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#1 |
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Team-XBMC Developer
Join Date: Dec 2008
Posts: 88
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First of all - this is a work in progress. Code will be changing frequently and as such this branch may not always be functional.
VDPAU is a hardware video decoding library, provided by NVIDIA. Currently it only functions on their 8xxx and later GPUs. Current state-of-play: h264 decoding mpeg1/2 decoding VC1 decoding (xbmc currently seems unable to play WMA3 though) Hardware deinterlacing VDPAU post-processing Instructions: Make sure you have the latest NVIDIA driver. This link will point you in the direction of the current version. PHP Code:
PHP Code:
Last edited by motd2k; 2009-02-21 at 03:24. |
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#2 |
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Member
Join Date: May 2007
Posts: 60
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WOW
Ordering ASAP a sufficient video card ![]() Are there any xbmc-specific minimum requirements to this card except VDPAU compatibility? Or will the cheapest VDPAU card do the trick? |
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#3 |
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Senior Member
Join Date: Apr 2008
Posts: 123
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Good work!
What's the news on the color and other various syncing issues using the VDPAU renderer? |
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#4 |
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Team-XBMC Skinner
Join Date: Jun 2006
Posts: 1,799
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most of the answers can be found to the end of the development thread
http://xbmc.org/forum/showthread.php?t=40362 but yes it currently has small sync issues (for me) and also doe snot play avi files at all (seg fault) so its not really a main xbmc use thing yet like motd2k says
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#5 | |
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Member
Join Date: Jan 2009
Location: Ottawa, Ontario, Canada
Posts: 59
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Quote:
Again, thanks for the start on this! |
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#6 |
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Team-XBMC Developer
Join Date: Dec 2008
Posts: 88
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This branch will currently (15-FEB-09) only play h264 files. Obviously thats high on the priority list.
EDIT: 16-FEB-09 -- Should now play most files that XBMC would play before Last edited by motd2k; 2009-02-16 at 11:08. |
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#7 |
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Junior Member
Join Date: Sep 2007
Posts: 28
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Very nice! I just tried it with my GeForce 9500 GT/AMD 5600+ X2 and it seems to be a vary good start!
Using the cloverfield sample, i think it dropped only 1 frame, with both CPU's sitting at about 16%. On Atlantis, the CPU's go up to about 80%, dropping frames the whole way. I also tried a BD Rip of National Treasure 2, which caused more problems than the cloverfield one, but a very significant and noticable improvement over the Atlantis build. With VDPAU, it used the same 16% on both CPUs, and on Atlantis, one CPU was pegged at 100%, and the other at about 60% (strange?). Finally, 2Mbps/H.264 high profile DVD rip of X-Men 3 produced flawless results, at the same 16% CPU, while Atlantis gave flawless results with about 40-50% CPU. There were some audio syncing issues in all but the X3 video, but that is an already known issue, so i didn't pay much attention to it. I did not notice any colorspace issues, but again, wasn't really looking for them. In all, I am very impressed! I realize this is pretty new stuff, but I thought I would congratulate the authors and thank them for their awesome work, and share my findings. -Brandon Last edited by brandonj; 2009-02-16 at 01:10. |
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#8 |
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Team-XBMC Developer
Join Date: Dec 2008
Posts: 88
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#9 |
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Fan
Join Date: Nov 2006
Posts: 405
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Just tried the new branch on my 2.93Ghz C2D with a 9500GT. It plays the killa sample absolutely flawlessly with roughly 25% total CPU usage; 15% CPU0, 10% CPU1. It also seamlessly fails back to software on formats unsupported by VDPAU. I didn't get a single crash and everything played, although compilation had a ton of warnings and whatnot. I'd even consider using this branch as my primary at this point, if we weren't directly cautioned not to do so. Great work!!
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#10 |
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Member
Join Date: Oct 2008
Posts: 42
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I know this is the linux forum but i just want to know is this going to be able to be ported to windows and mac?
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| Tags |
| dxva, ffmpeg, future, gpgpu, gpu, gpu acceleration, va api, vaapi, vdpau, xvba, xvmc |
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