I have added particlesystem to threejs editor and trying to load its properties
const scene = await loader.parseAsync( json.scene );
scene.traverse(child => {
console.log(child.config)
if ((child.type=="ParticleSystem" || child.name=="ParticleSystem") && child.config) {
const obj = ParticleSystem.fromJSON(child.config);
// ✅ Only add if parent is a real Object3D
if (parent && typeof parent.add === 'function') {
parent.add(obj);
}
}
});
but objectloader not recognizingthe config but htey are present in json file. if I overrride the object loader like this it will work but other objects wont load
const originalParseObject = THREE.ObjectLoader.prototype.parseObject;
THREE.ObjectLoader.prototype.parseObject = function (data, parent) {
console.log("Heyyy",data.config)
if (data.type === 'ParticleSystem') {
const obj = ParticleSystem.fromJSON(data);
// ✅ Only add if parent is a real Object3D
if (parent && typeof parent.add === 'function') {
parent.add(obj);
}
return obj;
}
return originalParseObject.call(this, data, parent);
};
I tried extending the ObjectLoader and overriding the parseobject method still same problem