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Technical sales at Born Digital (Software reseller) / CGWORLD (Web media), Adobe Community Expert, Visual Effects Society (VES) Japan Section BoM,
日本 東京都 千代田区
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Hidekiさんは、Born Digital, Inc.の従業員1人にあなたを紹介できます
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532人のフォロワー
492人のつながり
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Hidekiさんは、Born Digital, Inc.の従業員1人にあなたを紹介できます
または
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サインインしてHidekiさんのプロフィールを閲覧
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概要
I am low-keyed, but I am patient enough to achieve the goal.
アクティビティ
532人のフォロワー
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Hideki Takemura さんがシェアしましたFrom Plate to 100,000 Fans: Netflix Glass Heart Festival Crowd Extension Worth a read for anyone scaling “real” performances into epic spectacle. This CGWORLD VFX Anatomy covers Netflix’s Glass Heart and the outdoor-festival sequence—extending a live plate into a believable ~100,000-person crowd for 4K HDR. It discusses crowd density, atmosphere, and shot-to-shot continuity, then gets practical: Houdini for sims plus a Foundry Nuke compositing pipeline (incl. ML-assisted tools) to hold lighting, grain, and fine detail under HDR. Great reference for concert-scale crowd extensions. Original source (in Japanese): CGWORLD https://lnkd.in/eVWgZgJT #VFX #Compositing #FoundryNuke #Nuke #CrowdSimulation #Houdini #DigitalCrowds #CrowdExtension #4KHDR #CGWORLD #VFXPipeline #PostProduction #KASSEN
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Hideki Takemura さんがシェアしました- Bringing a 400m Mudslide to Life in Shibuya: Houdini, USD & Solaris on Alice in Borderland Season 3- Netflix’s Alice in Borderland Season 3 pushed VFX scale to a new extreme, and this CGWORLD article breaks down how Digital Frontier built a 400m-wide mudslide swallowing Shibuya, Tokyo through a fully USD-based pipeline in Houdini Solaris. As the head studio, DF supervised around 1,500 VFX shots and used this project as both a culmination of seven years of work on the series and a testbed for their next-gen workflow. Houdini, USD, and Solaris were not limited to FX – BG and lighting teams also moved into Houdini, supported by newly developed tools and a revamped publish workflow so even less-experienced Houdini artists could contribute efficiently. For VFX Supervisors interested in large-scale destruction, water and debris simulations, and how to roll out USD across multiple departments on a live-action show, this making-of is a very insightful read. The original article (in Japanese) is as follows. https://lnkd.in/gHVNzZJb #VFX #Houdini #USD #Solaris #AliceInBorderland #CGWORLD #Netflix
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Hideki Takemura さんがシェアしましたBlending VTuber Performance with Live-Action: Behind the “Like A Flash Of Light” AR & Unreal Engine Workflow In the music video for “Like A Flash Of Light”, the VTuber Shirakami Fubuki is brought into our real world through an advanced workflow combining live-action plates, AR, and Unreal Engine. Using the Biz AR system on set, the team captured handheld camera footage in a liminal-space inspired location and integrated Fubuki as a real-time AR element. To achieve a natural fusion between digital and physical worlds, the artists shifted from toon shading to detailed PBR materials and executed precise look-development. The final composite—layering the VTuber over live-action footage—was further enhanced through film recording to elevate realism and texture. This project highlights how VTuber content continues to evolve, merging real-time engines, AR pipelines, and cinematic live-action compositing to create immersive new visual experiences. Original article (Japanese): https://lnkd.in/g4N4Q366 #VTuber #AR #UnrealEngine #VFX #LiveAction #VirtualProduction #CGWORLD #Compositing #DigitalHumans
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Hideki Takemura さんがシェアしましたA fascinating new article from CGWORLD explores how MyDearest and Landho successfully brought the hit indie title "The Exit 8" to Roblox, navigating the technical and creative challenges of multi-platform expansion. The piece highlights their approach to re-authoring assets, optimizing performance, and adapting game play flow for platforms with completely different user behaviors—especially Roblox, where community-driven creation and rapid iteration define the ecosystem. For game developers aiming to expand their IP across diverse platforms and reach wider audiences, this article offers concrete insights into cross-platform strategy, production pipelines, and the unique considerations of developing for Roblox compared to traditional consoles. Read the original Japanese article here: https://lnkd.in/gYBYnEfH #Roblox #NintendoSwitch #IndieGames #GameIndustry #CGWORLD
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Hideki Takemura さんがシェアしましたAwesome work!Hideki Takemura さんがシェアしましたBuzz.. do you copy..do you read me.. Now I just updated personal work using .... ⚫︎Unreal 5 / Lumen ⚫︎cardboard miniature / photogrammetry ⚫︎Matte painting & assets At first I have made downed C-1 transport aircraft miniature for concept/ matte art because of I found that it's ditail would be struggle for me to paint. After I got a model data through photogrammetry and adding it on Unreal5 stage. I hope..somebody will find it's model is "Mega Force's C130 Hercules ⚡️✊⚡️ I love lovely ground Japan. Therfore my creative located is only here. Cultures,food,hotspring,animation,mangacomic,toy&games..randscape.. really amazing. I really prefer to work for VFX. but ..My skill and idea have depended on this country's humidity. Here I am.✌︎('ω')✌︎ I'm always waiting for your invited and catching my messages and hope to fly with this Hercules. (Sure I'll touch down here with laughing ..riding Motorcycle🏍️ Don't say "cheep & shabby"🤪ーッ ⇩ ⇩ ⇩ https://lnkd.in/g8nFnrs4
