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Tl;dr

One of the Stack Community Team’s focuses this year is working directly with communities across the network to review and refresh policies and norms, examining whether those are setting the communities up for success or creating friction that inhibits growth and sustainability. This project will be most effective if community members are actively involved in the process and defining what is best for their communities. So, we want to hear from you.


Why we’re doing this

Since announcing our plans to expand community engagement in late 2025, we’ve been looking closely at the health of the network. Some communities are doing well, others are showing signs of distress. Examples of these signs include lower participation levels and new contributor churn.

There are likely a multitude of reasons for this, so we’re not coming to the table with a predetermined solution – though we may bring some suggestions and proposals to particular sites, based on conversations with moderators or data analysis that we have done. For example, we have already approached several communities about the potential of trying out free votes, a new feature originally launched on Stack Overflow, intended to lower the barrier to participation by voting. This feature is already built, so the policy question as to whether or not it should be turned on on each site – the choice has been up to each community, several have said yes and several have said no.

While site policies and community norms are far from the only cause of declining engagement, we have consistently found that rules and practices that made sense at one point in a site's history sometimes stop being as applicable as communities and circumstances evolve.

As an example, on some of our oldest sites, questions that were once considered useful or even exemplary are being closed today. That does not mean the earlier policy was wrong or that the current policy is wrong, but it does mean that something has changed. Whether the community's understanding of the site's scope, the details of the subject matter, the needs of askers and answerers, or something else.

When that happens often enough, it is worth revisiting the policy itself. There's nuance there as we do not want to lower standards, but we do want to ensure those standards still reflect the kind of knowledge that users are seeking today.

For this project, we are focusing on assisting communities in reviewing policy guidelines and community culture only, not on fulfilling feature requests or developing new technical capabilities, such as tooling. We know it can be hard to separate the two, but please try to keep your suggestions in scope.

A few examples of things that could be changed are:

  • The scope of the site: what is on- or off-topic for your community
  • The standard practice for dealing with low quality questions: do users in your community encourage each other to vote to close, downvote and comment, invite the post author to a chat room to discuss improvements, or something else?
  • Rep thresholds for commenting or other privileges: would a lower/custom threshold better serve your community?

This list is not at all exhaustive; we are open to whatever ideas your community brings. The result of this endeavor will be jointly developed by staff, mods, and community members, and shared widely prior to finalization and implementation. That way, everyone will have a chance to weigh in before anything is set in stone.

What we need from you

What we’re asking for is straightforward: earnest, honest engagement. We ask you to tell us what's working in your communities and what isn't, push back when our data conclusions tell a different story than your experience, and bring us into the problems you actually want to solve rather than the ones we think your community might have.

We'll also be reaching out to individual communities through their Meta sites with insights and open-ended questions like, "We've noticed X – does that reflect what you're experiencing, and if so, how would you want to approach it?". We’d equally be entirely open to the answer being "actually, our real challenge is Y, and that's what we'd rather focus on". We want to be a resource and a facilitator of change. We’re not here to make decisions for you; we want to enable and support your communities in arriving at them yourselves.

So please let us know here, what kind of policy updates or cultural shifts would positively impact the communities you are a part of?

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    is there data somewhere showing what data conclusions you've reached? a lot of the changes over the past few years have had no such conclusions/followup. Commented Jun 23 at 17:24
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    SE staff told us that the opinion of the meta community can be ignored as it is "not representative", ghosts the community when we're giving feedback about the latest self inflicted disasters, and rarely even acknowledges bug or outage reports nowadays. The CTO posted on meta.SO promising a "conversation, not a one-way announcement" and then wrote exactly 4 comments before dropping out, and your CEO is having an "agent" write low quality posts on SO-for-LLMslop instead of interacting with the community. And now you ask for "earnest, honest engagement"? That is peak comedy. Commented Jun 24 at 9:16
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    To sum up what's not working for the communities: the company. There are various other problems big and small, but the company is the biggest, recurring one. You can't communicate with it, you can't trust it, it always runs hidden agendas, always posting blatant lies and gaslighting the community, pretending to ask for feedback then give us the middle finger. On at least 50 occasions but probably more. It's obviously a problem no staff member can fix, it's a lost cause. Commented Jun 25 at 14:16
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    Some communities are doing well, others are showing signs of distress. Examples of these signs include lower participation levels and new contributor churn. I join user400654 in asking for some raw data about changes in participation levels. Commented Jun 26 at 6:15
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    @giorgio meta.stackexchange.com/a/387302/997587 Commented Jun 26 at 8:36

11 Answers 11

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Honestly, I'm not sure exactly what action you're looking for us to take.

