Skip to content

Nuke plugin for denoising CG renders based on OpenImageDenoise library.

License

Notifications You must be signed in to change notification settings

mateuszwojt/NukeCGDenoiser

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

145 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NukeCGDenoiser

This is a Nuke plugin for denoising CG renders using Intel's OpenImageDenoise library.

Documentation

Requirements

In order to compile this plugin, you're gonna need:

This plugin should compile fine on Windows, Linux and MacOS. It was tested with Nuke 15.0v2 / MacOS Ventura 13.6.1 (arm64) with Open Image Denoise v2.1.0.

Manual build

Linux

git clone https://github.com/mateuszwojt/NukeCGDenoiser.git
cd NukeCGDenoiser
mkdir build && cd build
cmake -DOIDN_ROOT=/path/to/oidn ..
make && make install

Windows

git clone https://github.com/mateuszwojt/NukeCGDenoiser.git
cd NukeCGDenoiser
mkdir build && cd build
cmake -G "Visual Studio 14 2015 Win64" -DOIDN_ROOT=/path/to/oidn ..
cmake --build . --config Release

Troubleshooting

If for some reason plugin cannot be loaded inside Nuke, make sure that you have the path to OpenImageDenoise library appened to your system's PATH variable.

If the plugin is crashing Nuke, please create a new issue here on GitHub with the description containing steps to reproduce the crash.

Limitations

Currently there's no internal validation of the input AOVs resolution. If your passes are different width and height for some reason, it can introduce artifacts into the denoised image. Make sure to reformat such AOVs, so all passes are at the same image resolution.

This plugin works on a limited number of channels at the moment. Only RGB components are processed, alpha is ignored.

About

Nuke plugin for denoising CG renders based on OpenImageDenoise library.

Topics

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors