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Questions tagged [directx]

DirectX is a Microsoft's API which contain features to aid in game development UI design. Questions asked with this tag should focus on conceptual aspects regarding the DirectX API.

0 votes
2 answers
159 views

It is well known that Direct3D, unlike OpenGL, was never extensible in itself - a deliberate choice of Microsoft to favor the average user's expectations of predictable behavior and inherent ...
cher-nov's user avatar
  • 101
1 vote
1 answer
460 views

I'm reversing an old DirectX 7 game and I noticed that it sometimes uses Blt and BltFast but at other times, it locks the directdraw surface and directly writes to GPU VRAM. Why did developers take ...
user16797's user avatar
4 votes
1 answer
4k views

I've read up on the theory/reasoning behind a swap chain in Graphics. Everywhere I've read, they talk about pointers to the front and backbuffer(s) which are swapped instead of actual data exchange. ...
Amit's user avatar
  • 43
1 vote
1 answer
180 views

We're a small-medium size enterprise (~50 devs), working on several DirectX 9 applications. (not games) DirectX 10 and 11 both were deep interface overhauls, as DX12 will probably be. We didn't ...
Ofek Shilon's user avatar
2 votes
1 answer
2k views

I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. ...
Fr34K's user avatar
  • 141
392 votes
14 answers
492k views

Is it that DirectX is easier or better than OpenGL, even if OpenGL is cross-platform? Why do we not see real powerful games for Linux like there are for Windows?
56 votes
14 answers
52k views

I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. ...
greyfade's user avatar
  • 11.1k