The value that I see is getting outside views on the communities. When things aren't working, we bring them up on a site's Meta site, on Meta Stack Exchange, or to staff via the appropriate channels. Maybe things are different in some communities, but the stuff that isn't working should be out there.

We've been raising concerns about decreasing activity (questions, answers, views, visits, etc.) for a very long time now. I don't think we've gotten the help or support that we need to address these concerns. Maybe this effort can be a start, but I think it requires staff to reach out to the communities with what they're seeing to start the conversation. We've tried to have these conversations, but they don't seem to have gone anywhere.

I'm hoping that you do reach out to one (or more) of the communities that I'm involved with, as a user or as a moderator.

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    Thanks for weighing in, Thomas. We know there are many concerns that have already been raised over the years -- this is an opportunity for communities to surface ones that they think need to take priority at the current moment. As for posting on Meta SE: forgive the fishing pun, but we’re trying to cast as wide a net as possible. The goal is to identify communities that may be interested in revisiting certain norms or policies, whether through concerns that have already been documented (such as the ones you referenced) or through discussions that haven’t happened yet. (1/2) Commented Jun 23 at 20:17
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    The work itself won’t happen on MSE. Rather, we’re hoping to: 1. Identify interested communities here, and then 2. Work with those communities on their own Meta sites, where discussions can be more focused, contextual, and tailored to the needs of that particular site. In other words, this post is intended as a starting point for finding communities that want to participate, not as the venue where specific community policy decisions would ultimately be made. (2/2) Commented Jun 23 at 20:18
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    @bigbird If you're looking for people to nominate communities, then the post should make that more clear. That's actionable. I'd welcome this on Software Engineering, SQA & Testing, or Project Management. But...I don't know how much participation you'd get with the dwindling participation to begin with. However, if the point is to identify interested communities, there are three. Commented Jun 23 at 21:54
  • Community moderation tools are required as long as those tools don’t exist community engagement will continue to decrease but the chances of this issue being resolved is close to zero, instead useless features associated with AI are being developed, and allowing useless opinion based questions. Commented Jun 27 at 14:31
  • Erm... what fishing pun? Was that comment written by AI? Commented 19 hours ago
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I'm just spit balling this out there right now (this'll likely grow in the future when I'm at a desk), but something I'm supportive of, and I've heard others are, would be migration between sites should be permissible on old and good quality content that's (no longer) on-topic for a site.

You discuss closure being a problem, especially for old content that is getting reviewed, but no longer on topic. Rather than changing what is allowed, why not allow the community to suggest migration? This could be something moderators take on board for actioning for old posts (but the community can flag for the migration), from both sites, but migration to a different site where something is on-topic, rather than closed and can't garner further answers, seems like a win to me.

As example I closed this question as part of my normal usage of the site (I had searched for a problem I was encountering). The post is old, and clearly off-topic for Stack Overflow but I suspect would be a good candidate for Superuser.

I admit, this could be a slow process, but still worthwhile if well implemented. It would, of course, need support of the mods, as bad migrations are also a poor experience for both sites.

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    The workflow to "suggest" migration as you say would require significant developer time, which is out of scope for this project. The only method I'd imagine would be in scope would be simply removing the limit on question age for migration by users... which I'd be strongly against. Commented Jun 23 at 19:14
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    The risk of migration of low-quality content would be quite high without any oversight other than users choosing the option in a close menu. Mods being able to migrate seems like sufficient opportunity to rescue these questions in the case they're actually good quality and not already adequately asked/answered on the target site. Migrating a question only to have it closed as a duplicate isn't really worth the risk of large amounts of old, outdated content being shifted simply because it's currently out of scope. Commented Jun 23 at 19:17
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    I agree, @Catija , the limit being removed for users would be a terrible idea. I'd like the hope that the limit being removed for moderators, however, would be minimal development effort. Even if users have to use custom flags for that for now to bring that attention to said moderators. As for closing as a duplicate, yes that is also a concern; I don't have a solution for that. Like I mentioned, this is a spit ball. Commented Jun 23 at 19:33
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    I am not going to say how (just to not create extra workload), but I had success recently migrating some of the older posts that are off topic for SO to the appropriate site. If there was a low friction way of migrating things, everyone would be happy. I guess at the beginning with the shear number of questions posted on SO and elsewhere, smaller communities were afraid of getting flooded by off-topic posts, but that's not an issue today. I also saw blackgreen talking about combining all of the tech sites, but I can see that creating issues (while solving some). Commented Jun 23 at 21:42
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    I was getting my wires crossed between CM and mod tools. I was convinced that mods could migrate old posts until I tried it myself. :/ Yeah, mods can migrate anywhere but apparently not old stuff. I don't have major issues with passing that ability off to mods from CMs. :) Commented Jun 24 at 1:06
  • Coming from a site where there are several migration paths, instead of having problem close-voters, several of the worst offenders have turned into problem-migrators. Might well be worse because it's well-nigh impossible to reverse in most cases. Commented 2 days ago
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I'd probably say, we should do duplicates better. And rather than duplicating a previous post, I'll link it here

While some aspects are mechanical, I'd say being less zealous about duplicates and putting anything vaguely similar in the same bucket - and looking at the helpfulness and quality of new posts as well would be useful.

