Bylaws of the Open Drupal Guilds (version 0.9)

Events happening in the community are now at Drupal community events on www.drupal.org.
aaron's picture

Bylaws (version 0.9)

Definitions
Open Guilds
Open Guilds refers to the organization these Bylaws apply to. Its website is at http://openguilds.org/.
Drupal Guilds
Drupal Guilds refers to a subset of the Open Guilds, and is fully subject to the rules laid out in these Bylaws. Its website is at http://drupalguilds.org/.
Individual
An Individual must be a human being. Corporations, Organizations, or any other collection of individuals may not be considered to be an individual for purposes of these Bylaws.
  1. Purpose of the Open Guilds

    Open Guilds acts as an organization for the training, certification and professionalism of practitioners of various Open Source crafts. The website at http://openguilds.org/ serves to facilitate the purposes of the organization.

  2. Membership

    Three types of membership are available within Open Guilds: Individual Members, Vested Members, and Organizational Members. All Journey and Vested Members are also collectively referred to as Open Guilds Members.

    1. Individual Membership

      Any individual may become a Individual Member by registering with the site and agreeing to uphold and be bound by the Open Guilds Bylaws and any Terms of Service. Unless otherwise provided by the Bylaws, there are no fees or dues required of Individual Members. Individual Members may join any Guild that is open for Membership, and may participate fully according to that Guild’s charter, as permitted per the Bylaws.

      1. Participation in General Business

        Individual Members may participate in any general business or discussion as permitted per the Bylaws, although they may not vote on items or elections unless they are also Vested Members.

    2. Vested Membership

      An Individual Member who has been a member for at least a month, shall also be considered a Vested Member, so long as they have also logged in to the site at least once during the past month.

      1. Dues and Fees

        At this time, there are currently no dues or fees to be a Vested Member. However, should the Bylaws in the future choose to assign dues or fees to be considered a Vested Member, then after a probationary period, this fee is non-refundable.

      2. Probationary Period

        There is a thirty day probationary period during which the Individual Member is considered to be a Probationary Member. Once the probationary period has passed, then the Individual Member shall also be considered to be a Vested Member.

      3. Lapse of Vested Membership

        If a Vested Member has not logged onto the site for at least thirty days, they shall revert to Individual Membership, losing all privileges accorded to a Vested Member until such time as they again log on. If more than 90 days have passed since the last login, then if the individual logs on again, they must then resume a new Probationary Period.

      4. Voting Rights in General Business

        Once an Individual Member has passed the probationary period, they receive full voting privileges as provided per the Bylaws.

    3. Open Guilds Membership

      Each Individual and Vested Member is also considered an Open Guilds Member. Open Guilds Members may participate fully in the discussions of any business, except as may be restricted per the Bylaws.

    4. Organizational Membership

      Corporations, Organizations, and other collectives of individuals may apply to join Open Guilds with various levels of sponsorship, pending approval by the Open Guilds Meeting. So long as any required fees and dues are fully paid, they may be active and receive full organizational benefits as allowed per the Bylaws. Under no circumstance shall any Organizational Member receive any voting privileges. However, individuals within an organization that is an Organizational Member are not otherwise precluded from participating with Open Guilds in all respects as allowed per the Bylaws, as each individual is deemed a free agent who represents herself or himself.

    5. Revocation of Membership

      At any time, an individual or organization may choose to revoke their own Membership. Additionally, there may be other provisions in the Bylaws providing for a revocation of a Membership. In no case, unless otherwise provided per the Bylaws, shall any previously paid dues or fees be refunded to an individual or organization having their Membership revoked. If a Membership has been revoked, then so shall all resultant privileges provided per the Bylaws.

  3. Open Guilds Meeting

    All business of the Open Guilds is conducted in an ongoing online agenda referred to as the Open Guilds Meeting, unless otherwise specified per the Bylaws. All Open Guilds Members may fully participate in any discussion pertaining to an item on the rolling agenda, but only Vested Members may add a motion to the agenda or vote on the resolution of any such item, except as otherwise specified per the Bylaws.

    1. Agenda

      At any time, any Vested Member may add a motion to the agenda. The agenda shall be updated immediately, and the item and any resultant discussion shall be publicly visible.

      1. Regular Business

        Any motion other than a Bylaws change requires a simple majority of the voting quorum to pass.

