Every day, we build immersive worlds, but yesterday, our team focused on making the real world a slightly better place for our four-legged friends 🐶🐱 As part of our shelter support initiative, we hosted a company-wide charity bake sale across all our offices in Wrocław, Warsaw, and Ostrów Wielkopolski. We received a very positive response from our team: many people baked homemade sweets 🍰🧁 and there was no shortage of eager buyers. We are thrilled to foster an organizational culture where corporate social responsibility is not just a line in a strategy, but a living initiative driven by the passion and empathy of our team 🙌 Thank you to everyone who baked, supported, and contributed to the cause! 🌟 #PeopleOfTechland #CSR #AcionIsAMindset #CharityBakeSale
Techland
Gry komputerowe
Wroclaw, dolnośląskie 62 190 obserwujących
#peopleoftechland
Informacje
Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light franchise. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!
- Witryna
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https://techland.net/job-offers
Link zewnętrzny organizacji Techland
- Branża
- Gry komputerowe
- Wielkość firmy
- 501-1 000 pracowników
- Siedziba główna
- Wroclaw, dolnośląskie
- Rodzaj
- Spółka prywatna
- Data założenia
- 1991
- Specjalizacje
- computer games, video games, games development, multi-platform game engine, games publishing i console games
Lokalizacje
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Główna
Otrzymaj wskazówki o trasie dojazdu
ul. Jana Szczyrki 12
Wroclaw, dolnośląskie 54-426, PL
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Otrzymaj wskazówki o trasie dojazdu
ul. Inflancka 4C
Warszawa, mazowieckie 00-189, PL
Pracownicy Techland
Aktualizacje
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We were at Digital Dragons 2026 to learn, share and grow. We came as #PeopleOfTechland 100+ employees 👥 | 12 speakers 🎤 | 11 talks 🧠 Hundreds of conversations about games 🎮, creativity ✨, technology 💻, and the future of gamedev 🚀 Watch a short recap of our DD’26 experience 🎮✨ (And yes, we’re hiring 🚀) https://lnkd.in/gPKNwmf #digitaldragons #dyinglight #dyinglightthebeast #gamedev
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Ready, set... TECHLAND! 🏃♂️💨 Bieg Firmowy 2026 (Company Run 2026) is officially behind us, and our teams gave it their absolute all! Here is how we crushed it: 📍 On-site in Wrocław – 15 runners formed 3 fierce teams. 🌐 Online mode – our remote representation pushed hard from their locations, proving distance is no barrier! Massive kudos to our amazing squads: Nightrunners, The Beasts, Zombiegacze, and Running Light: The Beast🌟 The heat was on ♨️, but our motivation was higher. Most importantly, every kilometer covered translated into real support for the beneficiaries of Fundacja Everest. Combining team integration with helping those in need truly gave us wings! 💙 🪽 🙌 Thank you Compani for putting together such a fantastic event! Think we’re done for the year? No way! This was just the warm-up. We are already looking forward to the Nocny Bieg Firmowy (Night Company Run) in Warsaw this June! 🌙🚀 #peopleoftechland #biegfirmowy #companyrun #dyinglightthebeast
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Not only in the games we create - but in the way we show up for people, communities, and the world around us. From May 22 to 28, People of Techland are joining forces to support local shelters across our office locations through donations, volunteering, and a charity bake sale. Just people doing something genuinely good together. Because the strongest cultures are built in action. #PeopleOfTechland #Techland #ActionIsAMindset
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🐉 Ready for Takeoff: See You Tomorrow at Digital Dragons!!! The wait is almost over! Tomorrow, the #PeopleOfTechland arrive in Krakow for Digital Dragons 2026, and we couldn't be more excited to share our craft with the gamedev community. Our experts are ready to take the stage and dive deep into the tech, art, and leadership behind our worlds. If you’re finalizing your schedule, make sure to add these sessions to your list: 🗓️ Monday, May 18 - 10:00 AM (Park in by Radisson, Hall: Beta): Steven Clibborn-Dyer | How to Go From Concept to Playable Cutscene 60% Faster - 10:00 AM (S3A): Uroš Rudolf | Helping Tools, Helping Content: Dying Light: The Beast - 1:00 PM (Audiokinetic): Nathan Lemaire & Olivier Derivière | Game Director × Composer: Designing the Feel - 2:00 PM (S2): Katarzyna Kafis Zielińska | Thriving as an Artist in a Transforming Industry - 3:00 PM (S2): Tymon Smektala | 10+ Lessons from 10+ Years of Dying Light - 6:00 PM (S3A): Stan Just | Hey Leaders! We Suck! 🗓️ Tuesday, May 19 - 2:00 PM (S2): Charidimos Bitsakakis 🔜 Digital Dragond & Matylda Til Gurne 🔜 Digital Dragons | The Architecture of Living Characters - 3:00 PM (S3A): Tomasz Kosek | 10 Tips for Game System Creators - 4:00 PM (S3A): Wojciech Snopek | Growing as a Level Artist - 5:00 PM (S2): Kaja Kisielewska | The Animator's Perspective On Ragdolls - 5:00 PM (S3B): Perttu Lindroos | Immersive Audio Through Dynamic Early Reflections 🕹️ Come say hi, ask questions, and let's talk gamedev! We can’t wait to see you all at the ICE Congress Center 😊 For more details and information about the talks and experts, please visit: https://lnkd.in/dGx9-38r ✨ Which session are you most excited for? 👇 #DigitalDragons #Techland #Gamedev #Krakow2026 #GameIndustry #Networking #DyingLightTheBeast #SoftwareEngineering #GameArt #Leadership
