Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1.
A library of C# utility classes for Unity
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
Native shadertoy-compatible GLSL playground in .NET framework Environment
The samples for creating 3D graphics applications with AnyCAD Rapid .NET SDK
A research-oriented version of the TAA implementation from Unity's post-processing stack
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Delaunay Triangulation Experiment
Abstraction over modern OpenGL
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
SDL2 brought into .NET 6, using its feature, code styles and best practices
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
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