      2. Bylaws Changes

        Any motion regarding changes to the Bylaws will require a two-thirds majority vote of the voting quorum to pass.

    2. Voting

      A motion requires a vote to determine its resolution, and all voting members shall have a period of time in which to record their vote on the matter. A vote may be changed by that member at any time during the allowed period, and will be recorded in an open manner unless otherwise specified per the Bylaws.

      1. Voting Period

        Unless otherwise determined by the Bylaws, a motion will be open for voting for two weeks, or until the number of ‘Aye’ votes greater than the majority (or greater than two-thirds of the members for motions changing the Bylaws) of active Vested Members is reached, whichever comes first.

      2. Voting Quorum

        The votes from a quorum of three Voting Members, or one-third of all active Vested Members, whichever is greater, is required for he successful resolution of any motion.

      3. Voting Resolution

        For normal business items, a motion passes if a number of ‘Aye’ votes greater than the majority of the voting quorum is reached. For items requiring changes to the Bylaws, then a two-thirds majority of the voting quorum is instead required. Unless otherwise specified by the Bylaws, all votes shall be recorded publicly, and may be changed at any time before resolution of the motion.

  4. Chartered Guilds

    Any Vested Member may petition to the Open Guilds Meeting to create a new Guild. This petition consists of a title, description, and charter. Once created, the petition will require a number of signatures of other Individual Members. After those signatures have been acquired, the new charter will be added to the Open Guilds Meeting for consideration as a motion. A majority vote as outlined in the Open Guilds Meeting section of the Bylaws will result in the Guild being accessible and displayed to the general public.

    1. Guild Charters

      A Guild Charter shall indicate the format of a Guild’s membership and governance. When creating a petition to form a Guild, various options shall be available to the petitioning member, which will collectively form the charter.

      1. Petition to Form a Guild

        Once a Petition to Form a Guild has been created, it will be published and available from a page of pending petitions. Any Open Guilds Members may comment on and/or sign the petition. Once at least three (3) Individual Members have signed the petition, it will be submitted for approval as a motion to the Open Guilds Meeting as a Regular Business agenda item, and removed from the page of pending petitions. An Open Guilds Member may only create up to one Petition to Form a Guild per thirty days.

      2. Petition Options

        A Petition to Form a Guild will include at least the desired Title, Description, and Purpose of the Guild. It will also list the form of Governance from available options, currently 'Democratic' or 'Parliamentary'.

      3. Initial Membership

        The Petition must also name at least one initial Journey Member. If the charter for the guild is created, then all such named members shall be made Journey Members for that guild. Newly created Parliamentary Guilds shall be considered to be in Special Session as per the Bylaws, until one or more Guild Masters have been elected from their members.

    2. Guild Governance

      An individual Guild will be governed either as a democracy or a parliament of elected masters, as specified by its charter.

      1. Guild Business

        Except as further specified per the Bylaws, Business and Voting of an individual guild shall be conducted as outlined for General Business by the Open Guilds. Motions to their agenda shall be posted, and shall be open for voting amongst eligible members for up to two weeks, or until half of the guild’s quorum have voted Aye, whichever comes first, except as otherwise noted. However, an Individual Guild may not consider any changes to the Bylaws, nor changes to their charter; such items may only be considered by the General Meeting of the Open Guilds.

      2. Voting Quorum

        For purposes of determining the outcome of a vote, the voting quorum for an individual guild will consist of at least one eligible member, or one third of all eligible members, whichever is greater. However, if this quorum is less than three, then a motion must remain posted for at least two weeks before resolution.

    3. Democratic Guild

      Any Journey Member may vote on any item posted to a Democratic guild’s business. The quorum consists of all Journey Members who have logged on at least once in the past thirty days.

    4. Parliamentary Guild

      Only Masters of an individual Guild may vote on motions posted to a Parliamentary Guild’s business. The quorum consists of all Guild Masters who have logged on at least once in the past thirty days.

      1. Reversion of Governance

        In the case that there are no Guild Masters who have logged on at least once in the past thirty days, then that Parliamentary Guild shall be held in Special Session until such time as at least one Guild Master has again logged on.

      2. Special Session

        If a Parliamentary Guild has no Guild Masters who have logged onto the site within the past thirty days, then any Journey Members of that guild may conduct business, voting as though the Guild were a Democratic Guild. Any motions passed during Special Session will be binding. However, if any Guild Master of that guild logs on during a Special Session, then the governance reverts to Parliamentary; any votes by Journey Members on pending motions shall be rendered invalid; and the clock for consideration of a motion shall be reset, so that a motion shall be open for another two weeks from that time.

      3. Veto by Grand Master

        In the case of a Parliamentary Guild, the Grand Master of that Guild shall have the power of veto. As such, the Grand Master may choose to veto any motion, causing it to fail, unless two-thirds of the voting membership vote Aye. If the Grand Master vetoes a motion, the motion will remain open for further consideration until either two weeks from the original posting or one week from the veto, whichever is later, or until two thirds of eligible Masters have voted Aye.

    5. Apprenticeships

      Any Individual Member of the Open Guilds may join any Chartered Guild as an Apprentice.

      1. Discussion Participation

        Apprentices of a Chartered Guild may participate fully in any business or discussions within that guild, but may not vote in their meetings.

      2. Mentors to Apprentices

        Apprentices may be assigned volunteer Mentors from other Apprentices or Journey Members of that guild, who agree to help that apprentice advance through the guild. Additionally, any member within the guild may offer help or advice beyond the formal structure of mentorship. Mentorships are detailed elsewhere in the Bylaws.

      3. Certifications

        A guild may offer one or more certifications. An Apprentice may at any time actively work towards certification, and may petition that guild for certification as outlined elsewhere in the Bylaws.

    6. Journey Members

      An Apprentice of a Chartered Guild may petition that guild to become a Journey Member. Such a petition will be considered as a Regular Business item on that guild’s agenda.

      1. Failed Petition

        If a motion to become a Journey Member within a guild fails, then the Apprentice may not again petition that guild to become a Journey Member for at least thirty days.

      2. Voting Privileges

        Journey Members who are part of a Democratic Guild shall receive voting privileges within that guild. They do not receive voting rights within a Parliamentary Guild, nor may they add a motion to the business of that guild, except as otherwise specified within the Bylaws. However, they may otherwise participate freely in that guild’s business.

    7. Guild Masters

      A Journey Member may petition that guild to become a Guild Master. Such a petition will be considered as a Regular Business item on that guild’s agenda.

      1. Probationary Period as Journey Member

        A Journey Member must have held the position of Journey Member for at least thirty days within a guild before being allowed to petition to become a Guild Master.

      2. Failed Petition

        If a motion to become a Guild Master within a guild fails, then the Journey Member may not again petition that guild to become a Journey Member for at least thirty days.

      3. Voting Privileges

        Guild Masters who are part of either a Democratic or Parliamentary Guild shall receive voting privileges within that guild. They may also add motions to that guild’s business.

    8. Grand Masters

      Parliamentary Guilds may choose to elect a Grand Master from among their Guild Masters. In such a case, the Grand Master shall hold the position for at least a year from the date of election, or until another election is held, whichever comes first.

      1. Elections

        Any Guild Master may petition to hold an election for Grand Master of that guild, as a regular agenda item, so long as the post is vacant, or there has not been an election within the past year. If the motion passes, and at least one Guild Master has declared an intention to run for the post of Grand Master as a nominee, within thirty days of the motion’s passage, then an election shall be held. The election shall begin thirty days from the motion’s passage, and voting and discussion may occur for at least two weeks. An election shall be considered special business, and the outcome shall be determined secretly, so that the individual votes of members are not disclosed. The results of the election shall also not be disclosed until two weeks have passed. Members may change their vote at any time during the election. Elections are not subject to veto by the standing Grand Master. All Journey Members who are part of the guild may vote in the election, and the quorum is determined from active Journey Members of that guild. Journey Members may vote for one or more nominees. The nominee of an election who receives the most votes wins. In the case of a tie of two or more nominees, one or more run-off elections of two weeks each shall be conducted from the tied nominees, until a clear winner is declared or until the other nominee(s) concedes the election.

      2. Veto Powers

        The Grand Master of a Parliamentary Guild receives the power to veto a regular motion of that guild as detailed in the Bylaws.

      3. Motion to Impeach

        A Guild Master may enter a motion to impeach the Grand Master. If the motion passes, then a new motion will be created for special session by all Journey Members of that guild to consider. A majority of Journey Members must vote Aye to impeach, and all such votes shall be held secret. If the motion in the special session passes, then the Grand Master shall be stripped of the title and powers, and the post shall be vacant until another election is held.

  5. Certifications

    Individual Guilds may choose to offer certifications to its members. Any achieved certifications by a member will be listed on their profile page.

    1. Motion to Create a Certification

      Any Journey Member or Master eligible to do so may add a motion to create a certification, which must contain the certification’s Title and Description. Upon adoption of the motion, the Certification will be available for achievement by any member of the Guild, as per the Bylaws.

    2. Motion to Bestow/Achieve Certification

      Any eligible Journey Member or Master may add a motion to achieve a certification from their guild by adding a motion. Likewise, an eligible member may add a motion to bestow a certification on any member or apprentice of their guild. If the motion passes, then the certification shall be bestowed to that member; otherwise, a similar motion for that member may not be made for at least thirty days.

    3. Listing of Certifications

      A list of all achieved/bestowed certifications shall be maintained for the guild. Also, all such certifications shall be listed on that member’s profile on the site.

  6. Mentorships

    One or more Mentors may be assigned to individual Apprentices or Journey Members. Mentors are responsible for helping to guide and advocate for that member. Such mentorships are voluntary, and have no binding power, other than that such mentorships shall be publicly listed on the guild and the relevant members’ profile pages. Mentorships may be assigned only by agreement of both parties, and may be revoked at any time by either party.

(These Bylaws are also cross-posted at AaronWinborn.com.)

Comments

victorkane's picture

Hi Aaron,

You are working very hard on this, and since I have always been saying "what we need is a union", I feel I should put my money where my mouth is and pipe up with my own initial reaction after reading your By-laws. I would like for the following to be considered, as a first step.

Since the main objective should be the creation of an organization which allows for the independent organization of technical workers for the purpose of defending ourselves in the relationship of forces with employers, I view the allowance made for Organizational Membership in the form of Corporate sponsorship to be a fatal flaw in the by-laws.

Without class independence, those of us who are technical workers (we have no capital, we exploit the labor of no-one and we have nothing to sell except our services, that is, our labor) cannot hope to better the forces at work to ultra-commoditize Drupal development. And that must be independence from any union bureaucracy, independence from all employers and independence from the state.

Therefore I would propose that the possibility of Organizational Membership be stricken, the principle independent workers organization be recognized as key, and that it be made clear that the organization be internationalist in character, that is, not restricted chauvanistically for the defence of workers in any one country, but rather for the defence of Drupal technical workers on an international scale.

There are some other points well worth discussing, but I though I would state these initially.

Consider the organizational member stricken.

aaron's picture

I am totally fine with the idea, and had gone back and forth re. the organizational members. At first, I'd considered that sort of sponsorship as a way to fund things. However, other than hosting, there really are no expenses; interested parties can just go to the DA if they want to sponsor things, as I figure that any "extra" funds would best be funneled to things like scholarships to Drupalcon, which is perfectly well handled in other places.

I like the idea of the initial Bylaws being as lean as possible; the nature of how I've proposed them is that if a majority of members want organizational members later on, they can simply amend it.

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

I'm also not too keen on the

aaron's picture

I'm also not too keen on the Parliamentary style of governance, and had simply included that from my experience that a lot of people seem to prefer representative governments. However, I would think that Drupalistas, if anyone, should be ready for a true democracy; thus, I think I'll strike that section as well. Again, if people want something else, they'll be free to change it.

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

I'm rather indifferent on the

sheldon rampton's picture

I'm rather indifferent on the question of whether organizational members should be allow, and also on the question of parliamentary style of governance. However, I think some form of governance will ultimately be necessary, and it needs to be a form that enables clear decisions to be made and understood as such. If not a parliamentary form of governance, then what? Perhaps a system of direct democracy, in which all members of a guild are invited to vote on every question? That might actually be feasible with internet technologies, but I can't think of any notable successes of that in practice.

Regarding Victor's idea that "what we need is a union ... for the defence of Drupal technical workers," I like the sentiment in theory but don't see how it can be accomplished in practice. If a guild system enables better certification of Drupal developers so that they are valued more by employers, that might improve the bargaining position of some Drupal developers, but the same can be said for any other certification system. One of the main instruments that unions have used for strengthening their bargaining position relative to employers is the strike, in which workers collectively withhold their labor to compel better labor terms from their employer. I'm having a hard time imagining how that would work within a Drupal Guilds system. Would members of the guild collectively agree that they will not work for clients who fail to meet agreed-upon standards for how they treat Drupal developers? So many Drupal developers are independent freelanders and consultants that I think attempting to enforce this would be difficult, if not impossible. In fact, expecting this level of solidarity might simply create a disincentive for freelancers to join the guild, without actually having a meaningful impact on employer behavior.

Sheldon Rampton
Senior web developer, New York State Senate
http://www.nysenate.gov
http://drupal.org/user/13085

"One of the main instruments

ronliskey's picture

"One of the main instruments that unions have used for strengthening their bargaining position relative to employers is the strike, in which workers collectively withhold their labor to compel better labor terms from their employer. "

I think this is mainly true in the USA sphere of influence, where the role of labor and capital is viewed as fundamentally antagonistic rather than of mutual benefit. Many alternate examples of union action exist in countries where labor laws are not stacked so heavily against the workers that they are required (by law!) to limit their actions to such self-defeating tactics.

Still a good point though. Unions are founded in a somewhat futile attempt to slightly even the odds. I'm not sure Drupalists feel like they are in that kind of a situation.

Perhaps a system of direct

aaron's picture

Perhaps a system of direct democracy, in which all members of a guild are invited to vote on every question? That might actually be feasible with internet technologies, but I can't think of any notable successes of that in practice.

That's just the system I'd like to see happen. In fact, my experience over the years with Sudbury schools has shown that a direct democracy is viable, as about 40 such schools internationally have succeeded with that model for nearly fifty years now.

Also regarding the sentiment of a union, I don't see my conception for the Guilds filling that particular need. The Drupal Worker Cooperative seems like a better match for that.

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

Good corporate sponsors ?

John_Buehrer's picture

I'm intrigued and enthused about a guild like this which promotes certification, recommends appropriate standards, and has a framework for mentoring its members.

From where does this other socialist vantage point come from, defending ourselves from corporate oppressors? If you're a freelancer, you're both an individual and a corporation yourself; working with software like Drupal gives you the opportunity to be successful at both.

I suggest to avoid such rhetoric in the guild's mission statement and top-level charter statements. In fact, by encouraging corporate sponsors who agree with your goals and values, you help set the standard for how you want companies to act rather than scaring them off.

I would imagine membership in this guild to be a mark of proficiency which I could proudly show to my corporate customers, and having name-brand affiliates enhances the value. But if this guild is seen as a secret society of the exploited, that credential goes out the window and I could only join under a pseudonym lest my customers recognize my involvement and participation - I don't want to be linked to that theme by Googlers.

I see the purpose of this

dalin's picture

I see the purpose of this guild primarily to fill the growing demand for Drupal training, both by young drupalistas that see Drupal as an opportunity to expand their skill-set/client-base/income/whatever, and by the organizations looking to hire them.

I don't see a demand for a union currently in the Drupal world. Partly due to the fact that the demand for Drupal talent has continually outpaced the supply, and partly due to the global nature of this business. Any individual can easily leave an exploitive employer, regardless of their physical location, and either begin freelancing or pursue employment with one of the reputable, employee-friendly shops looking for skilled people.

Perhaps I am simply not aware of situations where such a union is needed, but if I am correct, then there will be few people willing to invest of themselves to keep it running. On the other hand I do see the possibility of the guild becoming a sustainable and alternative model of how to train talent.

--


Dave Hansen-Lange
Director of Technical Strategy, Advomatic.com
Pronouns: he/him/his

niccolox's picture

I think if open guilds gets its structure right it would be possible to configure an application of an open guild to be either a corporate-sponsored guild, an anarcho syndicalist union-shop, a capitalist worker cooperative, or an education/peer certification group

the insititutional pattern language should be determined by the members and be based on the purpose and environment of that group

I am pro union, but in the context of the new economy its practically rather hard... I think its more to do with larger society than open guilds...

a multi-stakeholder hybrid worker cooperative is my ideal organisational form (today) and the union would be internal to the function of the worker cooperative, in Mondragon terms the union is the social council, as all members are owners

I wonder if corporate

ronliskey's picture

I wonder if corporate executives could be persuaded that the reason for avoiding direct corporate sponsorship is not that we are necessarily anti-corporate so much as that we are avoiding actual (or apparent) conflicts of interests that can occur when big money gets involved.