I think there's a cultural quote from a post from Jeff in the previous post

That's why we actually don't mind having several versions of every question, where there are variations in wording or circumstances. The more chance that someone types a question into Google and finds their exact question already answered, the better a job we've done.

while part of the solution is mechanics, I'd say we can fix/change our culture a bit about duplicates.

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    I agree that we should do duplicates better, but I think I diverge modestly on what better is. Most of the duplicates I've encountered are not "What is this IP format" linking to a 27-page treatise on netmasks. They really are the same question. Sometimes they're "The same question, but begin at Step 2" or something. But I really feel that the main need is better searchability, so people can find and upvote the right answer. Commented Jun 24 at 20:36
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    Which is fair. Part of what I'd like to do is do a better job linking these questions, and better search is something that'd benefit us all. Its also stuff that needs development, and we're told that's explicitly out of scope. Commented Jun 24 at 23:36
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    I agree that we want to do a better job of linking those (+1), but having a mile-high list of linked questions is worse UX than having a couple good ones. I recognize that the OP here said that technical solutions are off-topic, but this frankly all smells like "Please agree with the 'No assumption is sacred' blog post from 2020" to me. Commented Jun 25 at 0:01
  • While you are correct that the development aspects of this request are not in scope for this project, I do appreciate the spirit of what you are putting forward here. When it comes to the community taking a less zealous attitude towards duplicates, do you have any ideas as to how that can be achieved? Are there actions that the company, moderators, or other users could to encourage that change? Commented Jun 25 at 16:56
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    Well, the other post goes into that in detail. I've found that when trying to get the community to do things - the old Huck Finn painting the wall approach works well. The old way would be to have people bring up their posts on the per site meta, and get the community to reopen. Per site metas don't really have the reach for cultural change, and a new user wouldn't know to use it as such - so I'd say effectively encouraging reopens would be a start. And of course have folks who're effective advocates for these things to encourage it - both by 'words' - engaging in such meta posts Commented Jun 25 at 23:13
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    and in deeds, by encouraging people to reopen 'duplicates' of value, or being slightly less zealous about closures. In a different time, company leadership would be helpful, but currently I don't really think there's the right sort of relationship for that. Commented Jun 25 at 23:14
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    Yes, there are several users on EL&U who dupe-close everything they can and nearly always wrongly. They shoot new users straight in the face and wreck good questions. Commented 2 days ago
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On our end, getting more people to use chat and meta would be nice. Meta lacks visibility. Chat's better than it was, but a lot of it is quiet. I'd like to move conversations back to chat, and see per site metas used more effectively as it was for reopen requests, policy clarifications etc.

The how is tricky. Meta lacking visibility needs a design change and we need to encourage folks to be active on meta, both as a way to get people to review posts and have it seen as an effective way to be heard.

Chat's taken the first steps there - but we need to figure out how to get it back to being a third space. While a good chunk of my chats are not dead we need to incentivise mods and site regulars to use chat in various ways. As a mod, I try to keep the chat going, but between chat users moving elsewhere due to various reasons, and lack of interesting things I am working on, I'm not entirely sure what I can do. Collectively though, we might have better ideas ;)

(This is an expansion on, and based off the equivalent post on the mod stack internal instance)

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We’d equally be entirely open to the answer being "actually, our real challenge is Y, and that's what we'd rather focus on"

I'll be taking you up on that :p

(This isn't reflective of what the entire code golf community thinks, but I feel like it might be a fair representation of what might be happening)

Over on Code Golf and Coding Challenges, we've got a pretty good sense of policy - the whole premise of the site kind of relies on having policy to keep things (relatively) fair and to prevent endless rules lawyering. For example, we have a list of loopholes that are banned, a set of allowed methods of receiving input and giving output, and of course our requirement that questions have an objective winning criteria. And that does not even mention the many "case law" type policies (examples: 1, 2, 3, 4). In fact, we even make policy to override older policy (example: old policy, new policy).

If anything, policy is exactly the opposite of what our site should be focusing on; historically, there's been attempts at trying to slow down policy, and points raised that what's more important is giving new (and existing) users a helpful "welcome" style resource. Additionally, when we've tried to update some of our own policy of our own volition, we ended up deciding not to! Needless to say, I think our site has a pretty good handle on scope, culture, policy, etc, and that focusing on updating policy and culture is not a solution for our own declining activity.

