Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
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Updated
Oct 17, 2022 - C#
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
CUDAfy .NET allows easy development of high performance GPGPU applications completely from the .NET. It's developed in C#.
Project to learn about Compute Shaders and Ray Tracing in Unity
Untiy3D Implementation of flock simulation, GPU Powered.
A high-level declarative GPU task scheduler for .NET
The application allows you to recognize images using a video card.
The .NET wrapper of the Cocaine C library. Cocaine is a multi-platform C library that can be used to accelerate large workloads/big data/anything really with the power of a GPU with ease.
YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.
Infinite procedurally generated low poly terrain generation with weather based biomes and geographic features
Computer Graphics Framework written in C# using modern OpenGL (4.x) based on OpenTK
A procedural grassy terrain generator created with the Unity game engine.
An educational project created for data calculations on the GPU using the ILGPU library. The graphical interface is made in Avalonia.
A wrapper library for easy use of OpenCL in the .NET environment
Particle Life simulation with GPU compute and many options.
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