Source of the Volumetric Lines Asset from Unity's Asset Store
-
Updated
Feb 20, 2022 - C#
Source of the Volumetric Lines Asset from Unity's Asset Store
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
The .NET wrapper of the Cocaine C library. Cocaine is a multi-platform C library that can be used to accelerate large workloads/big data/anything really with the power of a GPU with ease.
GPU Compute provides an easy way to setup & execute GPU compute shaders asynchronously in Unity. Reduces the amount of code and complexity to execute a compute shader. Create, edit and read buffers easily (buffer strides & lengths are calculated automatically). Automatically calculate optimal GPU thread group sizes for your workload. Plus more!
C# Extention methods for super efficient sorting using CPU, GPU, and FPGA
High-performance GPU-accelerated C# scripting for Rhino Grasshopper, powered by ILGPU
Add a description, image, and links to the gpu-programming topic page so that developers can more easily learn about it.
To associate your repository with the gpu-programming topic, visit your repo's landing page and select "manage topics."