Our real challenge is that a lot of people have moved on from Code Golf without new people to replace them. There was a major activity spike around 2021 that gradually fizzled out. Admittedly, some of the activity decline was partly our own fault, but I believe that the greater cause of decline is that there's not enough people visiting the rest of the network to "trickle down" into our site.

Now, it isn't lost on me that Stack Overflow launched Challenges, and that Code Golf (at least on paper) would have been a "better" candidate for the company to focus upon. While it is true that Challenges may be keeping people from Code Golf, I (still) don't think that blindly directing users to our site would have been beneficial - not when there are so many rules and site-specific norms to learn and follow, and not when our site culture requires more than just the "come and have a fun time with popularity contest" vibes of Challenges. In fact, a concern I've always had about Challenges is that its style of questions would not be well recieved on Code Golf. Treating Code Golf as the main site for programming puzzles without careful community input, as well as consideration of our existing policies, is probably not the best idea.

Essentially, in my personal opinion, we'd rather focus on getting more people on the site in a way that does not lead to our extensive catalogue of policy making the experience worse for both new and existing users. I don't have an idea of what that looks like at this stage, but hey, could be worth "reaching out to [our] community through [our] Meta site" :p. (Coming by and saying hi in our chatroom (like y'all previously have) is also something that could be good.)

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    I think RPG SE is in a similar state currently – there's not a whole lot of policy/norm barriers to new questions, but there have been fewer regulars visiting the site and fewer new folks replacing them lately. Commented Jun 24 at 16:31
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    Thank you for this very thorough and insightful response. This line particularly stands out to me: "I don't think that blindly directing users to our site would have been beneficial - not when there are so many rules and site-specific norms to learn and follow." I wonder if relaxing some of the existing policies could help allow new users find a way in? Are there any norms that the community would be open to letting go of, if it would make it easier for newer users to participate? Commented Jun 25 at 16:37
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    I am also interested in examining what kinds of posts are most often getting closed on Code Golf, and if channeling them to SO Coding Challenges somehow could make sense? If these posts are of decent quality, but simply not following all of the rules on the site, maybe some of them would be a better fit for Challenges on SO. And it would be great to create some kind of feedback loop, where SO users who enjoy challenges could also be encouraged to try out Code Golf. Not sure exactly how that process would work, but could be worth exploring. Commented Jun 25 at 16:40
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    @Sasha thank you for your interest. In regards to policies and norms, the biggest blocker isn't that the policies are restrictive, per se, but more to do with quality control. For example, when answering "code golf" challenges (code-golf is one type of 'win condition'), we require that answerers must have made a reasonable effort to actually golf their code. This could mean making sure variable names are 1 character where possible, removing whitespace, getting rid of debug prints, etc. (1/8) Commented Jun 26 at 5:43
  • There's also the type of norms I mentioned in the post like "popularity contests not being very well received". Those are not arbitrary norms - those are cultural artifacts stemming from years of people trying to make popularity contests that work, but have problems like being too vague in what constitutes a valid answer, or having too broad a task. Some challenge types genuinely have a higher skill requirement than others. We do have a list of things to avoid when writing challenges (2/8) Commented Jun 26 at 5:44
  • (The list can be found here: codegolf.meta.stackexchange.com/q/8047). All that is to say that SO Challenges looked like the company wanted a "hey, here's a light and fun programming challenge feature" to boost engagement (which, at least in my opinion, is a great idea). A place where you can stop by and put a lot of creativity into an answer and not worry about optimising for any specific metric. A place where new users are given a friendly on-boarding experience (3/8) Commented Jun 26 at 5:44
  • By "blind redirection being a bad idea", I mean that Code Golf is the opposite of what Challenges seems to want to accomplish. I don't mean to gatekeep the site by any means, but Code Golf isn't exactly a soft landing place for the type of engagement Challenges intends. I think a good analogy is that Challenges is more reminiscent of long-form prose while Code Golf is more reminiscent of haikus. This is not to say that Code Golf isn't a good place for new users. (4/8) Commented Jun 26 at 5:44
  • New users are frequently capable of figuring out answers should follow a certain type of template, be reasonably golfed (non-serious golfing attempts are very rare), and don't try anything 'funny' (i.e. abuse loopholes). And on the challenge asking side, we've gone to great efforts to make the sandbox (codegolf.meta.stackexchange.com/questions/2140) a prominent place to help challenge askers refine their challenges. (5/8) Commented Jun 26 at 5:44
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    However, there's another aspect of Code Golf that I'd like to touch on that makes Challenges and Code Golf inherently different. If you go to any question on the homepage and look at the answers, there's a really high chance you'll run into programs that look like someone pasted a malformed hex dump. These answers are written in what we call "golfing languages", designed to allow programs to be as short as possible. For example, you can make FizzBuzz in 8.125 bytes in our languages [shamless plug for my own golfing language] (6/8) Commented Jun 26 at 5:45
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    These languages can sometimes be intimidating for users unfamiliar with the fact that programs need not follow a strict C-like syntax and execution model. And historically, these languages have even been a point of contention (codegolf.meta.stackexchange.com/questions/286). Golfing languages are a key component of code golf culture, and won't be going away any time soon. That is to say, Code Golf can be seen as a sort of polar opposite of Challenges, like two ends of a spectrum (7/8) Commented Jun 26 at 5:45
  • @Sasha All of these comments (and apologies for so many comments) are to say that Code Golf and its norms/culture aren't really a major blocker. In the context of SO Challenges, Code Golf is probably not a suitable replacement. But in the context of a standalone site, Code Golf is a great place for new users, and a potentially wonderful source of engagement for SO. And there is definitely potential for meaningful interactions between the two sites - CG is a natural "want more?" option (8/8) Commented Jun 26 at 5:45
  • (it isn't lost on me that me, a code golfer, has been this verbose) Commented Jun 26 at 5:45
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    No apologies needed, I have enjoyed reading your perspective! Lots to think about here. I may follow up soon (in your mod chat room and/or on your meta) to think more about what the "meaningful interactions between the two sites" could entail. Commented Jun 26 at 13:20
  • "Our real challenge is that a lot of people have moved on from Code Golf without new people to replace them." unfortunately, this seems to be happening everywhere... "I (still) don't think that blindly directing users to our site would have been beneficial - not when there are so many rules and site-specific norms to learn and follow" as well as this. Commented yesterday
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On the Electrical Engineering site, which is currently the only site have got enough reputation to be involved in close / reopen voting I have seen friction around what is considered on-topic.

