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behavioral-sciences

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Terracotta (a portmanteau of Tool for Education Research with RAndomized COnTrolled TriAls) is a plug-in to the learning management system that allows the contents of online assignments to be differentiated for experimental treatment variations, and to be assigned randomly to different groups of students. Terracotta also enables privacy protecti…

  • Updated Nov 25, 2025
  • Java

Our aim is to explore the Behavior Modality. This involves explaining, predicting, and optimizing human behavior in the real world, especially from the context of marketing, advertising, and computational social science. Applications include targeting, personalization, recommendation, marketing content generation, etc.

  • Updated Nov 13, 2025
  • HTML

Selfplay is a Python framework designed for simulating role-based dialogues using chatbot interactions. It provides a flexible environment for creating and testing conversational scenarios, making it ideal for research, training, and interactive applications. With built-in templates for various role-play situations, Selfplay helps automate dialogue

  • Updated Jun 6, 2025
  • Python
DotMotionExperiment

A Python-based experiment built using PsychoPy for studying decision-making, confidence assessment, and response accuracy under varying conditions of visual dot motion coherence.

  • Updated Jun 26, 2025
  • Python

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