🌎 Performant real-time state management for React and TypeScript
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Updated
Jun 2, 2025 - TypeScript
🌎 Performant real-time state management for React and TypeScript
Tiny and easy to use ECS (Entity Component System) library for game programming
Data-oriented design integration library for Three.js
A plugin-oriented 2d game engine, written in TypeScript.
lightweight ECS library
Efficient typesafe entity component system
A straightforward game engine for simple data-driven games in JavaScript
A slim and efficient in-memory queue with a basic API for Node.js projects. The implementation employs Data-Oriented Design using a cyclic buffer, optimizing memory layout through sequential item allocation.
A slim and efficient in-memory Deque (doubly-ended queue) for Node.js projects, designed with Data-Oriented Design principles and implemented using a cyclic buffer to optimize memory layout through sequential item allocation. A notable real-world use case is maintaining the minimum or maximum item in a data stream.
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