Taking the recent example of Why did Patriot missile battery's tracking performance significantly decrease few hours after each reboot before 90s?:

  1. When I first saw the question, left a comment explaining why thought was off-topic, but took no other action.
  2. The question got two well-researched answers with positive scores.
  3. 3 site members voted to close as off-topic.
  4. A moderator re-opened the question, leaving a comment about why they thought the question deserved to remain open.
  5. The question became a hot network question.
  6. The question got a further well-researched answer which got 12 upvotes.
  7. The question has now re-appeared in the close vote queue, with two close votes so far. I selected "skip" in the review as didn't have a strong opinion either way.
  8. There is a comment on the question suggesting two possible more appropriate sites for migration to, neither of which are on the "What site does this question belong on?" list available to non-moderators on the close dialog.

I don't yet have any good ideas for how to resolve the above, just noting an issue.

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    I suppose meta discussion is in order? Commented Jun 24 at 3:14
  • This one is not particular relevant for meta.SE nor is it the typical question on EE. There will always be gray area questions on any site. It's not just the average users on EE disagreeing on what should be done with this question, it's also the diamond mods. As for why it got so many up-votes, that's likely just because it ended up as a HNQ. Commented Jun 25 at 14:10
  • Do you think that widening the definition of what is on-topic somewhat would help? And would users accept this kind of a shift on the site? Basically, I am wondering if closely guarding the scope of the site is actually good for the community in this case, or if broadening could be beneficial. Commented Jun 25 at 16:47
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    @Sasha - Sites choose their scope relatively carefully, and based on extensive meta discussion during the launch phase. Blundering in with your size 12s and using CM powers to arbitrarily widening it will just annoy your existing contributors, driving even more away while you chase this elusive (and probably non-existent) new audience. Commented Jun 26 at 5:13
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    @Richard I am not suggesting we do anything arbitrary or haphazardly. I understand that communities chose their site scopes intentionally, but for most that was over a decade ago and in some cases the ground has shifted beneath them. Things have changed in society, on the internet, in the sites' topic areas, and in their (potential) user bases. In some cases a recalibration may be warranted. Commented Jun 26 at 13:12
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    I mean... we need look no further than the current mess that is opinion based content on SO to see how well arbitrarily/haphazardly broadening the scope of a site works. Commented Jun 26 at 15:21
  • Historically, CMs have intervened in site scopes of young sites - happened with software recs. With careful interaction and follow up - with the right sort of relationship between community and staff its doable. I'd say with active mods with tenure - we could in theory do those changes but we need a more deeply engaged, less burnt out community to make it really work. Commented Jun 27 at 2:03
  • Most sites have notable scope problems. For EE, there are scope problems with recommendation type questions, repair questions and use of electrical products. Whenever something is off-topic for one of these reasons, it ends up in a gray area. Specifically, sites should early on state and document why certain types of questions are problematic. If you don't do that, then just dogmatically stating that a particular topic is off-topic easily becomes subjective: bad questions are left open or good questions get closed. Commented yesterday
  • @user400654 That failed because it was so badly implemented, not because "big picture issues" are inherently bad. The UI was horrible, the categories were horrible and there was a complete lack of moderation policies, so it could only fail, by design. Again early feedback such as this was ignored. Commented yesterday
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This addresses the following dot point:

