Skip to content

[LeetCode] 497. Random Point in Non-overlapping Rectangles #497

Open
@grandyang

Description

@grandyang

 

Given a list of non-overlapping axis-aligned rectangles rects, write a function pick which randomly and uniformily picks an integer point in the space covered by the rectangles.

Note:

  1. An integer point is a point that has integer coordinates. 
  2. A point on the perimeter of a rectangle is included in the space covered by the rectangles. 
  3. ith rectangle = rects[i] = [x1,y1,x2,y2], where [x1, y1] are the integer coordinates of the bottom-left corner, and [x2, y2] are the integer coordinates of the top-right corner.
  4. length and width of each rectangle does not exceed 2000.
  5. 1 <= rects.length <= 100
  6. pick return a point as an array of integer coordinates [p_x, p_y]
  7. pick is called at most 10000 times.

Example 1:

Input: 
["Solution","pick","pick","pick"]
[[[[1,1,5,5]]],[],[],[]]
Output: 
[null,[4,1],[4,1],[3,3]]

Example 2:

Input: 
["Solution","pick","pick","pick","pick","pick"]
[[[[-2,-2,-1,-1],[1,0,3,0]]],[],[],[],[],[]]
Output: 
[null,[-1,-2],[2,0],[-2,-1],[3,0],[-2,-2]]

Explanation of Input Syntax:

The input is two lists: the subroutines called and their arguments. Solution's constructor has one argument, the array of rectangles rectspick has no arguments. Arguments are always wrapped with a list, even if there aren't any.

 

这道题给了我们一些非重叠的矩形,让我们返回一个这些矩形中的一个随机的点。那么博主的第一直觉就是首先要在这些矩形中随机挑出来一个,然后在这个随机的矩形中再随机生成一个点,通过随机生成一个长和宽即可。博主最开始想到的方法是用rand随机生成一个 [0, n) 范围内的数字,n为输入矩形的个数,这样就得到了一个随机的矩形。但是这种方法貌似行不通,会跪在一个很长的输入测试数据。这使得博主比较困惑了,没有想出原因是为何,有哪位看官大神们知道的,麻烦留言告知博主哈!哈,已经知道了,参见评论区二楼留言~ 论坛上的解法有一种是用水塘抽样Reservoir Sampling的方法的,LeetCode之前有过几道需要用这种方法的题目 Random Pick IndexShuffle an Array 和 Linked List Random Node。这里我们使用其来随机出一个矩形,做法是遍历所有的矩形,用变量sumArea来计算当前遍历过的所有矩形面积之和,然后变量area是当前遍历的矩形的面积(注意这里不是严格意���上的面积,而是该区域内整数坐标的点的个数,所以长宽相乘的时候都要加1),然后我们在当前所有矩形面积之和内随机生成一个值,如果这个值小于area,那么选择当前的矩阵为随机矩形。这里相当于一个大小为area的水塘,在这个值之内的话,就更换selected。这个方法是没啥问题,但是博主还是没想通为啥不能直接随机生成矩形的index。当我们拿到随机矩形后,之后就随机出宽和高返回即可,参见代码如下:

 

解法一:

class Solution {
public:
    Solution(vector<vector<int>> rects) {
        _rects = rects;
    }
    
    vector<int> pick() {
        int sumArea = 0;
        vector<int> selected;
        for (auto rect : _rects) {
            int area = (rect[2] - rect[0] + 1) * (rect[3] - rect[1] + 1);
            sumArea += area;
            if (rand() % sumArea < area) selected = rect;
        }
        int x = rand() % (selected[2] - selected[0] + 1) + selected[0];
        int y = rand() % (selected[3] - selected[1] + 1) + selected[1];
        return {x, y};
    }

private:
    vector<vector<int>> _rects;
};

 

这道题在论坛上的主流解法其实是这个,我们用TreeMap来建立当前遍历过的矩形面积之和跟该矩形位置之间的映射。然后当我们求出所有的矩形面积之和后,我们随机生成一个值,然后在TreeMap中找到第一个大于这个值的矩形,这里博主还是有疑问,为啥不能直接随机矩形的位置,而是非要跟面积扯上关系。之后的步骤就跟上面的没啥区别了,参见代码如下:

 

解法二:

class Solution {
public:
    Solution(vector<vector<int>> rects) {
        _rects = rects;
        _totalArea = 0;
        for (auto rect : rects) {
            _totalArea += (rect[2] - rect[0] + 1) * (rect[3] - rect[1] + 1);
            _areaToIdx.insert({_totalArea, _areaToIdx.size()});
        }
    }
    
    vector<int> pick() {
        int val = rand() % _totalArea;
        int idx = _areaToIdx.upper_bound(val)->second;
        int width = _rects[idx][2] - _rects[idx][0] + 1;
        int height = _rects[idx][3] - _rects[idx][1] + 1;
        return {rand() % width + _rects[idx][0], rand() % height + _rects[idx][1]};
    }

private:
    vector<vector<int>> _rects;
    int _totalArea;
    map<int, int> _areaToIdx;
};

 

类似题目:

Random Pick with Weight

Generate Random Point in a Circle

 

参考资料:

https://leetcode.com/problems/random-point-in-non-overlapping-rectangles/

https://leetcode.com/problems/random-point-in-non-overlapping-rectangles/discuss/155005/C%2B%2B-single-rand()-call

https://leetcode.com/problems/random-point-in-non-overlapping-rectangles/discuss/169185/Short-C%2B%2B-solution-with-upper_bound

https://leetcode.com/problems/random-point-in-non-overlapping-rectangles/discuss/170503/C%2B%2B-solution-using-reservoir-sampling-with-explanation-concise-and-easy-to-understand

 

LeetCode All in One 题目讲解汇总(持续更新中...)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions