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tsuneko (catlover_mimi)

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A member registered Mar 01, 2020 · View creator page →

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It was insanely cute and so much fun! The opening demo made me sad, meow. ฅ^•ﻌ•^ฅ

The combination of creating platforms and the stage design was perfectly balanced and super fun! I couldn’t find the very last secret, but I’m totally satisfied knowing Unyu will somehow make it through the winter.

Ah, I’m so happy you remembered me! Just one day before receiving this reply, I happened to be playing your other two works as well. They were overflowing with wonderful worldbuilding, and I had such a great time!

Treasure hunting on the beach is so much fun! I tend to play with efficiency in mind, and the mix of scoring through various techniques and the danger of being swept away by the waves when you push things to the limit makes for really engaging gameplay. I gave it everything I had and got 20,000 points, meow!

Such a lovely florist experience in a beautiful garden! It was so maze like and complex that I got very lost, but everywhere was beautiful, so even getting lost was fun. It made me feel like when I was little and discovered a huge, sparkling place full of hope. And the concept is wonderful too. It was a great game experience, meow! ฅ^•ﻌ•^ฅ

It looks super cute, and the movements are so comical that it’s incredibly fun just to watch! At first, the difficulty felt unbelievably high, but as I kept playing, I started to understand the different behaviors and managed to clear a few stages. After that, I cleared up to 2-7 once each in Practice Mode while using bombs a lot, and when I went back to normal play, I somehow made it to 1-5! Improving feels so rewarding, meow!

The art is absolutely wonderful! And the way the world gradually becomes more intense starting from such a cute setting was really interesting, meow! ฅ^•ﻌ•^ฅ

Such a beautiful piece of work! I felt sorry for the workers, but at the same time their movements were kind of cute. Maybe feelings of anger are sometimes necessary…? The red world felt exhilarating. (ΦωΦ)

What an incredible fan game! It was chaotic and extremely fun. After clearing the 20 stages of story mode, I went into endless mode thinking it would be about the same difficulty, but the special gimmicks in each stage and the high-difficulty levels totally destroyed me, and I couldn’t even make it to stage 20. Still, dying over and over is fun! It was a great game, meow!

Ahh, I’m really happy to see that you played it so thoughtfully. I’m not really a creator-type myself.
I prefer playing works that are filled with other people’s feelings—but even so, if my feelings came across through this work, that makes me incredibly happy.
こちらこそありがとうございます、にゃ!

Hehe, thank you! I’m happy that you played it!

Thank you, I’m so happy!

Thank you for playing! The phrase soft and round kitten is a quote from Sylvie’s game, but I find it so cute and I really love it! 

にゃー! 日本語勉強してらっしゃるんですね 嬉しいです!

The behavior felt a little strange, but as I wrote before, starting from the area full of dolls was incredibly lovely, and that really motivated me to want to clear the game.
Games that feel full of love are fun to play. Ragdoll, and the Anodyne series too, meow!

Ahhh, what an adorable sticker! It made me smile. thank you so much!

Thank you so much! I was really happy to receive your reply, but I ended up responding late. Also, I’m sorry that my Japanese is quite fast and hard to catch. I did add subtitles to help, but there were many parts that were not accurate, so I might have caused some confusion.

What I love about Clockwork Dreams is the moment when, after you have thoroughly explored the map, you yourself appear and explain things. It comes right when I’m playing and starting to feel like “maybe this is the kind of world it is,” so it feels like a kind of answer check. It was interesting because it felt like a form of two way, pseudo communication happening between the game creator and the player.

Oh, and thank you very much for playing Tsuneko Apple. I’m really happy, meow!

The dolls had an incredible atmosphere that mixed cuteness and creepiness. The way things gradually became more and more unsettling up until the crew members appeared was super interesting! And the ending… it was amazing, meow! (=ↀωↀ=)

It’s a really fun yo-yo action game! The later parts got more intense than I expected, which made it even more fun! I played it before the update, so I’ll definitely play it again, meow! I also recorded my gameplay, but sorry—the screen is upside down for the first 1 minute and 20 seconds, meow. ฅ^•ﻌ•^ฅ

It was super fun to play as a sparkly girl protagonist in a ruined shopping mall, meow! The dress up elements were very detailed, and the objects inside the shops were also really nice. The camera was a little wild at times, but the game was so interesting overall that I was completely satisfied, meow!

What an unbelievably cute plush action game! The area at the very beginning filled with so many plushies was irresistibly adorable, meow. I was especially happy because Anodyne 2 is also one of my absolute favorite games. I am not very good at pressing many keys at the same time, so I used the gyro rotation force when multiple keys were pressed to dash through in one go. I also really loved the seamless change in music when enemies appeared. It was a little scary and gave me chills, but in a good way, meow! ฅ^•ﻌ•^ฅ

The feeling of pogo jumping upward is so much fun! It is frustrating to climb really high and then fail and fall down, but thanks to the upgrades it gradually became easier, so I somehow managed to clear it, meow! (=^・ω・^=)

What an incredible work! The taboo feeling of cannibalism, the special rules that kept getting added, and the reward for clearing it all were amazing. The final stage was extremely difficult and almost drove me crazy many times, but it was the absolute best, meow!!!!! (=ↀωↀ=)

What an adorable prrrr voice from the kitty! Playing a game filled with love for Nikko and Celestine, and packed with the cuteness of both of them, was so much fun, meow. I somehow managed to clear the game, but the ending was really intense, meow! I wish I could be surrounded by cats like that too, meow! ฅ^•ﻌ•^ฅ

The opening animation at the start of each stage and the excitement of wondering what the shape would become when it was completed were really fun. It was difficult, but I managed to clear everything, and I am so happy, meow!

Both the cute cat style and the cat eared shop clerk style are incredibly adorable! Everyone keeps their cat traits, and the outfits, cat themed food, and even the UI are all cute, so I love absolutely everything, meow!!! The bonus hand drawn concept art felt like such a special reward.
I also looked at the concept art for Insomnia~不眠症~, and I really love your artwork, it is one of my favorites. It was an amazing game experience, thank you so much, meow!!! ฅ^•ﻌ•^ฅ

I really liked how so many different elements were mixed together within a single map. I’m sure there must be lots of Easter eggs too, meow!

Great atmosphere! With effective graphics and a relaxing upgrade system that frees you from the strain of constant clicking, I had a really good time. And above all, the ending felt special and left such a wonderful aftertaste after playing the game, meow!

Even though the aquarium was dimly lit, it was not scary at all, and a fantastic and mysterious world spread out, creating a truly wonderful atmosphere. Moving forward together with the mermaid gave me a sense of adventure and purpose, and it felt very rewarding! I really love this work, meow!

Such a super fun unicorn game! The sparkling particles are absolutely irresistible. The way the speed kept increasing in the later part was extremely exciting! In endless mode, I managed to reach 200 meters by building two towers and jumping back and forth between them, meow! (=ↀωↀ=)

Morning Beat Spell — such a lovely concept, meow! The rhythm game section was also really fun, and I loved the sound of the claps. It felt like a piece that would help me spend the whole day with a smile, meow! ฅ^•ﻌ•^ฅ

Ahhh, the wonderful worldbuilding and lovely graphics were amazing, and becoming friends with all kinds of aliens in that setting was so much fun!!!!! Everyone was so unique, and the way they talked was different too, which made it really interesting. I realized that this game is about finding hints through conversations and successfully doing handshakes when I managed to shake hands with the alien that had those rough balls representing the five emotions. And the cat sea slug was unbelievably cute, meow…!

It was amazing how there are so many diverse and completely different worlds, and I was surprised that even after playing for more than two hours, I rarely ended up in the same places. I thought about collecting orbs using the hints from the comments, but even with those as a reference, I could not reach them. Right now the dimensions feel even more vast, so maybe instead of worrying about that, it might be nice to simply drift and savor this world as it is. I enjoyed it a lot!

It was an incredibly no, insanely fun precision platformer!
I really enjoyed the feeling of gradually improving my skills, as well as the sense that the world keeps expanding through upgrades.
The final cherry stage in particular was amazing not only was it challenging in terms of precise platforming skills, but it also felt like solving a puzzle to figure out the right approach. That feeling was exactly the same as when I was tackling the moon stages in Celeste! ✨️

It has a very relaxing atmosphere! Since my hometown used to be covered in snow during winter, it brought back a lot of nostalgic memories. Playing outside on a cold day, returning home while completely frozen, and slowly feeling the sensation come back to your body…

This is gameplay footage recorded during a stream before the bug fixes, meow. (ฅ^•ﻌ•^ฅ)

I played ver. 0.4. Every star is packed with adorable objects, which is really nice. There are a few slightly unsettling areas, but that just makes them all the more soothing and worth exploring, meow! I especially loved Kitty City—both the cats and the town’s buildings were cute, making it an absolutely wonderful world! (=ↀωↀ=)

Becoming a fragile little kiwi and pushing through a night that keeps growing more and more unsettling… it was such a fun experience!

The power-up system was great, and the way the enemies kept getting scarier and stronger as you progressed was really well done. Meow! (=^・ω・^=)

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Wow, thank you for the reference video!

I never would have thought of using coyote time!

I played both the previous game and this one!
Both were really fun, with a wonderful vintage interior atmosphere mixed with slightly mysterious elements.
In both games, there were a huge number of dialogue variations, and reading them was a joy.
There were quite a few unexpected ways to use items in both, so I ended up solving them by trying every item on everything.
Especially in Vintage Vines, there were so many objects and items that it felt a bit overwhelming.
But the sense of emotion and accomplishment when I finally cleared it was incredible!!

The blend of Celeste and Mega Man X was brilliant! I had a lot of fun.
Even though it’s high difficulty, the checkpoints are as long as in Mega Man, which makes it really tough.
I replayed the game about three times after clearing it to try to get life-ups, but I only managed to collect one!
I keep suspecting there might be some unknown controls or a hidden dash power-up, but I still can’t find anything.

I’ve been following you, and when the news about the completion appeared in my feed, it made me really happy, so I bought it on Steam and played it!

The world inside the illustrated diary was incredibly, incredibly beautiful.
The wide variety of artwork used so generously created such a gentle atmosphere, and I absolutely loved it.
From Chapter 2 onward, I played the game with tears welling up in my eyes the whole time, and after finishing it, I felt a wonderfully refreshing sense of calm.
Once again, congratulations on completing such a wonderful work. It’s a truly memorable and heartfelt piece.