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Description
Description of the problem
Hi,
It seems, three.js uses a WebGL extension (GL_EXT_shader_texture_lod) without checking whether it's supported first. To reproduce the problem, do the following:
Open up this link in a mobile firefox browser: (I have android, but I believe it might be the same for iOS as well).
If you switch to a PBR model, it won't appear in the scene. If you switch to another kind of model, it will appear just fine. Based on this, I believe, it has something to do with PBR.
I connected my phone to the firefox webIDE, and the console outputs the following message when the problem occurs:
Three.js version
- Dev
- r91
- ...
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS