Godot Version
v4.5.1.stable.official [f62fdbde1]
Question
I have a Label node "DisplayWord" that shows the word the user typed. Therefore it could be anything from 'Cat' to 'Asphyxiation'.
I want DisplayWord to scale dynamically and occupy the entire canvas to fit whatever word is typed without clipping.
I placed DisplayWord in a PanelContainer node and scale the container dynamically. This does work as expected functionally, but the font looks ugly after scaling to a different size. There seem to be a lot of interpolation artifacts.
I want this to look crisp after scaling, much like "Nearest" interpolation for texture images.
Here's how it looks after the dynamic scaling.

I have tried .ttf, .otf and .fnt files, but no luck