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🐉 A Decade of Dying Light: Meet Tymon Smektała! From Junior Designer to Franchise Director - the story of Dying Light is also the story of Tymon Smektala. For this special Digital Dragons 2026 session, Tymon is opening the archives to share a decade's worth of wisdom from the front lines of AAA development. 🎤 Talk: 10+ Lessons from 10+ Years of Dying Light 📅 When: Monday, May 18 | 3:00 PM 📍 Where: Digital Dragons Conference | ICE Congress Center, Hall: S3A Key Takeaways: Tymon will share practical lessons across game design, creative leadership, and community management that can only be learned by staying the course for over 10 years. 👉 If you want to know what it really takes to grow a series alongside its community, you need to be in this room! #DigitalDragons #Techland #Gamedev #DyingLight #GameDesign #Leadership #Krakow2026 #PeopleOfTechland
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🐉 The Art of the Impact: Meet Kaja Kisielewska! Physicality and brutality are at the heart of our combat, but how do we make those hit reactions feel "just right"? We are excited to feature our Lead Animator, Kaja Kisielewska for a deep dive into the physics of movement. 🎤Talk: The Animator's Perspective On Ragdolls 📅When: Tuesday, May 19 | 5:00 PM 📍Where: Digital Dragons Conference | ICE Congress Center, Hall: S2 Key Takeaways: Kaja will explore the collaboration between technical and creative disciplines needed to create believable character deaths and hit reactions in Dying Light: The Beast. From basic ragdoll setups to flexible impact systems and active ragdolls, she’ll share our honest struggles and findings using direct in-game examples. #DigitalDragons #Techland #Gamedev #Animation #DyingLightTheBeast #GameDevLife #PeopleOfTechland
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🐉 The Physics of Sound: Meet Perttu Lindroos! How do we make game worlds sound truly alive? Join Perttu Lindroos, our Senior Technology Programmer, at the Digital Dragons Conference for a deep dive into the next frontier of game acoustics. 🎤 Talk: Immersive Audio Through Dynamic Early Reflections 📅 When: Tuesday, May 19 | 5:00 PM 📍 Where: ICE Congress Center, Hall S3B Key takeaways: Explore the complex challenge of simulating early reflections in real time. Learn the theory behind immersive audio systems and see exclusive demo footage of Techland’s latest solution in action. Don’t miss this deep dive into the future of technical sound design 🔊 If you’d like to see what our other speakers have in store for you, please click here: https://lnkd.in/dXki9yrv #DigitalDragons #Techland #Gamedev #AudioProgramming #GameAudio #PeopleOfTechland #DyingLightTheBeast #DyingLight
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🐉 Building Worlds: Meet Wojciech Snopek! What does it take to create an immersive AAA open world? Our Senior Level Artist, Wojciech Snopek, is taking the stage at Digital Dragons to break down the synergy between art, design, and light. 🎤 Talk: Growing as a Level Artist in Game Development 📅 When: Tuesday, May 19 | 4:00 PM 📍 Where: Digital Dragons Conference | ICE Congress Center, Hall: S3A Key Takeaways: Wojtek will share a behind-the-scenes look at the workflows used in Dying Light 2 Stay Human and Dying Light: The Beast. Learn how Level Art, Level Design, and Lighting work together and discover the practical skills needed to grow in this creative field. #DigitalDragons #Techland #Gamedev #LevelArt #LevelDesign #DyingLightTheBeast #EnvironmentArt #PeopleOfTechland
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🐉 Design Before You Code: Meet Tomek Kosek! Ready to rethink your approach to technical design? For the next installment of our Digital Dragons Conference series, we’re spotlighting Tomasz Kosek, our Senior Technology Programmer. Tomek believes that the secret to great systems lies in the decisions made before the first line of code is written. 🎤 Talk: 10 Tips for Game System Creators 📅 When: Tuesday, May 19 | 3:00 PM 📍 Where: ICE Congress Center, Hall S3A Key takeaways: Discover 10 practical principles of system design, inspired by everything from Disney storytelling to the KISS method. Through real-world examples, Tomasz will show you how to refine your creative process, minimize unnecessary refactoring, and focus on strategy over syntax 💻 #DigitalDragons #Techland #Gamedev #Programming #GameSystems #SoftwareArchitecture #PeopleOfTechland
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