  • Rep thresholds for commenting or other privileges: would a lower/custom threshold better serve your community?

I've gone back and forth on posting this, and majorly trimmed it down, because I get this is kinda tangential to the "policy" discussion but I feel it needs to be said:

Privileges need a rethink/retooling, not just threshold tweaks

Assuming the goal here is to make it easier for people to participate, I believe that simply dropping privilege reputation levels to entice new users is a band-aid. The privilege levels exist for a reason, and that was to keep the more risky tools out of the hands of users who either

  1. Don't know what they're doing, or
  2. Are not interested in participating in a constructive/positive manner (spammers, R/A, etc)

To give an example of what I mean by a "rethink", let's look at one privilege: commenting, normally locked until 50 rep. In comparison, 1 rep users can post new questions or answers. So why the difference? Because asking and answering is highly visible. Any potential spam or other nonsense post is going to be seen by community members pretty quickly. Comparatively, comments aren't super visible, they do not bump the post, they could go days, weeks, or years before being discovered.

So "just" dropping commenting privileges to 1 rep might be beneficial from the "enticing new users" perspective, but it comes with some risks involved, too.

So how could we solve this? Well, one potential solution would be to make them more visible. What about some sort of temporary elevation system/peer review?

  1. A 1-rep user sees a post and wants to comment on it. That comment isn't posted immediately, instead it's held for review.
  2. A user in a review queue sees the comment, and can approve, deny, or mark as spam/rude. (this could require two or more reviewers too, just an example)
  3. Assuming approval, the comment is then posted proper on the site.
  4. That user is now granted comment permission on that post for let's say 48 hours, to allow for follow-up comments.
  5. When the 48 hours expire, the user's next comment must also be reviewed.
  6. Once they reach the regular reputation level to comment everywhere, they can comment without restriction as per usual.

Granted, this is not perfect either, it's just an example of how you could make it easier for new users while also maintaining the quality control around commenting.

Its this sort of lateral thinking we need, not simply throwing open the gates.

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    I had whole other sections here regarding how awful 10k tools are, as well as Tag permissions as well. Suffice to say the WHOLE gamut of privileges needs a serious rethink/retooling, not just "new user" ones, but in the interest of not giving you all a wall to read I've trimmed it down to one example. Commented 2 days ago
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    Might you consider posting the whole thing as a (series of?) feature requests? Commented yesterday
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    The comments privilege is really on point. Stack Overflow does have 1 rep comments. Which does lead to spam comments that aren't discovered for days, weeks, or months. I fully expect some have yet to be caught. Commented yesterday
  • @voided To really do it justice, Id have to write a whole lot more. It will take me a while Commented yesterday
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I don't see any evidence that AI assist on SO's home page is in any way benefiting the SO community. Is there any data that actually shows otherwise? How often are the "useful" answers it provides sourced and cited directly from SO? How often does interacting with AI assist result in further interactions within the community, such as asking questions, commenting, and answering questions?

So far this has just been a black box with more or less promises that it's doing well and a boon for the community... but I don't think we've ever actually seen any public evidence of that.

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  • Also much like everything else, "AI Assist" is abandonware. A lot of promises were made by staff of upcoming changes but never delivered, ie the usual lies. For example, anyone with half a brain could probably figure out that you'd like the option to delete previous AI threads in order for "AI Assist" to be a MVP. This super obvious feedback was also given by the community, but nothing happened. Again we can identify the root cause: the lying company. Commented 18 hours ago
  • Specifically, lies were told here, specifically: "we're going to add the ability for users to delete chats" - Commented Dec 2, 2025. It is now 7 months later and the company has not done anything about this either. Commented 18 hours ago
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    @Lundin I continue to bristle at calling them lies, because I feel like that attributes malicious intent that I still don't see evidence for, but the alternative is just... ineffectiveness, inept lack of ability to follow through on plans. I'm not sure which actually has a worse impact. Either way, the pile of abandonware is insanely, indefensibly tall right now, full agree there. Commented 11 hours ago
3

There are two cultural norm-related items that form a negative feedback loop, in my opinion:

  • The community's expectation that newcomers understand our norms, quirks, and idioms before posting, typically by reading a bunch of help center articles and meta posts.
  • Newcomers and beginners don't want to read a bunch of help center articles and meta posts to understand our norms before posting.

