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karimsayedre/README.md

Hi 👋, I'm Karim

I’m a passionate Graphics Programmer currently working on Beyond Engine, a high-performance real-time rendering engine built on Vulkan. With a strong background in C++ (C++20/23), HLSL, CUDA, and shader development, I specialize in graphics systems optimizations, ray tracing, and high-end rendering techniques. Recently, I’ve also been exploring C#, .NET, and web technologies to expand my horizons beyond graphics. Originally Egyptian, I’m now based in Riyadh (Saudi Arabia).

  • 🌱 I’m currently learning C#, .NET, and web development in general
  • 👨‍💻 All of my projects are available at karimsayedre.github.io
  • 💬 Ask me about C++, Vulkan, CUDA, and shaders
  • 📫 Reach me at karimsayedre@gmail.com
  • 📄 View my resume here

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Languages and Tools:

C++ .NET C# CUDA Vulkan

Git Linux Visual Studio VS Code

Blender Unity Unreal Engine

HTML CSS JavaScript


karimsayedre

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  1. CUDA-Ray-Tracing-In-One-Weekend CUDA-Ray-Tracing-In-One-Weekend Public

    🚀 CUDA path tracer running 2× faster than RTX

    C++ 40 5

  2. Beyond Beyond Public

    My custom game engine featuring hardware ray tracing, path tracing and DLSS.

    C++ 12 1

  3. GLSL GLSL Public

    Forked from danielscherzer/GLSL

    VSIX Project that provides GLSL language integration.

    C#

  4. karimsayedre.github.io karimsayedre.github.io Public

    HTML

  5. KhronosGroup/Vulkan-ValidationLayers KhronosGroup/Vulkan-ValidationLayers Public

    Vulkan Validation Layers (VVL)

    C++ 951 457