Description
Feature proposal
- EDM4U Component: Android Resolver, iOS Resolver
Since this package is very widely used for everyone developing in android and ios. Dependencies.xml
mechanic is very amazing. So I think it would be more beneficial if this package also have mechanism to do patching to Info.plist
and AndroidManifest.xml
also various res/values/
xml files
Specifically things that related to adding and verifying key/value, query if the key and value already existed. Handling of android namespace (using System.Xml
directly is very difficult at this). And generating required values of 3rd party packages for android and ios, which always required for package like google signin and firebase
It wouldn't need to be xml declarative pattern, I wish we would just have some C# editor API we can use to write our own IPostprocessBuildWithReport
Such as
using EDM4U.Helper.Android;
//// IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidProject
var xmlElement = AndroidManifestHelper.GetOrCreateMetaDataWithAndroidName("com.google.android.gms.games.APP_ID");
// get meta-data in manifest/application that has attribute android:name=com.google.android.gms.games.APP_ID
xmlElement.SetAndroidValue(appId); // Extension method to set android:value=XXXXXXXX
using EDM4U.Helper.iOS;
//// IPostprocessBuildWithReport.OnPostprocessBuild
var info = new PlistDocument();
info.ReadFromFile(plistPath);
var plistArrayCFBUT = info.root.GetOrCreateArray("CFBundleURLTypes"); // extension method in PListHelper
if(!plistArrayCFBUT.values.Any( /* any dict with CFBundleURLTypes contain reversedClientID */ ))
{
var dict = plistArrayCFBUT.AddDict();
dict.SetString("CFBundleTypeRole","Editor");
dict.GetOrCreateArray("CFBundleURLSchemes").AddString(reversedClientID);
}
Actually I have seen similar feature exist in firebase core. I think it would be better if it was moved into this repo so that it can be utilized by almost all of google dependent package