙤𝙪𝙧 𝙗𝙖𝙘𝙠𝙜𝙧𝙤𝙪𝙣𝙙 𝙖𝙣𝙙 𝙮𝙤𝙪𝙧 𝙨𝙚𝙩—𝙞𝙩’𝙨 𝙖 𝙫𝙚���𝙮 𝙙𝙚𝙨𝙞𝙧𝙖𝙗𝙡𝙚 𝙬𝙤𝙧𝙠 𝙚𝙣𝙫𝙞𝙧𝙤𝙣𝙢𝙚𝙣𝙩.” — Migue Amoedo, DOP & Executive Producer 🎥 𝗥𝗲𝗮𝗱 𝘁𝗵𝗲 𝗳𝘂𝗹𝗹 𝗰𝗮𝘀𝗲 𝘀𝘁𝘂𝗱𝘆: https://lnkd.in/ehyjvmvW 👀 𝗖𝗮𝗻 𝘆𝗼𝘂 𝘀𝗽𝗼𝘁 𝘁𝗵𝗲 𝘀𝗽𝗹𝗮𝘁? Hint: It’s in Episode 1! Comment below if you find it! 𝗧𝗵𝗮𝗻𝗸 𝘆𝗼𝘂 𝘁𝗼 𝗮𝗹𝗹 𝘁𝗵𝗲 𝗽𝗮𝗿𝘁𝗻𝗲𝗿𝘀 𝗶𝗻𝘃𝗼𝗹𝘃𝗲𝗱, 𝗶𝗻𝗰𝗹𝘂𝗱𝗶𝗻𝗴: Production Company: Vancouver Media (Money Heist // La Casa de Papel) DOP & Executive Producer: Migue Amoedo Unreal Environment Artist: Xavi Calvo Figueras VP Supervisor: David Monguet, MO&MO Film Services VFX Supervisor: Gabriel Garrido Figueroa Capture: Carlo Rho, ILL Camaras #BerlinNetflix #Netflix #BehindTheScenes #VirtualProductionWorkflow #FilmProduction #Cinematography #VPOnSet

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    🎥 On May 20th, Fernando Rivas Manzaneque will join 𝗮 𝗰𝗼𝗻𝘃𝗲𝗿𝘀𝗮𝘁𝗶𝗼𝗻 with Gabriele Romagnoli 𝗲𝘅𝗽𝗹𝗼𝗿𝗶𝗻𝗴 𝗵𝗼𝘄 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗶𝘀 𝗺𝗼𝘃𝗶𝗻𝗴 𝗶𝗻𝘁𝗼 𝗿𝗲𝗮𝗹 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀.   From Volinga’s Unreal Engine plugin and the new Volinga Suite to real-world virtual production case studies, the session will dive into how studios are already using 3DGS across film, broadcast, and VP pipelines, and where the technology is heading next 🚀   A great session for anyone interested in real-time production, virtual production, and the future of Gaussian Splatting.   👇𝗗𝗼𝗻’𝘁 𝗺𝗶𝘀𝘀 𝗶𝘁! https://lnkd.in/e24_Yp6r #Volinga #GaussianSplatting #3DGS #VFX #interview #relighting

  • 𝗝𝗼𝗶𝗻 𝘂𝘀 𝗹𝗶𝘃𝗲 𝘁𝗼 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿 𝗵𝗼𝘄 𝟯𝗗 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗶𝘀 𝗮𝗹𝗿𝗲𝗮𝗱𝘆 𝗯𝗲𝗶𝗻𝗴 𝘂𝘀𝗲𝗱 𝗶𝗻 𝗿𝗲𝗮𝗹 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 🚀 As part of our ongoing '𝗗𝗶𝘀𝗰𝗼𝘃𝗲𝗿 𝟯𝗗𝗚𝗦 𝘄𝗶𝘁𝗵 𝗩𝗼𝗹𝗶𝗻𝗴𝗮' live sessions, the Volinga team regularly walks through real-world Gaussian Splatting workflows, from capture and scene setup to Unreal Engine integration and on-set deployment. 𝗢𝘂𝗿 𝗻𝗲𝘅𝘁 𝘀𝗲𝘀𝘀𝗶𝗼𝗻 𝘁𝗮𝗸𝗲𝘀 𝗽𝗹𝗮𝗰𝗲 𝗻𝗲𝘅𝘁 𝗧𝘂𝗲𝘀𝗱𝗮𝘆, 𝗠𝗮𝘆 𝟭𝟵𝘁𝗵, and it’s a great opportunity to explore these workflows through practical demos, real use cases, and open discussion with the team. 𝗪𝗲’𝗹𝗹 𝗰𝗼𝘃𝗲𝗿: ☑️Real production workflows using 3D Gaussian Splatting ☑️Step-by-step guidance from capture to Unreal Engine ☑️Plugin setup, sample projects, and common pitfalls ☑️Live Q&A with the Volinga team Whether you’re working in virtual production, VFX, broadcast, or real-time environments, this session is designed to help you understand how these workflows operate in practice, not just in theory. 👉 𝗥𝗲𝗴𝗶𝘀𝘁𝗲𝗿 𝗵𝗲𝗿𝗲: https://lnkd.in/e5BqnB-P #Volinga #3DGS #GaussianSplatting #VirtualProduction #Webinar

