Tags: hajimehoshi/ebiten
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audio/internal/convert: bug fix: a returned stream's Length and actua… …l read buffer length didn't match Closes #3352
cmd/ebitenmobile: add an option to save GPU resources at suspendGame This is a kind of partial revert of suspendGame, as now saving GPU resources at suspendGame is not done by default. It's because saving GPU resouces could cause ANRs. A developer can do saving by passing true at suspendGame explicitly. Updates #3334
internal/graphicsdriver/opengl/gl: bug fix: always use OpenGL non-ES … …for Steam Apparently, OpenGL ES caused an issue where Steam overlay didn't work correctly. We are not sure the root cause, but there are similar issues reported [1][2]. With Steam, it should be fine to assume that OpenGL non-ES is always available. Closes #3338 [1] ValveSoftware/steam-for-linux#8122 [2] godotengine/godot#53352
ebiten, vector: bug fix: race conditions This change fixes these race conditions in * (*ebiten.Image).invokeUsageCallbacks concurrent invocations * (*ebiten.Image).usageCallbacks usages * vector.theCallbackTokens usages * vector's global shader initializations Closes #3333
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