I would think corporate managers, perhaps better than most, would understand the absolute need for such clarity. Isn't this also precisely why so many corporate-sponsored training certifications are hardly worth the paper?

I suppose limiting corporations to specific advertising opportunities might work for a while, but the history of such compromises is not very encouraging. Money may be too slippery a medium, as even the Lydian inventors of money discovered--too late to prevent their own destruction.

how to choose an approach

John_Buehrer's picture

Let's chase our optimisms rather than surf our fears: Let's not start out worrying how bad things might get and guard against the worst, but rather, hope for the best using the idea that we might get there by trying.

With this thought in mind, corporate sponsorships as envisioned in the proposed bylaws can play a good role here. I'm all for it. For example, I saw Microsoft acting rather humble and supportive at the Copenhagen Drupal conference which they helped sponsor. Granted, my only direct benefit was a free T-shirt.

This also alludes to a problem with parliaments and democracies - a divided electorate. In this case, let the founding leader decide what to do, and we participants will decide our involvements accordingly.

friends with benefits

alex ua's picture

I saw Microsoft acting rather humble and supportive at the Copenhagen Drupal conference which they helped sponsor. Granted, my only direct benefit was a free T-shirt.

That's not true: you paid far less than the "normal" value of your ticket thanks to the sponsors.

Indirect benefits include funding the DA, which in turn helps keep this train on its tracks (for example, by hiring a bunch of people).

Alex Urevick-Ackelsberg
ZivTech: Illuminating Technology

thanks

John_Buehrer's picture

I also consider this an "indirect" benefit, as the ticket plus travel costs weren't exactly cheap. And I paid for every bar-beer myself. I heard some comments that next Chicago sounds expensive for Dutch budgets, so we appreciate the corporate sponsors of CPH.

My thoughts regarding organizational members

aaron's picture

There may be several reasons both for wanting to attract organizational members, and for organizations wishing to be affiliated. The most commonly reason stated would probably be as a form of fund-raising on the one side, and the benefit of being seen as a supporter on the other. For that matter, the affiliation can be reputation building on both sides. And if the Guilds were ever under the umbrella of a 501-c-3 (or had the status itself), there would be the additional tax benefits (for both) in the case of US organizations.

At the same time, there is the slippery slope associated with corporate money, such as the possibility of strings attached, which could possibly affect future decision making by the organization. Also there could be negative reputations involved for one or both parties.

My thoughts regarding the need for money for the guilds:

The current hosting costs are negligible (or at least currently willingly donated by myself). The same with development & staffing for the site. However, I recognize that any of those could change in the future.

Finally, I wrestled for some time with the idea for the Vested Membership: I wanted to ensure that any voting members of the Guild were vested in the structure, particularly when given the power of affecting the bylaws. In an ideal world, the members would know each other individually. Practically, with the international scope of Drupal and the anonymity of the Internet, this is not currently feasible. Thus, one model I played with in earlier versions of the Bylaws required an annual fee of Vested Members, with the idea that one might be less likely to take the structure too lightly if they've staked $50. However, this would firstly turn away members who might be unable or unwilling to pay a dues. And secondly would put more at stake, and possibly open the whole thing to a new level of gaming, with money on the table, and theoretically open to the collective will of the Guilds. Again, I believe that in a personal setting, this would not be an issue. But the anonymity of the Internet could work against the Guilds in that case.

Largely for these reasons, I'm leaning towards not opening the Guilds for organizational/corporate membership initially. However, once I've opened the beast, I strongly believe in the democratic process, and if the collective membership of the Guilds decides it needs operating funds/expenses, and/or desires organizational membership (for the above or other reasons), then so be it.

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

I don't mean to get into a

ronliskey's picture

I don't mean to get into a long debate, but isn't it fair to say that there is fear and optimism on all sides?