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    🚀 𝗧𝗵𝗶𝗻𝗸𝗶𝗻𝗴 𝗮𝗯𝗼𝘂𝘁 𝘂𝘀𝗶𝗻𝗴 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘀 𝗼𝗻 𝘆𝗼𝘂𝗿 𝗻𝗲𝘅𝘁 𝘀𝗵𝗼𝗼𝘁? 𝗥𝗲𝗮𝗱 𝘁𝗵𝗶𝘀 𝗳𝗶𝗿𝘀𝘁! 🎬 We just dropped a practical guide built for producers navigating real-world production constraints, featuring insights from Kathryn Brillhart, Sarah Ivy Barnabas Csutak, and Laura Coover. 𝗧𝗵𝗶𝘀 𝗶𝘀𝗻’𝘁 𝗮𝗯𝗼𝘂𝘁 𝘁𝗵𝗲 𝘁𝗲𝗰𝗵 — it’s about how to actually use splats without breaking your budget, schedule, or workflow. 📝Inside 𝗧𝗵𝗲 𝗣𝗿𝗼𝗱𝘂𝗰𝗲𝗿’𝘀 𝗚𝘂𝗶𝗱𝗲 𝘁𝗼 𝗨𝘀𝗶𝗻𝗴 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘀 𝗢𝗻 𝗦𝗲𝘁, you’ll learn: 🔹What Gaussian Splats are (in producer terms) 🔹How they save time, reduce costs, and mitigate production risk 🔹When they work best—and when they don’t 🔹What needs to be planned before you get to set 🔹The common mistakes that cause downstream issues Plus: a practical producer checklist you can use on your next project. If you’re working across virtual production, VFX, or location-heavy shoots, 𝗍𝗁𝗂𝗌 𝗀𝗎𝗂𝖽𝖾 𝗐𝗂𝗅𝗅 𝖼𝗁𝖺𝗇𝗀𝖾 𝗁𝗈𝗐 𝗒𝗈𝗎 𝗉𝗅𝖺𝗇. 🤝 👉 Read now: https://lnkd.in/eEbc5HKg #VirtualProduction #FilmProduction #VFX #Filmmaking #Producers #GaussianSplats

  • Volinga reposted this

    The full conversation on gaussian splatting in Media and Entertainment at NAB can now be viewed!