It's hard to break into a new crowd when you're the new person. You simply need time to be a wallflower and observe your new crowd before joining, and upon engaging in your first interaction, the new crowd needs to be patient and accepting of the newcomer who is still learning the ropes. Too often newcomers and beginners are met with less-than-welcoming down-votes, closed and deleted questions, and links to meta and help center articles. This just drives people away.

I also think there is a difference in why people come to Stack Exchange sites — at least the technology-related ones (maybe just the programming-related ones).

Based on a myriad open-ended questions at Stack Overflow, I see question askers coming here for these reasons:

  • They want to connect with fellow professionals.
  • They want to "learn the ropes" from professionals instead of professors.
  • They are completely lost because they don't know the buzzwords to search for.
  • They are curious to know how professionals got their careers bootstrapped.
  • They need help with design or problem solving.

Moreover, they come here to get help.

The community is looking for interesting and well-thought, well-researched questions from other professionals. I understand that a majority of people aren't rude, but moderation happens fast enough that content curation gets misinterpreted as "the new crowd doesn't like me, so I'll go someplace else."

Me, has questions; let's go ask stack overflow; DUPLICATE OF SLIGHTLY RELATED QUESTION FROM 2006! Never again.

The four stages of Stack Overflow disillusionment:

  1. You start as an innocent pink square with a question

  2. You naively decide "let's ask Stack Overflow!" (still smiling, poor thing)

  3. Your question gets flagged as "DUPLICATE OF SLIGHTLY RELATED QUESTION FROM 2006" that uses deprecated libraries and doesn't actually solve your problem

  4. You return to being a square, but with PTSD and a solemn vow: "NEVER AGAIN."

And that's how developers learn to debug by staring at their code for 8 hours instead of asking for help!

(source)

(and we'll also pretend that Stack Overflow was around in 2006 instead of 2008)

So, we have content curators who want to build a wiki of programming problems, and a population of question askers who want help (without building a wiki), and we have a company that owns these internet properties who wants to drive engagement as hard as they can, insisting that these two populations live together peaceably.

In my opinion, this disconnect in goals and incentives is the problem to solve; how do we as a community accommodate people who want help, but lack the knowledge of our cultural norms, and lack the technical knowledge to phrase a question that grizzled professionals want to read and answer in the 5 to 10 minutes in between meetings, builds, random questions from coworkers who should know better (but they know enough to not ask on Stack Overflow), and whatnot? What policies and cultural norms will fix this?

3
  • I mean... i'm all for solving the feedback loop that exists today with the curation tools we have... but i see no reasonable way forward with SO that lasts long-term as long as discussion/open ended questions sit completely un-curated alongside the more rigid Q&A format. -- Q&A needs a lot of work to deal with it's shortcomings, but at this point it is more or less just being left behind. The community seems unwilling to push for changes that will solve the disconnect and the company seems unwilling to put forth any real effort at tackling that community problem. ¯\_(ツ)_/¯ Commented 5 hours ago
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    Some sites have a "sandbox" for improving the questions of new or uncertain users. It'd be handy for mods to be able to migrate directly to this rather than a (set of) weak redirect comment(s) and discouraging closure of the original. Commented 5 hours ago
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    related "workshop and archive" discussion: meta.stackoverflow.com/a/437765/11107541 (shamelessly linked to my answer post) Commented 4 hours ago
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Why bother, you never have before. Normal practice is just to force half-baked agenda-driven irrelevant rubbish on everyone, and then wonder why no one wants to engage with the sites and you have alienated 90% of your core users. And then praise yourselves while blaming outside unavoidable influences such as sunspots or high tides while doubling down on the rubbish.

A mild suggestion would be to treat your users & mods as valuable volunteers to be looked after, not low ranking third World employees who can be bullied into whatever you want. If you look after people they tend to reciprocate, if you don't, then in the immortal words of D.R. & QUINCH "Eat Plutonium Death, You Disgusting Alien Weirdos!"

Plutonium Death

No offense intended.

-7

When moderators never leave, progress never arrives.

I've long argued that one of the most frustrating aspects of Stack Exchange is its system of moderation. Users progress from inexperienced user > experienced user > high-rep user, with clear benefits at each stage in terms of access to new menus, tools, and privileges.

As you become more senior, you become aware that moderators are working behind the scenes, but you’re effectively blocked from becoming one yourself because elections are held so infrequently. High-rep users often become less active after a few years of intense participation, and we're failing to capture them as site leaders during this period of peak engagement. It’s possible — indeed, likely — that a user could go through their entire 'active period' without ever seeing a single election that they could realistically win.

Fresh moderators are essential for engaging with the community, encouraging the development of new policy and topical direction, and generally shaking up the status quo. By contrast, a permanent overclass of long-standing “moderators for life” who may have been elected when the site was in its infancy can end up acting as a brake on the development of new policy, or effectively exercise a ‘pocket veto’ on changes they personally dislike simply by ignoring requests that things be looked at or altered.

My suggestion is that we should have a system of regular elections (say yearly) and long-standing moderators should be encouraged to step aside when they've become less active in the meta-community (say, when they've not posted or answered a single question on Meta for a six months).

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    (playing devil's advocate, sorry!) there are a lot leadership-like / community-building / community-protecting things one can do without the mod hat :) it's quite possible to be very engaged without it. you don't really need a diamond to discuss site policy / topicality Commented Jun 27 at 9:37
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    @starball - on movies:SE it took more than five meta questions to finally convince the moderators to remove the 'banal triviality' close reason. On SFF:SE we're still begging for the fourth close reason to reflect meta opinion. You can't steer the ship from the engine room. Commented Jun 27 at 10:05
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    if you find yourself fighting against the people leading it, somehow I don't think that's going to change whether you have a diamond. on the bright(?) side, it sounds like the company is interested in policy and norm changes here. Commented Jun 27 at 10:28
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    Related : Should moderator elections be automatically held? (e.g. at least once every X years? when there are < Y mods? etc.) Commented Jun 27 at 10:51
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    I guess the question is if moderators are actively driving away users (bad), being too efficient (uhh good?) or somehow tenure itself is bad. We've not asked for new mods on SU (cause we can handle the workload) and we run on replacement levels on pets (but I'd feel safer with one more). That said, if there was a popular policy that I personally disagreed with - I'd throw it a status review at the right time. That said, I'd argue that with projects dropped half way a lot of time, maybe mods arn't why proposals don't go ahead? Commented Jun 27 at 14:43
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    Moderators are followers. The community leads. Commented Jun 27 at 22:19
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    We do push for change quite a lot. We don't always get traction but I do think to an extent, in the current environment changing aspects of the status quo is essential. Its thankless, but outside a few core pillars (Plagiarism for example) - I think mods would appreciate well thought out requests for change. Even more so if we could effectively get the company to listen and understand what our needs are. Commented Jun 28 at 0:55
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    I am not. But its relevant from the view of someone who's been a non mod, mod and former mod. And I'd posit, perhaps rather than term limits, maybe we need a different scope of effective community activism, at different levels. Less focused on the mechanics and culture perhaps. We'd want people passionate about community evanglism to stick around as long as possible I'd think. Commented 2 days ago
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    Is mods not stepping aside really the impetus behind fewer elections? I thought the current election process was just too much work for the company to run as many as would be useful. Hoid and others had been working on an alternate process before they were let go, and while I had minor disagreements with its design, I understand that a big reason for it was to reduce the cost to the company and create more new mods. Commented 2 days ago
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    Counterpoint: math has had a number of elections in recent years. The last two barely fired. There aren't a lot of qualified people who want the job. Commented 2 days ago
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    Given 90% of mods tend to come from the same group of people who are active on meta, i doubt "term limits" will have any appreciable effect on the kinds of people that are moderators, nor on the community's ability push for change. As it is most elections don't get enough candidates for there to be any real choice anyway, even on the most active sites. More elections won't change that. Commented 2 days ago
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    @Richard I'm not sure how that is relevant. The point I was making is that Math can barely get people to stand for election, whether or not there are openings. More elections are not going to solve the problem if there is no one who actually wants to run. Commented 2 days ago
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    @Richard Again, how does that solve the problem? Math has had several elections in the last several years---we seem to hold an election every two years or so. In the last two elections, we were barely able to find qualified candidates to even run. So... fine. Remove the diamonds from the moderators you deem as inactive. What then. How does that solve the problem? Commented 2 days ago
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    @Richard yes, I understand that point but it is moot if you can't actually get anyone to stand for election. Where are these new mods supposed to come from? Commented 2 days ago
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    I think youre approaching this from the wrong angle: we dont need more mods or regular elections, we need some of the "mod only" powers to be reconsidered as privilege levels. There is no real reason why "only mods" should be able to change the close reasons, award community badges, add post notices, raise metas for [status-review], remove things from HNQ, edit the help center, etc etc. The community should be able to propose these things and get them approved by other community members. Mod powers should be relegated back to the original "exceptional circumstances" / "override when necessary" Commented 2 days ago

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