I specialize in Embedded Systems and high-performance software development using C/C++, Rust, and Go.
- 🛠️ Mostly editing these files:
.c,.c++,.rs,.go - ⚙️ Stuff: FPGAs, OSDev and metal bricks
- dotfiles / My dotfiles to feel at
~ - verilog-atpg / ATPG for fault detection on Verilog circuits,
C++,QT - 32-bit MIPS CPU / Quartus, MIPS-like CPU design in
Verilog - xml-raytracer / Multithreaded experimental, recursive Raytracer,
C++ - libvector /
Clibrary for creating/editing/managing SVG and EPS format vector files. - retro-engine, level-editor / yet another 2d game stuff,
C,SDL2


