Stars
A framework for rapid prototyping and development of real-time rendering techniques.
HLSL/GLSL library for debugging shaders
📦 wow.export is the number one export toolkit for World of Warcraft.
From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Fast mesh to 3D gaussian splat conversion
Combustion engine simulator that generates realistic audio.
mimalloc is a compact general purpose allocator with excellent performance.
Caldera data set from Call of Duty®: Warzone™
C++ implementation of the 3D QuickHull algorithm
The water rendering and physics system used in Vertigo 2
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Render Pipeline Shaders SDK
Dear ImGui style browser and editor written in Nim
A collection of C++ HTTP libraries including an easy to use HTTP server.
Toy Gaussian Splatting visualization in Unity
The main repository for the FidelityFX SDK.
Header-Only C++ Library for Graph Representation and Algorithms
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
LLMs build upon Evol Insturct: WizardLM, WizardCoder, WizardMath
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Official Code for DragGAN (SIGGRAPH 2023)
A list of alternatives for Adobe software
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
