Iโm developing Apokalips, a C++ game using Vulkan 1.3, along with a custom game engine template whose renderer will be powered by this project.
I currently work as a Research Assistant in Computer Engineering at Istanbul Technical University, and Iโm pursuing a Masterโs degree in Computer Engineering at Galatasaray University.
- Space Invaders Clone โ C++ + Raylib, JSON configs via nlohmann::json
- ChatbotPlus โ Multi-agent chatbot with graph memory using graphiti
(Private, mostly in C/C++)
libft, ft_printf, get_next_line,
push_swap, minitalk, so_long,
minishell, philosophers,
Cpp Modules 00โ09, Netpractice,
miniRT, ft_irc, Inception, Transcendence
- libasm โ x86_64 NASM
- computorv1 โ Polynomial solver in C++
- dr-quine โ Self-reproducing programs
- ft_linear_regression โ Machine learning basics
- scop โ C++ + OpenGL .obj renderer
- ftl_quantum โ Quantum circuit simulation (Qiskit)
- Python: Hangman Game
- Matlab: Covid Visualizer
- Phonebook Apps:
- My earliest codes: See here