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Hideki Takemura さんがシェアしました- Exploring Shirogumi's Advanced Pipeline: “Shirogumi Server Structure” - Renowned for its award-winning work on Godzilla Minus One, Shirogumi continues to set a benchmark for technical innovation in Japan’s VFX industry. In a new two-part feature, CGWORLD offers an in-depth look at the studio’s internal production backbone — the Shirogumi Server Structure. This sophisticated system streamlines asset management, facilitates seamless data flow, and supports cross-department collaboration across large-scale projects. It is a rare opportunity to understand how one of Japan’s top studios integrates creative artistry with robust engineering to deliver world-class results. https://lnkd.in/gXpHgnqQ https://lnkd.in/guhjWeHe The original articles are in Japanese. #Shirogumi #CGWORLD #VFX #Pipeline #GodzillaMinusOne #Godzilla
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Hideki Takemura さんがシェアしました- A Shinkansen Explosion That Redefines Japanese VFX Excellence - Japan’s VFX industry continues to close the gap with Hollywood. Netflix’s "The Bullet Train Explosion" showcases a stunning large-scale Shinkansen explosion sequence created by Spade&Co, proving how far Japanese artists have come in mastering cinematic realism. Their attention to lighting, debris simulation, and storytelling precision delivers a spectacle that rivals global blockbusters. This achievement marks another milestone in Japan’s growing ability to produce world-class visual effects that blend technical excellence with emotional impact. https://lnkd.in/gEGcaDC8 The original article is written in Japanese. #VFX #Netflix #CGWORLD #VisualEffects
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Hideki Takemura さんがシェアしましたThe Realism of Yukikaze film – CGWORLD Feature Explore the breathtaking visual craft behind Yukikaze film, featured in CGWORLD web media. The Yukikaze team pursued true photorealism—achieving cinematic precision through complex lighting simulations, authentic surface detail, and atmospheric depth that mirrors real aerial cinematography. This feature reveals how cutting-edge VFX artistry turns imagination into tangible realism. An inspiring read for those driving innovation in modern visual storytelling. https://lnkd.in/g2jfaR-w The original article is written in Japanese. To switch it to English language, there is the selection at the top right on CGWORLD web site. #VFX #CGWORLD #Yukikaze
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Hideki Takemura さんがシェアしましたDiscover the cinematic artistry behind "Arknights: Rise from Ember" in CGWORLD’s exclusive three-part feature. This anime pushes the boundaries of digital production—seamlessly blending stylized design with film-quality lighting, compositing, and effects. The articles highlight the creative collaboration between 3D, FX, and layout teams to achieve a level of visual storytelling rarely seen in television animation. For studios exploring cross-disciplinary workflows or hybrid anime-CG pipelines, *Arknights* offers a remarkable case study in visual direction and production design. Part 1 → https://lnkd.in/gD_zJGbz Part 2 → https://lnkd.in/gWYzNvaB Part 3 → https://lnkd.in/giXwyNuy *The original articles are written in Japanese. #CGWORLD
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたHey everyone, I'll be in Annecy festival this year, looking forward to meet old friends and make new ones. Ping me if you want to catchup!
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたSPECIMEN — Archive of Unknown Species No.001 - No.030 everyday_1718
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたFlos vigilans vulgaris common waking bloom SPECIMEN No. 029 everyday_1716
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたInspired by our studio's rich legacy of creativity and innovation, the Pixar Living Archives is excited to bring a selection of Pixar's creative past directly to your feed. Once a month, we'll spotlight a piece from the Pixar archives. Today, we bring you this digital painting by Daisuke “Dice” Tsutsumi from Toy Story 3 (2010).
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたWe’re honored to announce that the legendary Dylan Sisson is a confirmed speaker for VIEW Conference 2026! Stay tuned. Details about his sessions coming soon. Signup! https://lnkd.in/eXBZZ5f Meet your heroes at #viewconference2026 12-16 Oct, OGR Torino, Turin, Italy #renderman #hoppersmovie #toystory5 #animation #vfx #games #ai #film #filmmaking #cgi #realtime #vr #ar #xr #mr #virtualproduction #generativeai #storytelling #creativeindustries #gamedev #computergraphics #3d #2d #art #drawing #recruitment #episodic #liveaction #jobs #conceptart #storyboarding #stopmotion Pixar Animation Studios Pixar's RenderMan Maria Elena Gutierrez
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたAnulus pavidus vulgaris common flinching ring SPECIMEN No. 023 everyday_1710
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたAnima fluens vulgaris common drifting soul SPECIMEN No. 022 everyday_1709
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Hideki Takemura さんが「いいね!」しましたHideki Takemura さんが「いいね!」しましたWhether you're in-house, freelancing, fractional, sometimes it's lovely to simply gather together around a table with some people who are doing the same thing as you. Topics covered included: - AI workflows (unavoidably) - The transition from in-house to freelance and vice versa - The pros and cons of cat memes on event tote bags (spoiler - there are only pros) - The benefits of ceremonial cacao (look it up) Huge thanks to the indomitable Alice Wyatt for organising. So lovely to catch up Charlotte Hall and Gabriel M. (Fayzah Gani you know I love you).
