It's always a pleasure sharing the projects and technologies shaping our work. This year at NAB we were particularly excited to showcase what we're doing with Gaussian Splatting, which we genuinely believe is transforming how entertainment will be created and experienced going forward.
🎥𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗶𝘀 𝗻𝗼 𝗹𝗼𝗻𝗴𝗲𝗿 𝗷𝘂𝘀𝘁 𝗮𝗻 𝗥&𝗗 𝘁𝗼𝗽𝗶𝗰. 𝗜𝘁’𝘀 𝗮𝗰𝘁𝗶𝘃𝗲𝗹𝘆 𝗿𝗲𝘀𝗵𝗮𝗽𝗶𝗻𝗴 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝗽𝗶𝗽𝗲𝗹𝗶𝗻𝗲𝘀 𝘁𝗼𝗱𝗮𝘆. At NAB Show we brought together early adopters to break down how 3D Gaussian Splatting (3DGS) is moving from experimentation 𝗶𝗻𝘁𝗼 𝗿𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝘂𝘀𝗲 across Virtual Production, VFX, and beyond. In this panel, Fernando Rivas-Manzaneque, Joao Krambeck from RCS Studios, Kathryn Brillhart, and Michael Rubloff from Radiance Fields (Gaussian Splatting and NeRFs), share 𝗵𝗼𝘄 𝘁𝗲𝗮𝗺𝘀 𝗮𝗿𝗲 𝗮𝗰𝘁𝘂𝗮𝗹𝗹𝘆 𝘂𝘀𝗶𝗻𝗴 𝟯𝗗𝗚𝗦 𝘁𝗼𝗱𝗮𝘆: ➡️What Gaussian Splats really are (and why they’re different from traditional 3D capture) ➡️How teams are using them in previs, ICVFX, 𝗮𝗻𝗱 𝗽𝗼𝘀𝘁-𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 ➡️Real-world 𝗲𝘅𝗮𝗺𝗽𝗹𝗲𝘀 𝗼𝗳 𝗰𝗮𝗽𝘁𝘂𝗿𝗶𝗻𝗴 𝗹𝗼𝗰𝗮𝘁𝗶𝗼𝗻𝘀 and building photoreal digital environments ➡️Where 𝘁𝗵𝗲 𝗯𝗶𝗴𝗴𝗲𝘀𝘁 𝘁𝗶𝗺𝗲 𝗮𝗻𝗱 𝗰𝗼𝘀𝘁 𝘀𝗮𝘃𝗶𝗻𝗴𝘀 are showing up in production ➡️The practical challenges, from 𝗱𝗮𝘁𝗮 𝗵𝗮𝗻𝗱𝗹𝗶𝗻𝗴 𝘁𝗼 𝗼𝗻-𝘀𝗲𝘁 𝗶𝗻𝘁𝗲𝗴𝗿𝗮𝘁𝗶𝗼𝗻. If you’re working in Virtual Production, this is where things start to get very real: faster environment capture, fewer bottlenecks, and new ways to bridge physical and digital worlds.🙌 👀𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗳𝘂𝗹𝗹 𝗽𝗮𝗻𝗲𝗹 𝗵𝗲𝗿𝗲: https://lnkd.in/eMQcZAfB #VirtualProduction #GaussianSplatting #3DGS #VFX #ICVFX #FilmmakingTechnology #DigitalEnvironments #ProductionPipeline #NABShow