Those who wish to avoid corporate sponsorship may be optimistic about the ability of individual Drupal developers to build a free and independent Guild that can fully meet the needs of its members without having to consider the desires of large donors. They are perhaps fearful (is cautious a better term?) of the subtle and not so subtle influences exerted by large sponsors.

Those who wish to promote corporate sponsorship may be optimistic about the financial benefits, increased visibility, and increased sales opportunities. They are perhaps fearful or cautious about offending potential clients by setting an overly defiant tone of independence from corporate influence.

Both are reasonable perspectives. Why label one fearful and the other optimistic?

I may be extreme in this, but when I read that Microsoft is acting humbly around Drupal, I do get a little worried. Humble wolves are hungry wolves. There are times when we should work with wolves, but it seems foolish to forget who they are, or why they are circling so closely.

http://en.wikipedia.org/wiki/Halloween_Documents

enclosure of the commons

niccolox's picture

this makes me think about a certain European open source software programmer who owns the trademark to a rather popular open-source software program, who started a company to capitalise on the growing professional services market in that software, and one of his business partners is also a very famous open source software publisher (who incidentally does not give open source the content of those books about open source)

it makes me think a lot about the idea of creating a commons, so that you can the enclose it to make it a market... in this case, the enclosure is based on talent, reputation and service provision and not the software itself.. .

its open source for the poor, and premium software as a service for the rich
http://en.wikipedia.org/wiki/Enclosure
http://www.roughtype.com/archives/2006/12/sharecropping_t.php
http://www.roughtype.com/archives/2005/10/the_amorality_o.php

Additional sources to consider

tomsherlock's picture

Aaron,
I truly appreciate the spirit and intent behind your efforts. I myself have an interest in helping to organize individuals that come together as a group with a purpose. I have watched your presentation on the Open Guild.

Considering that you may already have a structure and approach in mind, I would nevertheless like to suggest some resources that are consonant with the Guild. These resources pertain to individuals who come together as a group, interacting in a decentralized and/or multicentric fashion as individuals within groups. Both direct democracy and representation are integral processes. I'm not looking to fork your idea of the Guild, but rather to offer ideas that could contribute to producing the Guild.

Books:

The Company We Keep by Jon Abrams (discusses a private company turned non-union cooperative that includes participatory democracy, 'participatory management')

The Maverick by Ricardo Semler (discusses how a typical Brazilian command-and-control, multi-tiered corporation was flattened, turned quasi-cooperative with direction of the company driven by the employees, avoids micro-management, encourages and nurtures spin-offs toward independence.)

Birth of the Chaordic Age by Dee Hock (Recounts the development of VISA and the emergence of the chaordic concept, which includes, among other artifacts, the informal structure that forms beside the formal structure, decentralization, multicentric groups, pushing power as far to the periphery as possible, taking a 'both-and' approach, working with, rather than against, the existing dominant culture, milieu, legal, political and economic structures, taking in to consideration differences at local, regional and global levels.

Articles:

http://www.fastcompany.com/magazine/05/deehock.html
http://www.fastcompany.com/magazine/05/dee2.html (Management)
http://www.fastcompany.com/magazine/05/dee3.html (Organization)
http://www.fastcompany.com/magazine/40/wf_swing.html

Videos:

http://www.squidoo.com/ricardosemler
http://www.youtube.com/watch?v=gG3HPX0D2mU (Semco)

Websites:

http://www.companywekeep.net/
http://SouthMountain.com
www.chaordic.com (disclosure: I'm a former owning member and trustee)
Chaordic Commons Constitution

I'll post separately additional comments specific to your proposed bylaws.

Thanks for the reading list!

aaron's picture

Thanks for the reading list! That required reserving at the library, paperbackswap, and amazon!

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

Glad you're interested. I

tomsherlock's picture

Glad you're interested. I coul lend you my copies. Will you be in NYC or Newark any time soon?

I also have a booklet on the choardic concept I could mail you; it's a quick read. Where would you like me to send it?

I've already reserved/ordered

aaron's picture

I've already reserved/ordered the books, so that's not necessary. I'll e-mail you my address for the booklet, thanks!

Aaron Winborn
Drupal Multimedia (my book, available now!)
AaronWinborn.com
Advomatic

The Marketing of Drupal

Group categories

Group notifications

This group offers an RSS feed. Or subscribe to these personalized, sitewide feeds: