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  • DynamicBox
  • Baku, Azerbaijan

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mechaniqe/README.md

Hi there 👋

My name is Sahin, I am Founder, Game Producer and Lead Unity Developer of DynamicBox. We're a small indie studio, mostly dealing with work-for-hire work (we've got a couple internal projects up and coming 😎). Unity is the main engine we're using, so I'll try to share some of the tools we build out (along with stuff we've learnt from others from the community) in the process.

  • 🔭 I’m currently working on Werewolf Heroes - a social deduction multiplayer game, coming to iOS and Android
  • 🌱 I’m experimenting with Unreal engine, but way to go...
  • 📫 The best way to reach me is through Twitter. Hint: My username is the same there.
  • 💬 I've been experimenting with quite a lot of latest Unity tech (SRPs, Shader Graph, VFX Graph, DOTS, etc.), so (if the overloaded schedule allows) I'll be glad to show in the correct direction.

Popular repositories Loading

  1. unity-quest-core unity-quest-core Public

    C# 15

  2. event-management event-management Public

    Event Management system used in our projects. Has been copied/stolen from one of Unite talks.

    C# 6 1

  3. save-management save-management Public

    C# 3 1

  4. GTScriptableVariable GTScriptableVariable Public

    Forked from GhooTS/GTScriptableVariable

    Scriptable variable base on Ryan Hipple Talk about Game Architecture with Scriptable Objects

    C# 1 1

  5. VirtualInputModule VirtualInputModule Public

    A modified StandaloneInputModule that is driven by a virtual mouse cursor.

    C#

  6. WavesCS WavesCS Public

    Forked from wavesplatform/WavesCS

    A C# library for interacting with the Waves blockchain

    C#