Skip to main content
0 votes
1 answer
78 views

I was facing this issue a lot where you can't rebuild your game from unreal engine and it always comes with 1 error "SetEnv" path too long, most of you all might face this issue in the ...
MW Melvyn's user avatar
  • 127
Tooling
0 votes
0 replies
34 views

I am researching whether Unreal Engine can be reliably used for Android-based XR before starting a new project. The documentation is unclear and split between ARCore, OpenXR for Android, and vendor ...
THZ's user avatar
  • 365
Best practices
0 votes
0 replies
32 views

Is there a best practice to capture screenshots of an unreal app when performing a test in a gitlab ci pipeline? gemini suggest using movie render queue w a vnc session or NICE DCV to stimulate a user ...
simgineer's user avatar
  • 1,926
Best practices
2 votes
0 replies
42 views

I need an analytic solution for a 1D motion controller. Initial state: x=0, v=0. Parameters: a_acc = 50, a_dec = 30, v_max = 40. Given a target position (e.g. x=20) the object should: accelerate up ...
Spartak Aghababyan's user avatar
0 votes
0 answers
28 views

Once the ue5 uasset static mesh is imported, is there a way to know it's original path to reimport it (but rewrite over it in the same directory to not create a mess each time) ?
softyoda yoann's user avatar
0 votes
1 answer
49 views

I am in the process of making an active ragdoll character in ue5.6. I have gotten the ragdoll walking, grabbing, hanging, jumping, and all sorts of fun stuff. But I am currently stuck on how to make ...
End3r6's user avatar
  • 1
1 vote
0 answers
87 views

I have a QEF implementation like this float atA[3][3] = { 0 }; FVector atb = FVector::ZeroVector; for (const FEdgeIntersection& e : IntersectionList) { const FVector& n = e.Normal; ...
ma1169's user avatar
  • 1,257
0 votes
0 answers
67 views

I am trying to get users to be able to log in via a Cognito account and use those credentials to make calls on a backend API. To that end I have been trying to import the Cognito libraries in an ...
SaturnBowerBird's user avatar
0 votes
0 answers
218 views

I'm having a problem that I can't solve because I'm just to rookie for it, and I spent the last day trying to find a solution that it didn't work, I tried to rename it, it didn't work, I tried ...
Tex's user avatar
  • 1
0 votes
0 answers
65 views

I’m building a custom movement system for my project (kind of a physics-driven movement framework). Everything works great, except for one annoying issue with GYRO STABILIZATION. Video showcase of the ...
AwiXan's user avatar
  • 1
1 vote
0 answers
142 views

In my Unreal Project, I got an interface "FVariableBloc" that I use to stock something I call a variable, with basically just a name, a float value, and some setting information : ...
Alexandre Boucard's user avatar
3 votes
0 answers
940 views

When I try to run UE 5.6.1, or UE 5.8 (Built from Source Code), I get the following metal error: I have tried modifying the Apple_SDK.json and setting the Max versions to 26.0.0 and LLVM versions are ...
C0L.PAN1C's user avatar
  • 12.3k
0 votes
1 answer
47 views

I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the ...
dwilliams's user avatar
0 votes
0 answers
45 views

I'm actually trying to make a lobby system in C++ with Unreal, but actually I'm facing a huge problem. My widget is updated with replication when a player hits the ready button that toggles if the ...
Tylios's user avatar
  • 1
0 votes
0 answers
300 views

I think I have misconfigured VS 2022 (out of ignorance) but I can't build my project due to dozens of errors that I have been unable to resolve. I ran into this issue with the project I was working on,...
David Ford's user avatar

15 30 50 per page
1
2 3 4 5
48