
OpenVX 1.3 is the modern solution the industry needs for automating computer vision and perception tasks. This Embedded Computing Design article describes computer vision and deep dives into the advantages of using OpenVX such as modularity, computational graph as an execution mode, and opportunities for acceleration and optimization.
“In a single API, Khronos provides the solution to scalability and reliability for the future of computer vision and the Autonomy industry. That API is OpenVX 1.3.”

AWS’ approach to spatial computing focuses on ways to enable customers to be successful. This focus extends to the company’s partnerships in the industry. AWS already publicly supports a plethora of XR companies big and small, including Campfire 3D, Meta, Magic Leap, NVIDIA, and many others. AWS’ Spatial Computing unit incorporates multiple divisions, including gaming, film, simulation, and geospatial, which makes sense when you consider that all of these mediums are inherently spatial. Many, but not all, will use a game engine to render their worlds. AWS has also heavily supported open standards such as OpenXR and even turned its game engine, Lumberyard, into the Open 3D Engine in partnership with the Linux Foundation to create an open-source game engine that it regularly updates.

Unity’s new XR hands package lets developers add hand tracking without using headset-specific SDKs. The package, currently in preview, supports hand tracking via Unity’s standard XR Subsystem and OpenXR. It works with other standard systems like the XR Interaction Toolkit. XR Hands already works with Quest and HoloLens, and Unity plans to add support for other OpenXR headsets with hand tracking.

Check out the LunarG’s progress report highlighting the Vulkan API ecosystem and SDK enhancements completed in 2022, prioritized from developer feedback from the December 2021 Vulkan SDK and Ecosystem survey.

In this blog post, Julien Duroure gives an update on Blender’s glTF Importer/Exporter including support for a variety of glTF PBR material extensions, what’s new in Blender 3.3, and extension add-ons.

During New York Times R&D’s work developing 3D storytelling tools with the newsroom, they built plugins that fill the gap for Vite and Rollup. These plugins enable build tools to parse and optimize 3D scenes using the popular and web-friendly glTF file format (.gltf, .glb). Now, they’re excited to share that they’ve open sourced these plugins for anyone to use.