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- #17 · matiasngf opened
on May 6, 2026 1
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- Status: Open.#387 In vercel-labs/vgpu;
- Status: Open.#385 In vercel-labs/vgpu;
- Status: Open.#384 In vercel-labs/vgpu;
- Status: Open.#383 In vercel-labs/vgpu;
- Status: Open.#380 In vercel-labs/vgpu;
UniformPool.endFrame()/StructuredUniform.write() bypass the guarded queue: post-loss uploads silently discarded (Ring-1, preexisting)
bugSomething isn't workingSomething isn't workingStatus: Open.#339 In vercel-labs/vgpu;markStale() suppression via global recordingDepth can silently keep a stale bundle ready (cross-bundle, preexisting)
bugSomething isn't workingSomething isn't workingStatus: Open.#334 In vercel-labs/vgpu;- Status: Open.#332 In vercel-labs/vgpu;
- Status: Open.#330 In vercel-labs/vgpu;
Bindings disposed between set() and dispatch/draw are not detected at encode time
bugSomething isn't workingSomething isn't workingStatus: Open.#325 In vercel-labs/vgpu;preserve: true on an MSAA offscreen target loads a discarded attachment (undefined contents, no error)
bugSomething isn't workingSomething isn't workingStatus: Open.#323 In vercel-labs/vgpu;- Status: Open.#322 In vercel-labs/vgpu;