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    🎥𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗶𝘀 𝗻𝗼 𝗹𝗼𝗻𝗴𝗲𝗿 𝗷𝘂𝘀𝘁 𝗮𝗻 𝗥&𝗗 𝘁𝗼𝗽𝗶𝗰. 𝗜𝘁’𝘀 𝗮𝗰𝘁𝗶𝘃𝗲𝗹𝘆 𝗿𝗲𝘀𝗵𝗮𝗽𝗶𝗻𝗴 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝗽𝗶𝗽𝗲𝗹𝗶𝗻𝗲𝘀 𝘁𝗼𝗱𝗮𝘆. At NAB Show we brought together early adopters to break down how 3D Gaussian Splatting (3DGS) is moving from experimentation 𝗶𝗻𝘁𝗼 𝗿𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝘂𝘀𝗲 across Virtual Production, VFX, and beyond. In this panel, Fernando Rivas-Manzaneque, Joao Krambeck from RCS Studios, Kathryn Brillhart, and Michael Rubloff from Radiance Fields (Gaussian Splatting and NeRFs), share 𝗵𝗼𝘄 𝘁𝗲𝗮𝗺𝘀 𝗮𝗿𝗲 𝗮𝗰𝘁𝘂𝗮𝗹𝗹𝘆 𝘂𝘀𝗶𝗻𝗴 𝟯𝗗𝗚𝗦 𝘁𝗼𝗱𝗮𝘆: ➡️What Gaussian Splats really are (and why they’re different from traditional 3D capture) ➡️How teams are using them in previs, ICVFX, 𝗮𝗻𝗱 𝗽𝗼𝘀𝘁-𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 ➡️Real-world 𝗲𝘅𝗮𝗺𝗽𝗹𝗲𝘀 𝗼𝗳 𝗰𝗮𝗽𝘁𝘂𝗿𝗶𝗻𝗴 𝗹𝗼𝗰𝗮𝘁𝗶𝗼𝗻𝘀 and building photoreal digital environments ➡️Where 𝘁𝗵𝗲 𝗯𝗶𝗴𝗴𝗲𝘀𝘁 𝘁𝗶𝗺𝗲 𝗮𝗻𝗱 𝗰𝗼𝘀𝘁 𝘀𝗮𝘃𝗶𝗻𝗴𝘀 are showing up in production ➡️The practical challenges, from 𝗱𝗮𝘁𝗮 𝗵𝗮𝗻𝗱𝗹𝗶𝗻𝗴 𝘁𝗼 𝗼𝗻-𝘀𝗲𝘁 𝗶𝗻𝘁𝗲𝗴𝗿𝗮𝘁𝗶𝗼𝗻. If you’re working in Virtual Production, this is where things start to get very real: faster environment capture, fewer bottlenecks, and new ways to bridge physical and digital worlds.🙌 👀𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗳𝘂𝗹𝗹 𝗽𝗮𝗻𝗲𝗹 𝗵𝗲𝗿𝗲: https://lnkd.in/eMQcZAfB #VirtualProduction #GaussianSplatting #3DGS #VFX #ICVFX #FilmmakingTechnology #DigitalEnvironments #ProductionPipeline #NABShow

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    𝗩𝗼𝗹𝗶𝗻𝗴𝗮 𝗶𝘀 𝗵𝗲𝗮𝗱𝗶𝗻𝗴 𝘁𝗼 𝗖𝗮𝗻𝗻𝗲𝘀 𝗙𝗶𝗹𝗺 𝗙𝗲𝘀𝘁𝗶𝘃𝗮𝗹 🎬 We’re excited to share that Carin Mazaira will be speaking in two sessions at Village Innovation: 𝗧𝗵𝗲 𝗥𝗲𝗺𝗼𝘁𝗲 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻 𝗣𝗿𝗼𝗯𝗹𝗲𝗺: 𝗛𝗼𝘄 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗖𝗵𝗮𝗻𝗴𝗲𝘀 𝗘𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 🗓 May 15, 2026 at 2:00pm 📍 Village Innovation (Pantiero, Workshop Room) 🎙️with Laura Coover, Producer/Director 𝟯𝗗𝗚𝗦 𝗖𝗮𝘀𝗲 𝗦𝘁𝘂𝗱𝗶𝗲𝘀: 𝗢𝗽𝗽𝗼𝗿𝘁𝘂𝗻𝗶𝘁𝗶𝗲𝘀 𝗮𝗻𝗱 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲𝘀 𝗼𝗳 𝗩𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝗖𝗮𝗽𝘁𝘂𝗿𝗲 🗓 May 17, 2026 at 11:00am 📍 Village Innovation (Pantiero) Thank you to ROE Visual and Orbital Studios for being great partners! 🔗𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲: https://lnkd.in/eYmSNjeZ If you’ll be in Cannes, 𝘄𝗲’𝗱 𝗹𝗼𝘃𝗲 𝘁𝗼 𝗰𝗼𝗻𝗻𝗲𝗰𝘁 𝗶𝗻 𝗽𝗲𝗿𝘀𝗼𝗻. Fill out the form below to book time with our team 👇 https://lnkd.in/e27GXN9W 𝗦𝗲𝗲 𝘆𝗼𝘂 𝗼𝗻 𝘁𝗵𝗲 𝗖𝗿𝗼𝗶𝘀𝗲𝘁𝘁𝗲! #Volinga #CannesFilmFestival #3DGS #GaussianSplatting #VirtualProduction

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