職務経験
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Born Digital, Inc.
26年1ヶ月
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Technical Sales Account Manager
Born Digital, Inc.
– 現在 2年7ヶ月
Tokyo, Japan
I work as a technical sales account of software.
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E-commerce Manager
Born Digital, Inc.
– 23年7ヶ月
Tokyo
I work as a sales manager of e-commerce division.
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Adobe Community Professional (ACP)
Adobe
– 現在 8年10ヶ月
Tokyo, Japan
I was entitled to a membership of Adobe Community Professional from Adobe systems. It is a volunteer activity to help Adobe users.
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Toolfarm Japan Sales Manager
Toolfarm Japan
– 16年7ヶ月
Within 23 wards, Tokyo, Japan
Toolfarm Japan is an e-commerce web site of the plug-ins for Adobe After Effect, Apple Final Cut Pro, The Foundry Nuke. I am in charge of the sales and the technical support.
学歴
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Alliant International University (USIE-E)
Bachelor’s Degree International Business
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ゼミ・クラブ・サークル:Volleyball
My university used to be called USIE-E. But it was merged and the school name was changed.
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Komatasu High School
High School
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The school is located at Ishikawa, Japan.
言語
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Japanese
母国語またはバイリンガル
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English
ビジネス上級
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italian
挨拶レベル
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HYGY Magazine
182人のフォロワー
When Myth Meets Machine: Inside Korea’s First AI-Assisted Feature Film Premiering at CGV Yongsan Cinemas in Seoul, Run to the West stands as one of the most ambitious experiments in contemporary Korean cinema. Directed by Yoon-sung Kang, the country’s first AI-assisted feature film doesn’t treat technology as spectacle, but as a collaborator, pushing cinema into a space where mythology, imagination, and machine intelligence intersect. Rather than leaning into realism, Run to the West unfolds in a fantastical realm suspended between life and death. Drawing from Eastern mythology, the film frames its characters in constant motion — running, escaping, searching for reincarnation — while asking quieter questions about destiny, mortality, and what it means to exist within chaos. AI, in this context, becomes a tool for world-building rather than replacement, amplifying imagination instead of overshadowing it. In conversation with Director Kang and actor Min Kim, it became clear that the film’s innovation lies not only in its technology, but in its restraint. Kang describes AI as an evolving creative partner — not yet seamless, but full of possibility. Kim, whose performance balances blockbuster spectacle with emotional grounding, speaks to the film’s human core: confusion, humour, vulnerability, and the simple desire to connect. What makes Run to the West resonate is its refusal to let innovation eclipse feeling. From mythic creatures towering over real Korean landmarks to intimate moments of reflection amid nonstop chase sequences, the film insists that emotion, not machinery, remains the heart of storytelling. As Korean cinema continues its global expansion, Run to the West feels less like a novelty and more like a signal. A declaration that new tools can expand cinematic language — if imagination leads and humanity remains intact. Read the full article: Run to the West: A Korean Odyssey Between Myth and Machine Words by Maggie A. R. https://lnkd.in/eW7hAucH #HYGYMagazine #KoreanCinema #FilmCulture #AIinFilm #AIFilmmaking #FutureOfCinema #CulturalAnalysis #Mythology #SciFiCinema #AsianCinema #FilmIndustry #Storytelling
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Asia Game Sound Summit
145人のフォロワー
Asia Game Sound Summit is pleased to announce Sonologic-Design as an official partner of the event. Based in Tokyo, Sonologic-Design is an audio production company specializing in sound design, dialogue, localization, and audio production for games and entertainment. Their portfolio spans a wide range of interactive and multimedia projects, with a strong focus on delivering high quality audio experiences for global audiences. As a company actively engaged in the international game audio space, Sonologic-Design represents the growing collaboration between creative and technical audio professionals across Asia and beyond. https://lnkd.in/gPhMmgqy We are excited to feature and spotlight companies helping shape the future of game audio in the region through the Asia Game Sound Summit. Asia Game Sound Summit Date: May 27, 2026 - 2:00pm-7:00pm Seoul, South Korea Connecting the game audio industry across Asia and beyond. In partnership with GAME AiCON Seoul. #GameAudio #GameSound #SoundDesign #GameMusic #AudioProduction #AGSS
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