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Questions tagged [closing]

Questions about "on-hold" and closed questions, voting to close and close reasons.

2 votes
3 answers
130 views

The question Diep.io is stuck in a loop on the 'Connecting' screen. How can I fix it? was recently submitted for review for reopening. It was left closed, until a few days later when Robotnik reopened ...
voided's user avatar
  • 16.6k
10 votes
1 answer
193 views

We've got a question asking "What was the first game to have a location bar style compass at the top?" that's currently closed as "needs details or clarity." The OP edited it at ...
galacticninja's user avatar
8 votes
1 answer
180 views

I used to VTC questions asking to find websites, sources or documentation because they seemed to fit the old recommendation close reason, but now we have: Question is asking for recommendations of ...
pinckerman's user avatar
  • 53.4k
9 votes
1 answer
204 views

As per my earlier meta post, we will be updating all of our community specific close reasons to follow the new and improved close reason format. This time we will be focusing on our Game Design ...
Wipqozn's user avatar
  • 47.2k
3 votes
1 answer
149 views

By checking the unanswered questions of Arqade (there are 5,000 of them!), I find many that were asked over 10 years ago and are no longer relevant either because: the product they're about was ...
xtropicalsoothing's user avatar
5 votes
1 answer
222 views

As per my earlier meta post, we will be updating all of our community specific close reasons to follow the new and improved close reason format. This time we will be focusing on our Game Design and ...
Wipqozn's user avatar
  • 47.2k
5 votes
1 answer
253 views

As per my earlier meta post, we will be updating all of our community specific close reasons to follow the new and improved close reason format. This time we will be focusing on our Game ...
Wipqozn's user avatar
  • 47.2k
1 vote
1 answer
116 views

I looked at the review queues a couple hours ago, went through the close vote review queue (marked as very full with a red dot), and finished reviewing. However, it’s still showing as red even now ...
voided's user avatar
  • 16.6k
11 votes
2 answers
313 views

I've been going through old minecraft-commands questions to try to update them for the substantial changes to command syntax made in Minecraft 1.20.5, and I've found dozens of questions asking how to ...
Perry's user avatar
  • 4,583
7 votes
1 answer
264 views

As per my earlier meta post, we will be updating all of our community specific close reasons to follow the new and improved close reason format. This time we will be focusing on our Game ...
Wipqozn's user avatar
  • 47.2k
7 votes
3 answers
347 views

Ok, that title got long. Umm... It's shorter now, but still a bit long. This Minecraft question has two dupe votes as a dupe of this question with four dupe votes for this question that's already ...
voided's user avatar
  • 16.6k
9 votes
2 answers
218 views

A user asked, "What were the first and last games to feature live-acted cut scenes?" This question has two problems: first, it's overly broad by asking for two distinct pieces of information ...
galacticninja's user avatar
6 votes
3 answers
715 views

As per my earlier Meta post, we will be updating all of our community specific close reasons to follow the new and improved close reason format. We'll be starting with our technical support for modded ...
Wipqozn's user avatar
  • 47.2k
10 votes
2 answers
274 views

It's time to start revising all of our community specific close reasons to follow the new community specific close reason format. This new format greatly increases the usability of community specific ...
Wipqozn's user avatar
  • 47.2k
11 votes
0 answers
149 views

tl;dr: Game Design & Development split into two close reasons, and we'll be revising all our close reasons soon since we're on the new version of custom close reasons. A few updates regarding our ...
Wipqozn's user avatar
  • 47.2k

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